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What does your crash error say? Mine starts with lowlevelfatalerror. Is it the same one as mine?
thats what i get. Always seems to be when I open my pack.... Seen this before on ASE, and eventually they magicly fixed it. I'm starting to wonder if they actually took advantage of any of the UE5 features like Nannite.... should have made mem usage less of an issue. This has to be a Memory leak. I notice the stupid Ickies start to fly slow before everything Go's to Bantha Poodoo.
So far touch wood not had a crash since, played for about 20 or 30 minutes now. Not sure if it's fixed the problem I'll keep you updated if it crashes again but thought I'd drop this here just in case it helps either of you.
Now I cant even load the singleplayer game up without seeing:
Fatal error!
It's a shame bc of the anticipation this game had and the excitement around it but the choices made to publish early without ironing this stuff out (there is no way this wasn't found in testing if done correct) will kill their game.
If you go into the menu, then down the bottom you have an option that says 'Reset Cinematics and Cosmetic items' it gives me the fatal error every time.
So now I don't need to wait 10mins for it to randomly crash.
I can force it to crash.
How that helps....
It doesn't.
But just wanted to share that I have a method to force the crash consistently now.
There is a Save Game button in the Escape Menu so you don't need to fully exit the game.
hr failed
at E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
Unhandled Exception: 0x00008000
CL: 449213
0x00007ffbb7eccf19 KERNELBASE.dll!UnknownFunction []
0x00007ff7523656fe ArkAscended.exe!ReportGPUCrash() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1788]
0x00007ff75230eb70 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff752986386 ArkAscended.exe!D3D12RHI::VerifyD3D12Result() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
0x00007ff752964595 ArkAscended.exe!FD3D12Adapter::CreatePlacedResource() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:395]
0x00007ff75294026c ArkAscended.exe!FD3D12PoolAllocator::CreatePlacedResource() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:461]
0x00007ff75293ff7d ArkAscended.exe!FD3D12PoolAllocator::AllocateResource() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:391]
0x00007ff7529218ae ArkAscended.exe!FD3D12TextureAllocatorPool::AllocateTexture() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.cpp:1710]
0x00007ff7529749d4 ArkAscended.exe!SafeCreateTexture2D() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:795]
0x00007ff7529764fd ArkAscended.exe!<lambda_577a4a95dc7700adebbf9355e4106800>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:1046]
0x00007ff752975764 ArkAscended.exe!FD3D12DynamicRHI::RHIAsyncCreateTexture2D() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:1029]
0x00007ff754a31b52 ArkAscended.exe!FTexture2DStreamIn::DoAsyncCreateWithNewMips() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Streaming\Texture2DStreamIn.cpp:150]
0x00007ff754a33546 ArkAscended.exe!<lambda_51618c5e87dd98cb3a78c18a5251cfff>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Streaming\Texture2DStreamIn_IO_AsyncCreate.cpp:29]
0x00007ff754a41906 ArkAscended.exe!TRenderAssetUpdate<FTexture2DUpdateContext>::TickInternal() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Streaming\RenderAssetUpdate.inl:76]
0x00007ff754a3e1d1 ArkAscended.exe!FAutoDeleteAsyncTask<FRenderAssetUpdate::FMipUpdateTask>::DoWork() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:98]
0x00007ff74f2ed16e ArkAscended.exe!<lambda_2cfb882046ba83e24f4606b279dfb220>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
0x00007ff74f2f12f3 ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_2cfb882046ba83e24f4606b279dfb220>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff74f2f527e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff75220087f ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>,&LowLevelTasks::TLocalQueueRegistry<1024>::DequeueGlobal,1>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff7521f2469 ArkAscended.exe!LowLevelTasks::FScheduler::BusyWaitInternal() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:446]
0x00007ff7521f0b5e ArkAscended.exe!<lambda_dee0e1c96c95d5428587054ad486fb7f>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\ReserveScheduler.cpp:51]
0x00007ff752238674 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff75237f5b6 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff75237f40c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffbba4a7344 KERNEL32.DLL!UnknownFunction []
0x00007ffbba5e26b1 ntdll.dll!UnknownFunction []
it does not work