ARK: Survival Ascended

ARK: Survival Ascended

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Lex Nov 2, 2023 @ 1:23pm
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FIX. THE. CRASHING.
How is this not priority #1 at this point? Can't even play singleplayer because 2 seconds in any menu and it's a fatal error crash every damn time. I know the servers aren't that much more stable either. These have been happening since launch. No one is surprised. Just fix it. Please. :steamfacepalm:
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Showing 16-30 of 256 comments
normative Nov 2, 2023 @ 2:52pm 
Originally posted by Elden:
Thinking the same, but what triggers me even more is the amount of fixes the serverside gets....what good are servers...when the game crashes...my blood boils,but HEY...thats where the money is right, rented servers.

They better be on this crashproblem like flies on a turd....

I'm guessing that a lot of the client-side issues had server-side causes, so they're eliminating those first. These errors we're all getting, seem to get triggered by different things for different people, or even seemingly at random. So there are probably many programmatic paths to it. And they're playing whack-a-mole on the low hanging fruit first.
normative Nov 2, 2023 @ 2:54pm 
Originally posted by Ank Myrandor:
Originally posted by flacwby:
Yeah I'm done until they find time in their busy party schedule to fix these crashes. Occasional or on certain system configs is understandable (although not acceptable) but this game crashes numerous times on almost everyone's system.

try and download a cpu limiter , tag the game , limit it by a small amount like 3% or 5% and see if it still crashes. if it does, sorry to hear. for others and me it works.

My CPU is underclocked and undervolted and I'm getting them too. Everyone is getting them, some make a change and for a while they think they fixed it. Until it crashes again.

It is definitely a programming issue mate.
Kelden Nov 2, 2023 @ 2:55pm 
Originally posted by normative:
Originally posted by Elden:
Thinking the same, but what triggers me even more is the amount of fixes the serverside gets....what good are servers...when the game crashes...my blood boils,but HEY...thats where the money is right, rented servers.

They better be on this crashproblem like flies on a turd....

I'm guessing that a lot of the client-side issues had server-side causes, so they're eliminating those first. These errors we're all getting, seem to get triggered by different things for different people, or even seemingly at random. So there are probably many programmatic paths to it. And they're playing whack-a-mole on the low hanging fruit first.
HAs to be, i see alot of people having UI lockups and crashes, ive never had that, UI has never given me a crash. My crashes are totally random, i even crashed when i was just standing still ingame getting some coffee. I will CERTAINLY crash when i try flymode and go fast, the game crashes immediatly after i fly a good distance, almost like rendering in the stuff is too much.

Oh man...i need another game to take the edge off, im so annoyed, i jsut wanna play a nice and slow solo play, build my damn treehouse and relax...
Ank Myrandor Nov 2, 2023 @ 2:56pm 
Originally posted by normative:
Originally posted by Ank Myrandor:

try and download a cpu limiter , tag the game , limit it by a small amount like 3% or 5% and see if it still crashes. if it does, sorry to hear. for others and me it works.

My CPU is underclocked and undervolted and I'm getting them too. Everyone is getting them, some make a change and for a while they think they fixed it. Until it crashes again.

It is definitely a programming issue mate.

I'm not saying that, but a console game searches for how much resources there are left and takes it all, this game like others in the recent past are doing this as well. but if it hits the limit so that even your drivers can't initialize anymore, no overclocking or underclocking is going to work. because it searches and takes it all it will always crash. that is why everyone has ♥♥♥♥ performance under all settings under all circumstances.

you need to force the game to pipe down their initialization, so you have resources left to actually run windows and your drivers. and then it works. and yes this is 100%f a programming issue, but the game will crash your operating system like an ant is attracted to soda.

a cpu limiter isn't used to limit your hardware, it's limiting the target games, programs etc. how much resources they are allowed to take of your total cpu.
Last edited by Ank Myrandor; Nov 2, 2023 @ 2:58pm
margalus Nov 2, 2023 @ 2:57pm 
Originally posted by Ultra:
whats

Originally posted by Elden:
Been gaming since 1995 mate, built multiple PCs aswell, trust me, the game is the issue, not us.

What's your specs? I have been gaming since the early 80's, which means nothing. I had a commodore 64

My first Computer was a Texas Instruments Ti99, 16KB of ram, cassette tapes for storage.

Btw, the dev's have admitted the client is crashing and that they are working on a fix. I don't hold much hope in them getting it done any time soon though.
Last edited by margalus; Nov 2, 2023 @ 2:58pm
Kelden Nov 2, 2023 @ 2:59pm 
Originally posted by margalus:
Originally posted by Ultra:
whats



What's your specs? I have been gaming since the early 80's, which means nothing. I had a commodore 64

My first Computer was a Texas Instruments Ti99, 16KB of ram, cassette tapes for storage.

Btw, the dev's have admitted the client is crashing and that they are working on a fix. I don't hold much hope in them getting it done any time soon though.
OH the Commodore 64...and after that, Atari 2600, yeah im that old ffs...oh well!

Oh they did? Well....words can only do so much....
normative Nov 2, 2023 @ 3:02pm 
Originally posted by Ank Myrandor:
I'm not saying that, but a console game searches for how much resources there are left and takes it all, this game like others in the recent past are doing this as well. but if it hits the limit so that even your drivers can't initialize anymore, no overclocking or underclocking is going to work. because it searches and takes it all it will always crash. that is why everyone has ♥♥♥♥ performance under all settings under all circumstances.

you need to force the game to pipe down their initialization, so you have resources left to actually run windows and your drivers. and then it works. and yes this is 100%f a programming issue, but the game will crash your operating system like an ant is attracted to soda.

I'm running on Linux; 32GB system memory, 16GB video memory. My OS takes 1GB or less and with game running I am sitting at ~16GB allocated. I'm running a video card with 16GB memory, it never uses more than 12.5GB in game. Nothing is capping out on my system and my resources aren't allocated the Windows way.

So while I agree with your point that the game is grabbing resources poorly, the crashes (at least on my system) have nothing to do with resource allocation. I have tons of buffer everywhere when the crashes happen. It's running inside proton so I have the same runtimes, and get identical errors to Windows users.
Ank Myrandor Nov 2, 2023 @ 3:08pm 
Originally posted by normative:
Originally posted by Ank Myrandor:
I'm not saying that, but a console game searches for how much resources there are left and takes it all, this game like others in the recent past are doing this as well. but if it hits the limit so that even your drivers can't initialize anymore, no overclocking or underclocking is going to work. because it searches and takes it all it will always crash. that is why everyone has ♥♥♥♥ performance under all settings under all circumstances.

you need to force the game to pipe down their initialization, so you have resources left to actually run windows and your drivers. and then it works. and yes this is 100%f a programming issue, but the game will crash your operating system like an ant is attracted to soda.

I'm running on Linux; 32GB system memory, 16GB video memory. My OS takes 1GB or less and with game running I am sitting at ~16GB allocated. I'm running a video card with 16GB memory, it never uses more than 12.5GB in game. Nothing is capping out on my system and my resources aren't allocated the Windows way.

So while I agree with your point that the game is grabbing resources poorly, the crashes (at least on my system) have nothing to do with resource allocation. I have tons of buffer everywhere when the crashes happen. It's running inside proton so I have the same runtimes, and get identical errors to Windows users.


you would say that but I have better specs :

I have a 16-core 7950x 64gygs of ram 6k speed, 24gyg gpu 7900xtx
do my analytic tools see that I'm capping my system? no but it still is crashing and doing things it isn't allowed to do, I know this because I normally use the remainder of my cores to render streams. so therefor a game should not take more resources than it actually needs. so when you are using your system to a full capacity, this is going to be an issue.
drivers are crashing etc.

so the game is doing something that isn't allowed to do. hence my solution, and it works for others and me. just try it out yourself, download any cpu limiter you can think off. I don't care, it takes 5 minutes to check it out for yourself.

the bane is the dynamic loading systems in recent games, games that had their hands filthy of this were elden ring and cyberpunk 2077. how do I know? because if you limit your cpu severely? guess what you get the ps4 experience on pc. also more games have a boost in performance if you use something like battle encoder shirase.

and yes it doesn't matter if it caps your system, if your drivers fail to initialize because the game takes prio? guess what you are gonna crash on the biggest supercomputer you can get your hands on.
sonnyhayes123 Nov 2, 2023 @ 3:14pm 
Originally posted by Elden:
Originally posted by Ank Myrandor:

how about you cry less and just try out a cpu limiter for the game, ( it's only for the game ) not the cpu in general. and see if that doesn't break your gpu drivers so the game won't crash. taking pride by saying you have been playing from 1995

maybe be a little less obnoxious and listen to your elders ;)
Yeah no, thats a block, seen you around, you are not worth arguing with. Goodbye
instasnt block. i love the cutthroat approach. needed sometimes isnt it?
normative Nov 2, 2023 @ 3:15pm 
Originally posted by Ank Myrandor:
you would say that but I have better specs :

I have a 16-core 7950x 64gygs of ram 6k speed, 24gyg gpu 7900xtx
do my analytic tools see that I'm capping my system? no but it still is crashing and doing things it isn't allowed to do, I know this because I normally use the remainder of my cores to render streams. so therefor a game should not take more resources than it actually needs. so when you are using your system to a full capacity, this is going to be an issue.
drivers are crashing etc.

so the game is doing something that isn't allowed to do. hence my solution, and it works for others and me. just try it out yourself, download any cpu limiter you can think off. I don't care, it takes 5 minutes to check it out for yourself.

the bane is the dynamic loading systems in recent games, games that had their hands filthy of this were elden ring and cyberpunk 2077. how do I know? because if you limit your cpu severely? guess what you get the ps4 experience on pc. also more games have a boost in performance if you use something like battle encoder shirase.

and yes it doesn't matter if it caps your system, if your drivers fail to initialize because the game takes prio? guess what you are gonna crash on the biggest supercomputer you can get your hands on.

Mate, it isn't a pissing contest and I don't care about your specs. Linux doesn't hide secret resource usage from the user. If it was doing what you are saying, I (not Windows users) would be able to see that crystal clear, I could read the kernel log directly and see it. The system is not at full capacity when it crashes.

I am not downloading a third party application that can control what my CPU is doing, It's hard capped at BIOS level for voltage and clock, what do you think a CPU limiter does?

My driver is in the kernel, I use Linux! There's no question of whether or not it's initialised, if the computer is on and I can see the screen the driver is running.

All that said I do believe you that CPU limiting helped/helps with those other games and maybe here too. But on the question of 'resource usage', no, that's not it. The errors we are getting are the system failing to read a bit of memory, not failing to allocate it.
Last edited by normative; Nov 2, 2023 @ 3:16pm
friggincold Nov 2, 2023 @ 3:15pm 
Originally posted by Ultra:
You have to have a powerful PC to really play the game. I had no issues or any type of crash.

I have: CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz (3600 MHz)
Memory: 32689 MB (used: 2458 MB)
Concurrency: 20
OS Version: Microsoft Windows 11 64-bit (Build 22621.2428)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
Graphics Card Memory: 8192 MB

Updating is very important.
this is not the issue i run a i9 13900k
geforce 4090
more than enough pc power and this game crashes all the time, now tonight there was a small update now the game loads and shuts off right away.
Kelden Nov 2, 2023 @ 3:17pm 
Originally posted by sonnyhayes123:
Originally posted by Elden:
Yeah no, thats a block, seen you around, you are not worth arguing with. Goodbye
instasnt block. i love the cutthroat approach. needed sometimes isnt it?
Im 40 man, 0 tolerance for cool kids, sorry, but thats what age does to you.
Ank Myrandor Nov 2, 2023 @ 3:18pm 
Originally posted by Elden:
Originally posted by sonnyhayes123:
instasnt block. i love the cutthroat approach. needed sometimes isnt it?
Im 40 man, 0 tolerance for cool kids, sorry, but thats what age does to you.

I'm 39 ¯\_(ツ)_/¯
Myrrdinn Nov 2, 2023 @ 3:20pm 
Originally posted by Ultra:
You have to have a powerful PC to really play the game. I had no issues or any type of crash.

I have: CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz (3600 MHz)
Memory: 32689 MB (used: 2458 MB)
Concurrency: 20
OS Version: Microsoft Windows 11 64-bit (Build 22621.2428)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
Graphics Card Memory: 8192 MB

Updating is very important.

This is absolute BS so stop saying it. I crash non stop and have tried literally all these things people have mentioned.

RTX 4070ti
R5 7600 3.8GHz overclocked to 5.1
64 GB DDR5
Samsung 980 NvME
Last edited by Myrrdinn; Nov 2, 2023 @ 3:26pm
Ghaunt Nov 2, 2023 @ 3:21pm 
I have an AMD 7800X3D 96gigs of ram 4.8k speed. 12gig gpu GF RTX 3600. M.2 WD Black 2TB up to 5GB reading speed. The only way I can play it now without crashing is at 1280x720 resolution. I tried 1080 with 50% scale but still crashing. I play with WindoredFullscreen, medium setting, DLSS off and ReflexLow Latency on. The game run smooth but the threads the game using run at 100% making my GPU not working at full speed. I don't know why is that. The FPS is between 30-60 but I know my GPU can get more but it stay cold.
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Date Posted: Nov 2, 2023 @ 1:23pm
Posts: 256