Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
/var/lib/docker is the default location for volumes. It is possible to customize this path to some other location though, it is just not explained in the README.
The natting is needed because the ASA server does not tell the masterserver what IP it uses for connections. The masterserver just uses the IP it receives a packet from and assumes there's an ASA server running. Thus, if the packets are routed through a different network interface other than the one the ASA server listens on, then you run into a problem where players connect to an IP address where no ASA server is listening on. This has proofen to be a reliable method for me in the past also for other games (e.g. CS:GO), thus I recommended using it here. If there's another solution, feel free to let me know, I'm not insisting on iptables to be used for this.
It downloads stuff but the server version doesnt seem to be changing? Current healthy version is 26.23 but im stuck on 26.11
https://steamdb.info/app/2430930/depots/
Everything's fine.
It'd be worth considering if you enjoy this kind of thing on Linux. No doubt the Linux DIY server community would very much appreciate it. LinuxGSM and the team behind it basically collaborate to automate the installation process of servers on Linux.
I had no issue following your guide (THANK YOU!), but it's something to consider! Would be so cool to see the ASA server on LinuxGSM =D
I don't see this as a realistic scenario at the moment, due to the backlash they got and even if they decide to go down that route, so be it. Right now, I don't see how this could become reality in near future and even if, savegames can be transferred to Nitrado if people want to continue hosting their own server.
As long as it works, people should take advantage of it if they prefer hosting on their own hardware.
The reason I won't use it, is because I developed a similar tool to administrate my Game Servers through a web dashboard, so I don't have a need for a replacement at the moment.
Sure, if they want to have a collaboration, you can point them to this repository to get in touch with me. As far as I can see, they started already some kind of investigation how this works. IIRC I saw a GitHub issue recently for LinuxGSM.
After running docker-compose start asa-server-1 (I made changes to your .yaml file) I am seeing this in the logs:
"Success! App '2430930' fully installed.
Starting the ARK: Survival Ascended dedicated server...
Start parameters: TheIsland_WP?listen?Port=7777?RCONPort=27020?RCONEnabled=True -WinLiveMaxPlayers=50
esync: up and running.
Failed to read /etc/machine-id, error Invalid argument.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely"
My "SessionName=ARK #688864"
Thanks for the awesome work around for we linux gamers!
Knowing you can console command your way onto the linux one confirms its alive and listening and that its hosted on a machine that knows how to propagate packets through to the container and so such. Just make double sure that there's no conflicts or misconfigs in your router forwarding that's confusing the Windows server and the Linux server and its doing UDP mode for 7777 and the other one for your windows server. As documented earlier in this thread I spent way too much time trouble shooting the wrong problems because I'd glossed over my port forwarding config setup.
Specifically, while using the password, it always shows 50 players, port 7777, and no mods when I clearly state port 7775, 10 players and 2 mods...