ARK: Survival Ascended

ARK: Survival Ascended

View Stats:
Flutterbat Oct 27, 2023 @ 12:31pm
Torches Killing FPS
Anyone found a fix for this? The game runs at 60+ FPS otherwise.
< >
Showing 1-7 of 7 comments
Seppy Beppy Oct 27, 2023 @ 4:25pm 
I dont have that issue at all, but its affecting 2 of my friends who have better specs then me, ive been trying to figure it out so we can all play together, I hope we can figure this out
JDGames Oct 27, 2023 @ 4:28pm 
yeah it drops nearly 30 fps when i pull out the torch
Flutterbat Oct 27, 2023 @ 9:00pm 
Originally posted by Seppy Beppy:
I dont have that issue at all, but its affecting 2 of my friends who have better specs then me, ive been trying to figure it out so we can all play together, I hope we can figure this out

I ended up just refunding the game until stuff like this is fixed. I tried everything from going through in-game settings one by one to trying a couple dozen performance-boosting console commands. I even tested several ini file configurations that I got from people without this issue. Regardless of what I did, it felt like having a torch out somehow capped FPS at 40-45 because everything had zero effect. I'm fairly certain that only a game update or driver update will fix this.
Seppy Beppy Oct 28, 2023 @ 1:11pm 
so ive been testing stuff and i think r.Shadow.Virtual.Enable 50 in console commands may be the fix for now, it makes shadows a bit more pixely but i noticed i could hold out a torch with it
Sarecho Oct 28, 2023 @ 1:12pm 
Originally posted by Flutterbat:
Anyone found a fix for this? The game runs at 60+ FPS otherwise.
it was an ASE issue too, post processing on HIGH should fix it if i'ts epic, if it's not, try setting it TO epic
Last edited by Sarecho; Oct 28, 2023 @ 1:12pm
Wolfdune Nov 14, 2023 @ 4:41pm 
Yeah I was lining my walls with torches for lighting and it just died turned of 12 torches then it died whenever I opened a door turned them all off game runs fine
funky.neto.xxii Dec 5, 2023 @ 12:24pm 
***Update: I tested the lava cave and the command disables shadows from the wall crystals as well so the cave looks like crap without shadows. So be warned! Cave still runs like crap too :)***

It looks like the torch is made up of multiple light sources (3?) all casting shadows. The following command reduced it to only 1 shadow being casted and improved my performance in the dense forest...at least on the Xbox Series X, but should work on PC. It still casts a shadow in the front, so it looks like a nicer ASE torch.

r.AllowPointLightCubemapShadows 0

When 0, will prevent point light cube map shadows from being used and the light will be unshadowed.
Last edited by funky.neto.xxii; Dec 5, 2023 @ 12:44pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 27, 2023 @ 12:31pm
Posts: 7