ARK: Survival Ascended

ARK: Survival Ascended

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Stuck dinos
I've been having issues with dinos getting stuck in terrain, like narrow passages on cliff sides, rock clusters, weird dips in the terrain. Without cryopods, i don't know how to rescue or unstuck them when they are too big for an argentavis to pick them up. Is there a way to get them out, or are they gone for good?
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Showing 1-15 of 28 comments
if yer playing SP just add one of the 3-5 cryopod mods grab out the dino, exit from game and dump the mod. I did that with a Beaver that could go in a cave because there was a tiny ledge, but had too fat of a butt to get out.
I just had this happen with a hole in the ground in the Redwoods.

What I did was use Thatch Foundations to push my Dino out and give it a platform to stand on.

I was lucky it was a Baryonyx so I was able to Skyrim-jump my way out from there.
My mammoth is stuck on a narrow path between 2 cliffs in the redwoods. It isn't touching the cliff sides, and nothing is in front of it, but it cant move in any direction. i can't place anything close enough to it to move it. The idea to exclude cryopods and other critical elements of the game is really dumb. I can't imagine trying to walk all your sloths to the green obelisk with all the new clutter. The only way to do it as far as i can see is to breed them on location.
Originally posted by Dradiin:
if yer playing SP just add one of the 3-5 cryopod mods grab out the dino, exit from game and dump the mod. I did that with a Beaver that could go in a cave because there was a tiny ledge, but had too fat of a butt to get out.
Careful one of those cryomods ate my perfect 150 saber and wont respawn it. Always test it on a dodo or something not important. Sucks because spawn rates suck on ASA so i can't find a replacement Saber yet :steamsad:
Originally posted by Lacdanan:
My mammoth is stuck on a narrow path between 2 cliffs in the redwoods. It isn't touching the cliff sides, and nothing is in front of it, but it cant move in any direction. i can't place anything close enough to it to move it. The idea to exclude cryopods and other critical elements of the game is really dumb. I can't imagine trying to walk all your sloths to the green obelisk with all the new clutter. The only way to do it as far as i can see is to breed them on location.

Yeah Cryopods really were a game changer, but honestly it was years of not having cryopods and doing the trek to the OBS with yer train of tames. Not only that ASE had crappier path finding. Least ASA has better pathfinding..... usually.
Originally posted by Commander Amaro:
Originally posted by Dradiin:
if yer playing SP just add one of the 3-5 cryopod mods grab out the dino, exit from game and dump the mod. I did that with a Beaver that could go in a cave because there was a tiny ledge, but had too fat of a butt to get out.
Careful one of those cryomods ate my perfect 150 saber and wont respawn it. Always test it on a dodo or something not important. Sucks because spawn rates suck on ASA so i can't find a replacement Saber yet :steamsad:
That is exactly why I asked here. I looked at some of the cryo mods and they did mention that dino's would get deleted.
Originally posted by Dradiin:
Originally posted by Lacdanan:
My mammoth is stuck on a narrow path between 2 cliffs in the redwoods. It isn't touching the cliff sides, and nothing is in front of it, but it cant move in any direction. i can't place anything close enough to it to move it. The idea to exclude cryopods and other critical elements of the game is really dumb. I can't imagine trying to walk all your sloths to the green obelisk with all the new clutter. The only way to do it as far as i can see is to breed them on location.

Yeah Cryopods really were a game changer, but honestly it was years of not having cryopods and doing the trek to the OBS with yer train of tames. Not only that ASE had crappier path finding. Least ASA has better pathfinding..... usually.
True, but there is way more ground clutter and visibility is terrible in the bush.
Originally posted by Lacdanan:
Originally posted by Dradiin:

Yeah Cryopods really were a game changer, but honestly it was years of not having cryopods and doing the trek to the OBS with yer train of tames. Not only that ASE had crappier path finding. Least ASA has better pathfinding..... usually.
True, but there is way more ground clutter and visibility is terrible in the bush.

I restarted my SP game, but the first go around i used a Bronto with a platform saddle and made the saddle into a carry-all, the dinos on follow would just walk behind the huge path carved by the bronto, just got a full inventory quickly and had to dump millions of berries/wood/thatch/seeds. But yeah it actually really worked well, small-mid tames in the cage, and the big ones on a low following distance chain.
Seems like the dinos randomly fall through the object (Detailed cliffs, rocks) but remain standing on the solid terrain.
Just open console, use ghost command to walk into and mount the dino, use ghost command again to fly the mount out of the rock/terrain, now use walk command to drop it on the ground, dismount and walk again so you don't fall through the terrain. If you do, no worries, game will push you back up.
Originally posted by Maja:
Seems like the dinos randomly fall through the object (Detailed cliffs, rocks) but remain standing on the solid terrain.
Just open console, use ghost command to walk into and mount the dino, use ghost command again to fly the mount out of the rock/terrain, now use walk command to drop it on the ground, dismount and walk again so you don't fall through the terrain. If you do, no worries, game will push you back up.
This worked for me. I did end up using ghost again after dismounting because I was kind of glitching around a little. Once I was above ground and not zipping up and down I used walk.
Thank you!
Originally posted by Lacdanan:
I've been having issues with dinos getting stuck in terrain, like narrow passages on cliff sides, rock clusters, weird dips in the terrain. Without cryopods, i don't know how to rescue or unstuck them when they are too big for an argentavis to pick them up. Is there a way to get them out, or are they gone for good?
before pokeballs we used another dino with ramp (usualy Quetz) where you slide ramp below that dino and then mount it, unmount and he "jump" on ramp and then you just move him with ramp, or mount again and run over ramp to other side.
I'm having this issue with mounting a Moschops that does not need a saddle. Everytime I tried to get on, all it does is open it's inventory. I've got a pachyrhinosaurus that is knocked out and torpor that drops stupid fast, ran out of narcotics and trying to get on my moschops to quickly get some narco berries and I can't get on its back! Very frustrating. I try whistle it to get it to move and it won't even do that. It's on relative flat ground too. I don't get it. I swear if I had bought this game with my own money, I would have refunded it before the 2 hours was up. Even for an "early access" game the number of bugs and crashes are absolutely insane. Screw all the pretty lights and shiny looking graphics. What good does it do to have that if the game is in this poor of state? I'd rather go back to Evolved.
Originally posted by degobah75:
I'm having this issue with mounting a Moschops that does not need a saddle. Everytime I tried to get on, all it does is open it's inventory. I've got a pachyrhinosaurus that is knocked out and torpor that drops stupid fast, ran out of narcotics and trying to get on my moschops to quickly get some narco berries and I can't get on its back! Very frustrating. I try whistle it to get it to move and it won't even do that. It's on relative flat ground too. I don't get it. I swear if I had bought this game with my own money, I would have refunded it before the 2 hours was up. Even for an "early access" game the number of bugs and crashes are absolutely insane. Screw all the pretty lights and shiny looking graphics. What good does it do to have that if the game is in this poor of state? I'd rather go back to Evolved.
True, I'm not getting it for the full price in this current state. But try the ghost and walk commands mentioned above.
Haven't experienced this since the latest update that changed collisions on some grown up baby dinos, seems to have affected normal dinos as well.
If you have access to the console and can mount it, you can use the fly command to fly it out, then the walk command to land it.
My baryonyx got under a big rock, but the only way it got out without console was by puting it to sleep while having it followin me then going away from there to then later on go back and find it running to you
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Date Posted: Nov 2, 2023 @ 7:16pm
Posts: 28