ARK: Survival Ascended

ARK: Survival Ascended

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DJCJ14 Oct 26, 2023 @ 10:25am
Anyone else's game crash on spawning and give this error?
LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


Unhandled Exception: 0x00008000

CL: 449213
0x00007fffae824ffc KERNELBASE.dll!UnknownFunction []
0x00007ff7ca7856fe ArkAscended.exe!ReportGPUCrash() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1788]
0x00007ff7ca72eb70 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff7cad20d11 ArkAscended.exe!TerminateOnDeviceRemoved() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:193]
0x00007ff7cad21144 ArkAscended.exe!VerifyD3D11Result() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:259]
0x00007ff7cad1e459 ArkAscended.exe!CreateD3D11ShaderResourceViewOnBuffer() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:210]
0x00007ff7cad1e6d2 ArkAscended.exe!FD3D11DynamicRHI::RHICreateShaderResourceView() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:294]
0x00007ff7cad1e876 ArkAscended.exe!FD3D11DynamicRHI::CreateShaderResourceView_RenderThread() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:298]
0x00007ff7c7804760 ArkAscended.exe!RHICreateShaderResourceView() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Public\RHICommandList.h:5498]
0x00007ff7cc8b317a ArkAscended.exe!FStaticMeshInstanceBuffer::CreateVertexBuffer() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:711]
0x00007ff7cc8b2d87 ArkAscended.exe!FStaticMeshInstanceBuffer::InitRHI() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:641]
0x00007ff7cc8b55ef ArkAscended.exe!<lambda_69c291d5f3b58de8b8f36897d95db6b1>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:1288]
0x00007ff7cc8f1c84 ArkAscended.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FPerInstanceRenderData::UpdateFromPreallocatedData'::`2'::FInstanceBuffer_UpdateFromPreallocatedDataName,<lambda_69c291d5f3b58de8b8f36897d95db6b1> > >::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff7ca612a4e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
0x00007ff7caf65f08 ArkAscended.exe!RenderingThreadMain() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:417]
0x00007ff7caf66243 ArkAscended.exe!FRenderingThread::Run() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]
0x00007ff7ca79f5b6 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff7ca79f40c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007fffb073257d KERNEL32.DLL!UnknownFunction []
0x00007fffb0e6aa78 ntdll.dll!UnknownFunction []
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Showing 1-3 of 3 comments
Sirbum69 Oct 26, 2023 @ 10:27am 
im getting one similar to that except that its with D3d12 because i had frame generation on, but I turned it off and still getting a crash everytime i open my inventory.

Attach the debugger now, else press OK to continue.

LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873]
CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
Quvades Gaming Oct 26, 2023 @ 10:29am 
just google Error: 0x887A0006 - 'HUNG' and then find a youtube tutorial to fix
DJCJ14 Oct 26, 2023 @ 10:30am 
I get this error when using the -dx11 launch parameter btw, because without it I can't get past character creation.
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Showing 1-3 of 3 comments
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Date Posted: Oct 26, 2023 @ 10:25am
Posts: 3