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Alternatively you can take out their arms to the same effect.
The character can miss, the skill may not trigger and if they don't your mech is half way done if not one-shot + your close to the front line and very exposed.
Destroying both arms will take 2 rounds with 1 mech if you aim
You can one shot enemies with rocket launcher and Guide and you stay at a safe distance.
With 5+3 hits and no penalty in the torso (speed3+duel3) your guy will NOT miss, he WILL destroy the enemy, exception being the last boss. And with 9999 skill bonus to damage, every single hit will inflict 70+ damage even with weak weapon.
If you just don't like them, it's cool, you can play the game the way you want, but don't argue the math.
short is superior to long in late game imo. Ofc the ideal built is a maxed out character that can apply guided v3 missles AND short weapons with switch v3 and speed v3. and aimed v3 ...
downside of missles is ammo count. chaff is a thing and miss rate. in late game guided just doesnt one shot opponents anymore (usually) and enemy misslers inflcit too much damage
highly mobile short specialists with salvo guns and respective skills perform better in my experience
Maybe it is on higher difficulties but in Sergeant it has never been an issue.
Late game was a cake walk using mostly launchers. Early game was more tricky especially the part when you don't have any skills
It's not that I don't like them. I just couldn't make them work and they ended up being liabilities
However with higher difficulties you will start notice the missiles are slowly starting feeling insufficient and same will go for untrained guard.
The true glory of machine guns starts when you maxed out the skill. You will simply oneshot everybody Duel 3 or Duel Max, higher difficulties may require 2 rounds if unlucky, but that's it.
Spend some time in the arena getting enough Short EXP to learn Duel and you've basically won the game. Especially if you take the time to get it to level 3, which shouldn't take long.
Being able to instantly delete an enemy by focusing the body, or rendering enemies useless by targeting arms is just too useful to ignore.
If anything, I would say Long is the worst skill, but with Guide can be marginally useful for softening up targets as you approach Short range. There are only two dedicated Melee units in the entire game, one per scenario, so it can safely be ignored unless you want to do a meme run with all melee, which I think is actually possible.
My strategy was to get everyone that can learn all three Short skills to do so, have them learn Guide as well if they can, and then dual-wield the best machine guns, shoulders are a shield and missile launcher. I would say a shield is essential in the late game since there are just so ♥♥♥♥♥♥♥ many Missileer units.
Even without Duel, if you can get a unit to learn Speed, a high shot-count machine gun can vaporize units with Speed 3, you just don't get the guaranteed kill. And obviously that doesn't scale to the higher difficulties where HP values are hyper-inflated.
And then there's the stun, skill that can actually do nothing because they recovered from it in the very same combat it was caused on them.