ARK: Survival Ascended

ARK: Survival Ascended

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Kylerh15 2023년 10월 31일 오전 1시 58분
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Useful Performance Console Commands
Spent 3 hours testing tons of console commands and creating a spreadsheet of performance data this is the best I can do with getting it all in a message, I also included some presets based on quality to performance ratio. I hope some of you might find some of this useful I know I did!


Launch Arguments:
-USEALLAVAILABLECORES

Console Commands:
grass.enable 0 (Disables Grass) (Low FPS Impact)
r.ContactShadows 0 (Disables Small Shadows) (Low FPS Impact)
r.DynamicGlobalIlluminationMethod 0 (Disables Lumen) (High FPS Impact)
r.Lumen.Reflections.Allow 0 (Disables Lumen Reflections) (Medium FPS Impact)
r.MaterialQualityLevel 0 (Disables Textures) (High FPS Impact)
r.Nanite.MaxPixelsPerEdge 4 (Reduces Triangles For Nanite Meshes) (Medium FPS Impact)
r.Shadow.CSM.MaxCascades 0 (Disables Shadow Cascades) (Medium FPS Impact)
r.ShadowQuality 0 (Disables All Shadows) (High FPS Impact)
r.VolumetricCloud 0 (Disables Clouds) (High FPS Impact)
r.Water.SingleLayer.Reflection 0 (Disables Water Reflections) (Low FPS Impact)
r.volumetricfog 0 (Disables Fog) (Low FPS Impact)

Optimized Command Presets:
Ultra (5% - 15% FPS Gain)
r.Lumen.Reflections.Allow 0 | r.Shadow.CSM.MaxCascades 0 | r.VolumetricCloud 0

High (15% - 25% FPS Gain)
r.DynamicGlobalIlluminationMethod 0 | r.Shadow.CSM.MaxCascades 0 | r.VolumetricCloud 0

Medium (35% - 45% FPS Gain)
r.DynamicGlobalIlluminationMethod 2 | r.Nanite.MaxPixelsPerEdge 4 | r.Shadow.CSM.MaxCascades 0 | r.VolumetricCloud 0

Low (45% - 55% FPS Gain)
r.ContactShadows 0 | r.DynamicGlobalIlluminationMethod 2 | r.Nanite.MaxPixelsPerEdge 4 | r.Shadow.CSM.MaxCascades 0 | r.VolumetricCloud 0 | r.volumetricfog 0 | r.Water.SingleLayer.Reflection 0

Potato (95% - 105% FPS Gain)
grass.enable 0 | r.ContactShadows 0 | r.DynamicGlobalIlluminationMethod 2 | r.Nanite.MaxPixelsPerEdge 4 | r.Shadow.CSM.MaxCascades 0 | r.ShadowQuality 0 | r.VolumetricCloud 0 | r.volumetricfog 0 | r.Water.SingleLayer.Reflection 0
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전체 댓글 21개 중 16~21개 표시 중
Sxilderik 2024년 3월 21일 오전 11시 02분 
Does this list contain all r commands? Where are they officially listed?
Raggedy Annie 2024년 3월 21일 오전 11시 10분 
MLMariss also has a good video on settings to get better performance.
Eijmert 2024년 7월 14일 오전 10시 50분 
ur a hero for this.

it hilarious that i have to use the 'potato' preset to be able to run this game at 50+ FPS on my 4080
DarkHalls 2024년 7월 14일 오전 11시 17분 
Eijmert님이 먼저 게시:
ur a hero for this.

it hilarious that i have to use the 'potato' preset to be able to run this game at 50+ FPS on my 4080

I have a 4080 super
Had to turn off frame gen because the input delay got too bad.

Capped my fps to 60 at 1440p. Everything on high with resolution scale at 80. Average around 50-50 fps most of the time
Nonozumi 2024년 10월 15일 오후 1시 10분 
I want to chime in for those if us who are or may be having an issue on Xbox with resolution, specifically when trying to see our map: if you use the command "r.Streaming.FullyLoadUsedTextures 1" this will make it to where your map is crystal clear. My PC took a crap on me because of the fluffy mod manager (had a Trojan im still trying to fix) so I have to play on Xbox now, where the graphics are absolutely garbage. I hope this helps someone who is having similar issues~

I have a boat base so having a clear map is pretty important for navigating streams and creeks.

Edit: oh, and thank you for the post. This is a life saver on Xbox, i put a few of these codes in and i can actually see where I'm going now! Someone should bundle these codes into a mod so that way we can just install it all at once, seriously I compare the graphics to taking my glasses on and off, it's that bad... so thank you for your hard work, I appreciate you 🙏💕
Nonozumi 님이 마지막으로 수정; 2024년 10월 15일 오후 2시 19분
Fallen 2024년 10월 15일 오후 4시 23분 
Disaster4125님이 먼저 게시:
"r.Streaming.FullyLoadUsedTextures 1"

Yes this is actually a great command most people can use and doesn't cause memory leaks like forcing streaming off would, but with the same benefits. At most you may see textures reload in once in a while.

alternatively, r.Streaming.FullyLoadUsedTextures=1
Fallen 님이 마지막으로 수정; 2024년 10월 15일 오후 4시 23분
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전체 댓글 21개 중 16~21개 표시 중
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게시된 날짜: 2023년 10월 31일 오전 1시 58분
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