ARK: Survival Ascended

ARK: Survival Ascended

View Stats:
Dedicated Server Mods?
Since we can now host our own servers properly I've been interested in adding mods to mine, but everything I can find online is either outdated (ASE, Ark Server Manager) or a guide for installing them on a third party host like Nitrado. Anyone know how we do it these days?
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.
< >
Showing 16-30 of 39 comments
Hoplite Nov 2, 2023 @ 4:04pm 
Originally posted by Kill3rcrumpet:
made the mod folder manually, done everything everyone has suggested but still no mods. iv ran ark server since 2015 and no the ins and outs but why the hell won't it work. if anyone gets it working. can u show some configuration setups and file path for mods. thanks
same issues using this method, if i put -mods in the actual steam version it works, cannot get it to load with a batch file... what the ♥♥♥♥...
Allendys Nov 2, 2023 @ 7:26pm 
Has anybody found a solution for this issue? Ive tried this method and it dont work. Is there a step im missing? Ive put Activemods= (idhere,idhere)on the gamesettings and -mods (idhere,idhere) on the batch file and it dont work.
Last edited by Allendys; Nov 2, 2023 @ 7:30pm
Originally posted by john skyrim:
Since we can now host our own servers properly I've been interested in adding mods to mine, but everything I can find online is either outdated (ASE, Ark Server Manager) or a guide for installing them on a third party host like Nitrado. Anyone know how we do it these days?

ark server manager doesn't support ASA the only way to run an ASA server is by doing this w/o ark server manager and now there is a way to host your own server w/o renting it. All you need to kown is ASA coding if you don't kown then this can help https://hub.tcno.co/games/asa/dedicated_server/
Last edited by TTV.MAS_Tetchedpython77; Nov 2, 2023 @ 8:54pm
pizzabandit Nov 2, 2023 @ 9:04pm 
I am not sure if it will work for you, but it seems to work for me. survivalgamingclub.com/windows-game-server-manager/
This server manager has a plugin for ASA that works for me. I have added mods and successfully logged into my dedicated server. There are guides on the site that explain just how to setup your server. I had some issue importing my dedicated server, but downloading from in the server manager seemed to work for me.
Originally posted by Allendys:
Has anybody found a solution for this issue? Ive tried this method and it dont work. Is there a step im missing? Ive put Activemods= (idhere,idhere)on the gamesettings and -mods (idhere,idhere) on the batch file and it dont work.
In the batch file you have to use quotation marks, for example; -mods="900062,926956,927131,914844,912902"
malcofrancesko Nov 3, 2023 @ 11:29am 
For anyone struggling with finding the Mod IDs. The easiest way is to just download the mods and connect to your singleplayer world. Right after you loaded your singleplayer world with the Mod's active you should be able to find the Mod IDs in your GameUserSettings.ini which is saved in this path -> C:\\Example\ShooterGame\Saved\Config\Windows
Just find the GameUserSettings.ini file, rightclick it and hit Edit.
Then just hit ctrl+f and search for "ActiveMods" you should find a setting called "ActiveMods=xxxxxx,xxxxxx,xxxxxx"... (x are replaced with numbers) each number is one of your Downloaded Mod's IDs
Originally posted by malcofrancesko:
For anyone struggling with finding the Mod IDs. The easiest way is to just download the mods and connect to your singleplayer world. Right after you loaded your singleplayer world with the Mod's active you should be able to find the Mod IDs in your GameUserSettings.ini which is saved in this path -> C:\\Example\ShooterGame\Saved\Config\Windows
Just find the GameUserSettings.ini file, rightclick it and hit Edit.
Then just hit ctrl+f and search for "ActiveMods" you should find a setting called "ActiveMods=xxxxxx,xxxxxx,xxxxxx"... (x are replaced with numbers) each number is one of your Downloaded Mod's IDs
this sounds quite a bit harder than just opening the mod's curseforge page and copying the ID from the ID section
EviL Nov 3, 2023 @ 5:46pm 
once the mod is installed it is enumerated in shootergame/mods folder listing the ID as the folder name.
Originally posted by john skyrim:
Originally posted by malcofrancesko:
For anyone struggling with finding the Mod IDs. The easiest way is to just download the mods and connect to your singleplayer world. Right after you loaded your singleplayer world with the Mod's active you should be able to find the Mod IDs in your GameUserSettings.ini which is saved in this path -> C:\\Example\ShooterGame\Saved\Config\Windows
Just find the GameUserSettings.ini file, rightclick it and hit Edit.
Then just hit ctrl+f and search for "ActiveMods" you should find a setting called "ActiveMods=xxxxxx,xxxxxx,xxxxxx"... (x are replaced with numbers) each number is one of your Downloaded Mod's IDs
this sounds quite a bit harder than just opening the mod's curseforge page and copying the ID from the ID section


to make this way more sadder you even can't install mods from the overwolf programe you need to go to the website itself

https://www.curseforge.com/ark-survival-ascended
chrisfisher46 Nov 5, 2023 @ 5:21am 
Is there anything else you need to add to enable mods? I have added the mods= xxx,xxx but when launching the server lost still shows w/mods No
Highway Nov 5, 2023 @ 5:32am 
Originally posted by n✪x✘villε ツ:
But how to find the mod ids?
With the Steam Workshop, it was easy as at least the URL showed the ID, but with this Curseforge f*** I cannot find the IDs to add to the start attributes.
the curseforge website has the ID numbers, easy to find on the right hand descriptors https://www.curseforge.com/ark-survival-ascended/search?class=mods&page=1&pageSize=20&sortType=3
Trenchkurt Nov 5, 2023 @ 8:29am 
Systemd unit I use with my wrapper:

$ cat /etc/systemd/system/ark-survival-ascended.service
[Unit]
Description=ARK: Survival Ascended dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
User=ark
Group=ark
ExecStartPre=-/usr/bin/steamcmd +force_install_dir /srv/ark +login anonymous +app_update 2430930 +quit
ExecStart=/usr/local/bin/asa-wrap SERVER_NAME
WorkingDirectory=/srv/ark
LimitNOFILE=100000
ProtectSystem=full
ReadWritePaths=/srv/ark
KillMode=mixed
SendSIGHUP=yes

[Install]
WantedBy=multi-user.target

Originally posted by chrisfisher46:
Is there anything else you need to add to enable mods? I have added the mods= xxx,xxx but when launching the server lost still shows w/mods No
You're missing a dash. It's "-mods=..." not "mods=...".
Last edited by Trenchkurt; Nov 5, 2023 @ 8:30am
Originally posted by Trenchkurt:
Systemd unit I use with my wrapper:

$ cat /etc/systemd/system/ark-survival-ascended.service
[Unit]
Description=ARK: Survival Ascended dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
User=ark
Group=ark
ExecStartPre=-/usr/bin/steamcmd +force_install_dir /srv/ark +login anonymous +app_update 2430930 +quit
ExecStart=/usr/local/bin/asa-wrap SERVER_NAME
WorkingDirectory=/srv/ark
LimitNOFILE=100000
ProtectSystem=full
ReadWritePaths=/srv/ark
KillMode=mixed
SendSIGHUP=yes

[Install]
WantedBy=multi-user.target

Originally posted by chrisfisher46:
Is there anything else you need to add to enable mods? I have added the mods= xxx,xxx but when launching the server lost still shows w/mods No
You're missing a dash. It's "-mods=..." not "mods=...".

or you could install it manually
Dkonen Nov 5, 2023 @ 2:57pm 
Thankyou for folks putting this out here. Now I just have to convince my partner to add mods and be willing to do the extra steps :P
Kasperbjerby Nov 7, 2023 @ 12:59pm 
Mods are broken, the server downloads automatically the newest version of the mod, that is fine, the client also automatically downloads the newest version of the mod, that in itself is also fine, but the problem is the client does it every time the game starts and the server when the server starts, so if a update comes out after the server started, but before you start the client, you can't join.. That also happens if you just crash, take a break or are done for today, you come back, there is a update to the mod, your client downloads it and you can't join, cause the server does not have that version of the mod before restart

The client should download the version the server has, don't let both the server and the client handle the version of the mod, you will end up with conflicts, how did they not test ♥♥♥♥ like this
Last edited by Kasperbjerby; Nov 7, 2023 @ 1:01pm
< >
Showing 16-30 of 39 comments
Per page: 1530 50

Date Posted: Oct 28, 2023 @ 2:14pm
Posts: 39