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LOL good one , potato 3060 ti isn't even running Minecraft at 4k
3060 ti is literally only put in prebuilts which is why it's a top card on steam hardware survey.
Nobody is gonna waste time building a potato pc
this guy is being dramatic, leave global illumination and textures on epic if you have 8gb or more, high global illumination saves you nothing and you can always turn the fog off and free up some vram with r.volumetricclouds 0 (turns back on every restart)
after every update i'd redo my graphic settings too, starting with the preset, it changes a few things that you can't change individually except via ini config and most of them are expensive.
I have a 6GB gpu, Afterburner says I am using 8GB, which is the max it shows...
My wife uses a 3060ti, belive me we tried to tweak it to playable AND visually nice, it cant be done.
This solves the issue but causes pop in around you as you move so it's what you prefer really. Flickering shadows are lots of foliage pop in as you move.
[/script/engine.renderersettings]
r.Streaming.PoolSize = 0
r.Nanite.MaxPixelsPerEdge = 2
r.Shadow.Virtual.Enable = 0
[/script/engine.systemsettings]
r.VolumetricCloud.ViewRaySampleMaxCount = 64
r.VolumetricRenderTarget.Mode = 3
In engine.ini (Saved->Config->Windows)
I also gained +5fps while the game is looking even better
I am sorry to ask such a stupid question but: where do I copy them? Yes in the .ini file but I tried it and the flickering is still happening to me. Do I have to copy them anywere in the bottom or?
Thank you!
It should work if you copy it at the bottom of the file, you can check if it even works out for you by using in game console and typing r.Shadow.Virtual.Enable = 0 etc..
If it works then it should also work in engine.ini, I just put it there so i don't have to write everything every time i restart game
Untrue. i have a RX 6800 16GB vram and i still have the flickering or rather shimmering. i have it in other unreal 5 games too such as icarus. for me actually turning on FSR fixed it in icarus but ASA doesnt have FSR so must be something else other than vram that causes the issue.