ARK: Survival Ascended

ARK: Survival Ascended

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Nickel_JV Oct 26, 2023 @ 10:30am
textures/shadows flickering???
Every single peice of foliage in my world continually switches between low poly and fully loaded every second. The clouds have these weird distortions to them too. Does anyone know how to fix this yet?
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Showing 16-30 of 61 comments
Tiammut Oct 28, 2023 @ 10:57am 
3070TI. After extensive testing I found the culprit for me at least: Global Illumination Quality. When its on Medium quality it creates the constant shadow flickering of every piece foliage around me and even some distant trees. I have to either set it to high, epic, or low. Either setting removes the flickering for me entirely. Hope this helps.
Last edited by Tiammut; Oct 28, 2023 @ 10:58am
8-Bit Ears Oct 28, 2023 @ 11:24am 
Originally posted by Nade:
Originally posted by Delicious Noobs:

You're kidding lol. So my 3080 isn't good enough for 1080p?
That kid is trolling hard.

I have a 3060ti and it plays the game perfectly fine at 4k and 60fps.
You just need a liiiitle actual knowledge of computers and graphics settings and just tune things properly to your rig. I have everything on high-epic, 100% resolution scale, 4k with rtx set to performance. getting a solid 60 fps with no drops at all. People just don't know how to use their ♥♥♥♥♥♥ pre-built best buy specials and blame anyone and everything other than their own ignorance.

LOL good one , potato 3060 ti isn't even running Minecraft at 4k

3060 ti is literally only put in prebuilts which is why it's a top card on steam hardware survey.

Nobody is gonna waste time building a potato pc
Last edited by 8-Bit Ears; Oct 28, 2023 @ 11:26am
Sarecho (Banned) Oct 28, 2023 @ 11:27am 
Originally posted by 8-Bit Ears:
Vram issue, low vram cards can't handle.

You need 12gb minimum for 1080p without dropping textures

this guy is being dramatic, leave global illumination and textures on epic if you have 8gb or more, high global illumination saves you nothing and you can always turn the fog off and free up some vram with r.volumetricclouds 0 (turns back on every restart)

after every update i'd redo my graphic settings too, starting with the preset, it changes a few things that you can't change individually except via ini config and most of them are expensive.
margalus Oct 28, 2023 @ 11:40am 
Originally posted by Whispdragoon62:
Originally posted by 8-Bit Ears:
Vram issue, low vram cards can't handle.

You need 12gb minimum for 1080p without dropping textures
He's just bullying you all. I set everything to low trying to fix a glitch and now the clouds flicker on everything lowest. Jesus Christ these people and the VRAM. I have 8 Gb VRAM on an RX 6650 XT. I am not over flowing VRAM into system memory.

These people have been just dying to justify their empty VRAM cache's for so long they finally found a game that fills it with a VRAM leak or something. Its ridiculous.

The game genuinely has a ton of bugs right now and this guy is having a manic episode or something over actually using more than 8 GB VRAM for once in his life to justify buying whatever card he's using.

He's like "Its finally happening!!! you need more than 8GB VRAM for 1080p!!!!!" its absurd.

The game is very buggy and these PC gaming cringelords are doing a ton of bullying over hardware compatibility. Unloading their years of pent up buyers remorse on people trying to play a buggy game.

I have a 6GB gpu, Afterburner says I am using 8GB, which is the max it shows...
Lygendaire Oct 28, 2023 @ 12:27pm 
I have noticed on my PC that when I turn DLSS off the shadow flickering and popping go away but I lose about 10-15 fps so this sucks
Johnnybegood Oct 29, 2023 @ 3:28am 
Originally posted by Nade:
Originally posted by Delicious Noobs:

You're kidding lol. So my 3080 isn't good enough for 1080p?
That kid is trolling hard.

I have a 3060ti and it plays the game perfectly fine at 4k and 60fps.
You just need a liiiitle actual knowledge of computers and graphics settings and just tune things properly to your rig. I have everything on high-epic, 100% resolution scale, 4k with rtx set to performance. getting a solid 60 fps with no drops at all. People just don't know how to use their ♥♥♥♥♥♥ pre-built best buy specials and blame anyone and everything other than their own ignorance.
Ok then what you do? You come in here saying all that and no solution.
Grizzly Oct 29, 2023 @ 5:27am 
It was foliage interaction,....set "foliage interaction distance limit) to 0.01
Palicai Oct 29, 2023 @ 5:29am 
They guy claiming to run a 3060ti is a troll, just look up the 3060 on YT, there is no way he is getting those numbers in 4K, its not possible unless you go heavy into console commands and turn stuff off,making the game look horrible.

My wife uses a 3060ti, belive me we tried to tweak it to playable AND visually nice, it cant be done.
Originally posted by Lagnedaxo:
It was foliage interaction,....set "foliage interaction distance limit) to 0.01

This solves the issue but causes pop in around you as you move so it's what you prefer really. Flickering shadows are lots of foliage pop in as you move.
VValkar Oct 29, 2023 @ 6:27am 
I fixed all flickering by putting

[/script/engine.renderersettings]
r.Streaming.PoolSize = 0
r.Nanite.MaxPixelsPerEdge = 2
r.Shadow.Virtual.Enable = 0

[/script/engine.systemsettings]
r.VolumetricCloud.ViewRaySampleMaxCount = 64
r.VolumetricRenderTarget.Mode = 3



In engine.ini (Saved->Config->Windows)

I also gained +5fps while the game is looking even better
Last edited by VValkar; Oct 29, 2023 @ 8:21am
kain1k Oct 29, 2023 @ 9:46am 
Originally posted by VValkar:
I fixed all flickering by putting [/script/engine.renderersettings]
r.Streaming.PoolSize = 0
r.Nanite.MaxPixelsPerEdge = 2
r.Shadow.Virtual.Enable = 0[/script/engine.systemsettings]
r.VolumetricCloud.ViewRaySampleMaxCount = 64
r.VolumetricRenderTarget.Mode = 3



In engine.ini (Saved->Config->Windows)

I also gained +5fps while the game is looking even better

I am sorry to ask such a stupid question but: where do I copy them? Yes in the .ini file but I tried it and the flickering is still happening to me. Do I have to copy them anywere in the bottom or?

Thank you!
VValkar Oct 29, 2023 @ 3:26pm 
Originally posted by kain1k:
Originally posted by VValkar:
I fixed all flickering by putting [/script/engine.renderersettings]
r.Streaming.PoolSize = 0
r.Nanite.MaxPixelsPerEdge = 2
r.Shadow.Virtual.Enable = 0[/script/engine.systemsettings]
r.VolumetricCloud.ViewRaySampleMaxCount = 64
r.VolumetricRenderTarget.Mode = 3



In engine.ini (Saved->Config->Windows)

I also gained +5fps while the game is looking even better

I am sorry to ask such a stupid question but: where do I copy them? Yes in the .ini file but I tried it and the flickering is still happening to me. Do I have to copy them anywere in the bottom or?

Thank you!

It should work if you copy it at the bottom of the file, you can check if it even works out for you by using in game console and typing r.Shadow.Virtual.Enable = 0 etc..

If it works then it should also work in engine.ini, I just put it there so i don't have to write everything every time i restart game
OscarMike Oct 30, 2023 @ 11:26am 
Originally posted by 8-Bit Ears:
Originally posted by Delicious Noobs:

You're kidding lol. So my 3080 isn't good enough for 1080p?


Nope, purely because it doesn't have enough vram.

Nvidia screwed 3070/3080 buyers hard

Untrue. i have a RX 6800 16GB vram and i still have the flickering or rather shimmering. i have it in other unreal 5 games too such as icarus. for me actually turning on FSR fixed it in icarus but ASA doesnt have FSR so must be something else other than vram that causes the issue.
EazyLee Oct 30, 2023 @ 11:27am 
Ignore those saying it's a vram issue, it's not a vram issue
EnragedN3wb Oct 30, 2023 @ 11:40am 
Yeah I have 16GB of VRAM so it's not that. The only thing I found that helps for me is setting Global Illumination to High but it doesn't solve it completely, just makes it less noticeable. With different setups YMMV.
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Date Posted: Oct 26, 2023 @ 10:30am
Posts: 61