ARK: Survival Ascended

ARK: Survival Ascended

View Stats:
Dog Pound Oct 28, 2023 @ 2:14pm
Dedicated Server Mods?
Since we can now host our own servers properly I've been interested in adding mods to mine, but everything I can find online is either outdated (ASE, Ark Server Manager) or a guide for installing them on a third party host like Nitrado. Anyone know how we do it these days?
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.
< >
Showing 1-15 of 39 comments
The author of this thread has indicated that this post answers the original topic.
Personality Oct 28, 2023 @ 2:29pm 
2
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.
Dog Pound Oct 28, 2023 @ 2:40pm 
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.
Thank you so much!!
Muskrat2k9 Oct 29, 2023 @ 10:27am 
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.

Thank you!
Spartan Gray One Oct 29, 2023 @ 11:27am 
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.
How would you do this when launching from Steam instead of a custom batch file?
FontaneroR Oct 29, 2023 @ 11:54pm 
Originally posted by Spartan Gray One:
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.
How would you do this when launching from Steam instead of a custom batch file?

Options(of the server), Scroll down, last text bar
D3m0ninnit Oct 30, 2023 @ 3:34am 
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.

is there a possibility of show a screenshot or something for the batch file
Dog Pound Oct 30, 2023 @ 4:10am 
Originally posted by D3m0ninnit:
Originally posted by Personality:
First you need to add the id from the mod in the GameUserSetting as you always would. (ActiveMods=IDHERE,IDHERE etc etc) you can get the id from the mod on cursedforge. Then you need to add -mods=idhere,idhere etc to the end of your commandline for the server. The server should then autodownload the mod to the server when you start it.

is there a possibility of show a screenshot or something for the batch file
start F:\Example\ShooterGame\Binaries\Win64\ArkAscendedServer.exe TheIsland_WP?listen?SessionName="SessionName"?Port=7777?QueryPort=27015?MaxPlayers=20?ServerPassword="123" -NoBattleye -mods="900062,926956,927131,914844,912902,908148,916922,929094,929578"

It should look like this (with different IDs depending on what mods you use, obviously!)
But how to find the mod ids?
With the Steam Workshop, it was easy as at least the URL showed the ID, but with this Curseforge f*** I cannot find the IDs to add to the start attributes.
AttackViper Oct 31, 2023 @ 1:22pm 
I'm still trying to get mods working but I think the mod id is the project number listed on the right of the screen when checking details.
Trenchkurt Oct 31, 2023 @ 3:48pm 
I wrote a wrapper to automatically read the mods from the config file with the option to start the server wrapped with xvfb-run and wine under Linux: https://github.com/conqp/asa-wrap
Second ******* Oct 31, 2023 @ 5:08pm 
Nice. I was looking for the solution to this issue. sorted. going to try tonight
Kill3rcrumpet Nov 1, 2023 @ 3:27pm 
need help my mods still don't work, iv tried doing it the bat file way, also got in the gamesetting.ini if I manually download the mods has anyone got an idea which folder they should be put in for the server
Im Panicking Nov 1, 2023 @ 9:19pm 
Originally posted by Kill3rcrumpet:
need help my mods still don't work, iv tried doing it the bat file way, also got in the gamesetting.ini if I manually download the mods has anyone got an idea which folder they should be put in for the server
Everything has seemingly been a direct copy paste of ASE, so *assuming* it'll go in ShooterGame/Content/Mods/ ← The Mods Folder will need to be created. Then Download the files manually and add them here, and for safety of functionality, rename the mod's folders to the mod ID's provided from CurseForge. In the ini after ActiveMods= this is where you put the ID's (renamed mod root files) in the order of importance.
Kill3rcrumpet Nov 1, 2023 @ 11:42pm 
made the mod folder manually, done everything everyone has suggested but still no mods. iv ran ark server since 2015 and no the ins and outs but why the hell won't it work. if anyone gets it working. can u show some configuration setups and file path for mods. thanks
Dog Pound Nov 2, 2023 @ 2:18am 
Originally posted by Kill3rcrumpet:
made the mod folder manually, done everything everyone has suggested but still no mods. iv ran ark server since 2015 and no the ins and outs but why the hell won't it work. if anyone gets it working. can u show some configuration setups and file path for mods. thanks
Mods are stored in ShooterGame\Binaries\Win64\ShooterGame now
< >
Showing 1-15 of 39 comments
Per page: 1530 50

Date Posted: Oct 28, 2023 @ 2:14pm
Posts: 39