Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Drop the resolution to 1440p and it goes away when using DLSS quality. Bizarre.
r.nanite.maxpixelsperedge 4
...+20fps on my machine(generally)
Hmm. Odd, that is like how far you can see small objects. Its set to max with 4, then you still gain more fps?
I doubt this will ever get fixed. You'll get way more frames with it disabled anyway.
Removes flickering/pixelation
r.VolumetricCloud.ViewRaySampleMaxCount 32
Changes how elaborate the clouds look, you can take it waaay down to 4 if you want, or up to or above 512. Helps if you still want clouds but can live without EVERY SINGLE cloud puff getting lighting effects
I suspect it might been an update or something breaking my game. Ive not played since october. Came in to Lag fest of no tomorrow.