ARK: Survival Ascended

ARK: Survival Ascended

View Stats:
How is the optimizing going?
So I have RTX 3060TI and Core I5 10400F and 32gb ram, ASA overloads my pc so hard that it just turns itself off.
First my monitors go off then I have to reset the pc inorder to fix it. (I can hear the game crashing too because Only the background ambient musics keeps playing in game)
I have no such issue playing Rdr2 or Cod on ultra with 60 fps.
I was wondering if the issue is still going on?
im really afraid to play the game like this I dont wanna pay for my rig all over again.
< >
Showing 1-15 of 44 comments
swmark78 Oct 31, 2023 @ 11:30pm 
After 8 years ASE wasn't that well optimized. After Atlas is in it's fifth year...still poorly optimized.

You really think ASA will ever be optimized? As soon as the money slows down for ASA they'll shift everyone to Ark 2 and when that finally comes out in two/three years ASA will look like it runs better. Only because many will upgrade their PCs in that time.
Capcheeks Oct 31, 2023 @ 11:33pm 
Running better now compared to when it first launched a few days ago. Used to get 20ish fps even with DLSS on a mix of high and epic. Now I'm getting 40+ fps with the same settings. That said I'm running at 5120x1440 res so if you're running more conventional res then it should be better. Just wish it wouldn't crash so often.

Still not ideal but it's getting there.
Onyx Wake Oct 31, 2023 @ 11:36pm 
Well there wasn't any rollbacks today which is progress. The amateurs at WC must of did something right. Performance is better since launch. I still have to play on High settings to get a decent (30) FPS
Last edited by Onyx Wake; Oct 31, 2023 @ 11:38pm
BawlZack Oct 31, 2023 @ 11:42pm 
Nope don't hold your breath. They haven't even fixed the crazy amount of crashes making the game unplayable for many people. I finally found a fix for my crashing by turning off a graphics feature but this causes another annoying bug that makes all the small rocks and pebbles in the game float in the air. I have a RTX 3080 and a good CPU. Getting about 40-50fps in Singleplayer on medium settings. However I get almost half the frames when joining a server. I didn't buy this game to play on low settings at 1080P. I'm going to play something else
micmor1226 Oct 31, 2023 @ 11:59pm 
Still crashing non stop within 5-10 min every time. It's horrible. I have up trying to play until it's fixed.
its improving slowly for me. went from multiple crashes per day to one or even none per day. fps has also improved, but again, slowly with each new update.

gave Radeon Super Resolution a try and was pleasantly surprised by how much it improved my fps. and it still looks decent.
Last edited by Haywood Jashootmee; Nov 1, 2023 @ 12:22am
StepMurp Nov 28, 2023 @ 2:58pm 
I have decent fps, but it's the fps drops that make it painful. Running an rtx 3080 and the 99% fps can drop as low as 6/7 for a split second causing a momentary freeze. Ark SA is the only game it happens on so I may leave it a while until they fix some issue.
Patriot03 Nov 28, 2023 @ 3:21pm 
Performance after initial EA release doesn't typically improve. In fact as more features are added it should degrade or at best stay the same.

Optimization is done EARLY in a game's primordial development, if it was fundamentally neglected at the start then a fix now would constitute basically re-making the game which hardly ever happens.


ARK/Atlas run better today not because of any significant improvement to the game but because over the years we've gradually upgraded our PCs, Try running either on a third gen i5 and a 290x today lol. Interestingly we now get the same kinds of framerates with a 5800x3D and a 3080 ti rendering sub-native resolution(DLSS).


But it does look nice I'll give em that, that's something the earlier games didn't have.
Last edited by Patriot03; Nov 28, 2023 @ 3:25pm
Black Raven Nov 29, 2023 @ 12:19am 
Originally posted by Dagger 1 1:
So I have RTX 3060TI and Core I5 10400F and 32gb ram, ASA overloads my pc so hard that it just turns itself off.
First my monitors go off then I have to reset the pc inorder to fix it. (I can hear the game crashing too because Only the background ambient musics keeps playing in game)
I have no such issue playing Rdr2 or Cod on ultra with 60 fps.
I was wondering if the issue is still going on?
im really afraid to play the game like this I dont wanna pay for my rig all over again.


You really should be asking EPIC Games, not the game dev's.

The issues are mostly engine deep, every game using UE5 is struggling on everything inc the modern hardware.

UE5 is bad engine in current form, has lot potential for the future, but until EPIC start focus on optimising the engine instead cramming in more and more demanding features, then we stuck with what we got till the hardware market can catch up :-(
CaveMonkey Nov 29, 2023 @ 12:25am 
Well they are currently "Optimizing" the next victims (beta testers), the PlayStation folk, need to optimize that cash flow
NoDMoD Nov 29, 2023 @ 12:35am 
Originally posted by Dagger 1 1:
So I have RTX 3060TI and Core I5 10400F and 32gb ram, ASA overloads my pc so hard that it just turns itself off.
First my monitors go off then I have to reset the pc inorder to fix it. (I can hear the game crashing too because Only the background ambient musics keeps playing in game)
I have no such issue playing Rdr2 or Cod on ultra with 60 fps.
I was wondering if the issue is still going on?
im really afraid to play the game like this I dont wanna pay for my rig all over again.

If your PC shuts down, you have some more serious problems. Probably dusty. Bad ventilation, bad cooler, old thermal paste etc...
Delenca Nov 29, 2023 @ 2:09am 
Sounds like something is wrong with your PC.
Patriot03 Nov 29, 2023 @ 2:22pm 
Originally posted by Black Raven:


You really should be asking EPIC Games, not the game dev's.

The issues are mostly engine deep, every game using UE5 is struggling on everything inc the modern hardware.

UE5 is bad engine in current form, has lot potential for the future, but until EPIC start focus on optimising the engine instead cramming in more and more demanding features, then we stuck with what we got till the hardware market can catch up :-(

No lol, how well a game performs depends entirely on the game devs. Epic offers an engine with various capabilities and features. It's on the devs to handle those responsibly.



In other words the game engine makes graphics and performance POSSIBLE to achieve but the Devs still have to make the assets, tweak all the values, and manage resource consumption. The lazy way is to completely ignore performance from the beginning and that's the reason most games that run like trash run like trash.


I would normally say Nanite and Lumen are just tanks to run (which is true) but we saw how poorly managed the first ARK was so I assume there are inefficiencies all over the place, we can see some of it with their net code too.
Black Raven Nov 29, 2023 @ 11:57pm 
Originally posted by Patriot03:
No lol, how well a game performs depends entirely on the game devs. Epic offers an engine with various capabilities and features. It's on the devs to handle those responsibly.

If you actually google some the precise crash reports without inputting the game name, you find hundred and hundreds of complaints from people playing games like Remnant 2 and Immortals of Aveum

And all these games also suffer serious performance issue, the fact they are identical is not a coincidence, quite often developers have to communicate directly with Game Engine Dev's in order to fix engine level issue, but this kind of communication between companies can be very time consuming.

Especially when you talking about a engine that's as big as Unreal
Last edited by Black Raven; Nov 29, 2023 @ 11:57pm
Patriot03 Nov 30, 2023 @ 1:21pm 
Originally posted by Black Raven:
Originally posted by Patriot03:
No lol, how well a game performs depends entirely on the game devs. Epic offers an engine with various capabilities and features. It's on the devs to handle those responsibly.

If you actually google some the precise crash reports without inputting the game name, you find hundred and hundreds of complaints from people playing games like Remnant 2 and Immortals of Aveum

And all these games also suffer serious performance issue, the fact they are identical is not a coincidence, quite often developers have to communicate directly with Game Engine Dev's in order to fix engine level issue, but this kind of communication between companies can be very time consuming.

Especially when you talking about a engine that's as big as Unreal
I've actually made UE5 game projects with superior visuals that were perfectly stable with 4x the FPS WITH RT reflections...


Just because several developers ALSO neglect to properly craft their game (and therefore suffer from some of the same bottlenecks) doesn't fault the game ENGINE developers. I know because I know it's perfectly possible to make a next gen game without this myriad of problems. UE5 is more than powerful enough to render impressive worlds without issue, the issue just like with virtually any other engine is how the developers use it. Unity could look just as good if the devs put forward the effort.

People attribute graphics and mostly bizarrely performance to game engines, those people aren't game developers.


Ask yourself if UE5 is the reason why something as simple as a server favorites list doesn't have basic functionality..... Is it the reason the game's netcode is so bad there's actually rubber banding SIMPLY panning your camera left and right..... Is UE5 the reason why the first person camera shake animations are whack and aren't affected be relevant sliders?

Now if they can mess those simple things up do you think their lead graphics engineer considered nuanced things like what compression format is best for terrain normals/albedo textures? Any standard resource management? No. The answer is no, it was an after thought.
Last edited by Patriot03; Nov 30, 2023 @ 1:55pm
< >
Showing 1-15 of 44 comments
Per page: 1530 50

Date Posted: Oct 31, 2023 @ 10:41pm
Posts: 44