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I'm guessing that a lot of the client-side issues had server-side causes, so they're eliminating those first. These errors we're all getting, seem to get triggered by different things for different people, or even seemingly at random. So there are probably many programmatic paths to it. And they're playing whack-a-mole on the low hanging fruit first.
My CPU is underclocked and undervolted and I'm getting them too. Everyone is getting them, some make a change and for a while they think they fixed it. Until it crashes again.
It is definitely a programming issue mate.
Oh man...i need another game to take the edge off, im so annoyed, i jsut wanna play a nice and slow solo play, build my damn treehouse and relax...
I'm not saying that, but a console game searches for how much resources there are left and takes it all, this game like others in the recent past are doing this as well. but if it hits the limit so that even your drivers can't initialize anymore, no overclocking or underclocking is going to work. because it searches and takes it all it will always crash. that is why everyone has ♥♥♥♥ performance under all settings under all circumstances.
you need to force the game to pipe down their initialization, so you have resources left to actually run windows and your drivers. and then it works. and yes this is 100%f a programming issue, but the game will crash your operating system like an ant is attracted to soda.
a cpu limiter isn't used to limit your hardware, it's limiting the target games, programs etc. how much resources they are allowed to take of your total cpu.
My first Computer was a Texas Instruments Ti99, 16KB of ram, cassette tapes for storage.
Btw, the dev's have admitted the client is crashing and that they are working on a fix. I don't hold much hope in them getting it done any time soon though.
Oh they did? Well....words can only do so much....
I'm running on Linux; 32GB system memory, 16GB video memory. My OS takes 1GB or less and with game running I am sitting at ~16GB allocated. I'm running a video card with 16GB memory, it never uses more than 12.5GB in game. Nothing is capping out on my system and my resources aren't allocated the Windows way.
So while I agree with your point that the game is grabbing resources poorly, the crashes (at least on my system) have nothing to do with resource allocation. I have tons of buffer everywhere when the crashes happen. It's running inside proton so I have the same runtimes, and get identical errors to Windows users.
you would say that but I have better specs :
I have a 16-core 7950x 64gygs of ram 6k speed, 24gyg gpu 7900xtx
do my analytic tools see that I'm capping my system? no but it still is crashing and doing things it isn't allowed to do, I know this because I normally use the remainder of my cores to render streams. so therefor a game should not take more resources than it actually needs. so when you are using your system to a full capacity, this is going to be an issue.
drivers are crashing etc.
so the game is doing something that isn't allowed to do. hence my solution, and it works for others and me. just try it out yourself, download any cpu limiter you can think off. I don't care, it takes 5 minutes to check it out for yourself.
the bane is the dynamic loading systems in recent games, games that had their hands filthy of this were elden ring and cyberpunk 2077. how do I know? because if you limit your cpu severely? guess what you get the ps4 experience on pc. also more games have a boost in performance if you use something like battle encoder shirase.
and yes it doesn't matter if it caps your system, if your drivers fail to initialize because the game takes prio? guess what you are gonna crash on the biggest supercomputer you can get your hands on.
Mate, it isn't a pissing contest and I don't care about your specs. Linux doesn't hide secret resource usage from the user. If it was doing what you are saying, I (not Windows users) would be able to see that crystal clear, I could read the kernel log directly and see it. The system is not at full capacity when it crashes.
I am not downloading a third party application that can control what my CPU is doing, It's hard capped at BIOS level for voltage and clock, what do you think a CPU limiter does?
My driver is in the kernel, I use Linux! There's no question of whether or not it's initialised, if the computer is on and I can see the screen the driver is running.
All that said I do believe you that CPU limiting helped/helps with those other games and maybe here too. But on the question of 'resource usage', no, that's not it. The errors we are getting are the system failing to read a bit of memory, not failing to allocate it.
geforce 4090
more than enough pc power and this game crashes all the time, now tonight there was a small update now the game loads and shuts off right away.
I'm 39 ¯\_(ツ)_/¯
This is absolute BS so stop saying it. I crash non stop and have tried literally all these things people have mentioned.
RTX 4070ti
R5 7600 3.8GHz overclocked to 5.1
64 GB DDR5
Samsung 980 NvME