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You really think ASA will ever be optimized? As soon as the money slows down for ASA they'll shift everyone to Ark 2 and when that finally comes out in two/three years ASA will look like it runs better. Only because many will upgrade their PCs in that time.
Still not ideal but it's getting there.
gave Radeon Super Resolution a try and was pleasantly surprised by how much it improved my fps. and it still looks decent.
Optimization is done EARLY in a game's primordial development, if it was fundamentally neglected at the start then a fix now would constitute basically re-making the game which hardly ever happens.
ARK/Atlas run better today not because of any significant improvement to the game but because over the years we've gradually upgraded our PCs, Try running either on a third gen i5 and a 290x today lol. Interestingly we now get the same kinds of framerates with a 5800x3D and a 3080 ti rendering sub-native resolution(DLSS).
But it does look nice I'll give em that, that's something the earlier games didn't have.
You really should be asking EPIC Games, not the game dev's.
The issues are mostly engine deep, every game using UE5 is struggling on everything inc the modern hardware.
UE5 is bad engine in current form, has lot potential for the future, but until EPIC start focus on optimising the engine instead cramming in more and more demanding features, then we stuck with what we got till the hardware market can catch up :-(
If your PC shuts down, you have some more serious problems. Probably dusty. Bad ventilation, bad cooler, old thermal paste etc...
No lol, how well a game performs depends entirely on the game devs. Epic offers an engine with various capabilities and features. It's on the devs to handle those responsibly.
In other words the game engine makes graphics and performance POSSIBLE to achieve but the Devs still have to make the assets, tweak all the values, and manage resource consumption. The lazy way is to completely ignore performance from the beginning and that's the reason most games that run like trash run like trash.
I would normally say Nanite and Lumen are just tanks to run (which is true) but we saw how poorly managed the first ARK was so I assume there are inefficiencies all over the place, we can see some of it with their net code too.
If you actually google some the precise crash reports without inputting the game name, you find hundred and hundreds of complaints from people playing games like Remnant 2 and Immortals of Aveum
And all these games also suffer serious performance issue, the fact they are identical is not a coincidence, quite often developers have to communicate directly with Game Engine Dev's in order to fix engine level issue, but this kind of communication between companies can be very time consuming.
Especially when you talking about a engine that's as big as Unreal
Just because several developers ALSO neglect to properly craft their game (and therefore suffer from some of the same bottlenecks) doesn't fault the game ENGINE developers. I know because I know it's perfectly possible to make a next gen game without this myriad of problems. UE5 is more than powerful enough to render impressive worlds without issue, the issue just like with virtually any other engine is how the developers use it. Unity could look just as good if the devs put forward the effort.
People attribute graphics and mostly bizarrely performance to game engines, those people aren't game developers.
Ask yourself if UE5 is the reason why something as simple as a server favorites list doesn't have basic functionality..... Is it the reason the game's netcode is so bad there's actually rubber banding SIMPLY panning your camera left and right..... Is UE5 the reason why the first person camera shake animations are whack and aren't affected be relevant sliders?
Now if they can mess those simple things up do you think their lead graphics engineer considered nuanced things like what compression format is best for terrain normals/albedo textures? Any standard resource management? No. The answer is no, it was an after thought.