Le Mans Ultimate

Le Mans Ultimate

View Stats:
Why have you been banned
Why have you been banned?
Important! Bans cannot be appealed, do not contact us about your ban

You will have received an email about this (please check your junk email) which outlines why.

This is because either:

You were protested by another player or our LiveSteward system detected an incident and a human admin decided either your use of in-game chat was unacceptable or your actions on track
You have had a very high incident ratio over your last 10 races - this ban is automatic and will be because you are crashing a lot more than other players. Your average of contacts with players over 10 races is in the top 0.1% of players. A single race will not cause you to get banned as this will be filtered out. You can read about this system here: https://guide.lemansultimate.com/hc/en-gb/articles/14569279666191-Badges-on-Le-Mans-Ultimate
Every time you are banned, this is recorded in our system. Repeat offenses may result in longer or permanent bans.

No refunds will be given on the game, DLC or subscription as a result of your offences, as outlined in the rules that you agree to in-game and the refund policy.


GENERAL RULES
Participants must use their first name and last name in the game to participate in any online race events. Names should not include: any symbols, nicknames, short-hand, abbreviations, clantags, team names, or third-party names.
Participants must have a stable internet connection. This means they must maintain a ping no higher than 150ms (as viewed on the race server).
WIFI and GSM/3G/4G connections are known to cause extremely high ping and lag – do not use these types of connections.
It is solely the participant responsibility to check the performance of his/her equipment. Therefore, subsequent equipment performance issues happening briefly before the competition will be considered unfortunate.
Participants are expected to have familiarity with the regulations of the competition, as well as the specific and relevant features and rules of the platform used.
TRACK LIMITS
Track limits are determined by the in-game cut detection system. Warnings will be given when track limits are abused, and subsequently penalties will be applied.
For each race, drivers will have track limits points allocated before they receive an in-game penalty – this will be displayed on the registration page for the event.
Once the participant serves the penalty the penalty points count will be reset to 0.
PIT LANE
Collisions are active in the pit lane. Participants must drive safely avoiding causing collisions.
Participants must enter and exit the pit lane & pit box at a safe speed relative to other cars in or near the pits.
Pit entry/exit lanes are considered part of the racing surface for the cars on track. Participants joining/exiting the pit lane must stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over.
Participants entering and exiting the pits must not touch or drive on the blend lines.
Participants in pit lane must always adhere to pit lane speed limit in all sessions.
Participants must remain in the pit road ‘fast lane’ until they are close to approaching their pit stall. Participants are expected to safely leave the ‘fast lane’ road to enter their stall.
Participants must carefully re-join the pit lane road when leaving their stall, and only when it is safe to do so.
Participants are not allowed to pass between pitting cars and the garages.
FLAG RULES
The green flag is usually displayed by the starter to indicate the start of a race. During a race, it is displayed at the end of a caution period.
The chequered flag indicates the end of a race.
Yellow flags are enforced, and Participants must respect the “No passing when under yellow” rule. Participants must be cautious and prepare for slowing down to avoid any incident ahead. Yellow flags are indicated by the game to the player on the game HUD.
While the yellow flag is displayed, participants are permitted to overtake other vehicles only if they are moving very slowly, they are heavily damaged or stationary.
Blue flags are advisory, slow/lapped Participants can stay on their line but must facilitate the lapping car by lifting to make sure they reduce the time lost to the faster car. Blue flag rules may be enforced more strictly in shorter races, where time loss may be more crucial to the faster cars.
A blue-flagged Participant is not allowed to defend their track position against the lapping car and he/she should stay on his/her line.
Participants about to be lapped must behave in a predictable way without sudden changes of direction.
The lapping car may use the flashing lights to indicate intention to pass or indicate the passing move.
Lapped participants are allowed to unlap themselves as long as they can pull away after passing the participant that has a lap advantage.
The black flag indicates that a participant has been disqualified from the competition and it will result in a DQ at the end of the session.
ON-TRACK BEHAVIOUR
The Participant in front has the right to choose any line at any section of the track. The Participant in front loses this right when an overtaking Participant brings their front wheel to line up with the other Participant’s rear wheel. At this point Participants are in a “side-by-side” or “overlap” position, and they both must give each other enough racing room.
Altering the racing line (weaving) more than twice to prevent a following car from drafting is considered blocking and is prohibited.
Defending is allowed and accepted as a reaction by the Participant in front. It is not allowed to defend if there is any overlap between cars.
While participants are in a side-by-side position, changing lines in braking zones is not permitted.
Both the passing Participant and the Participant in front are responsible for fair racing during the pass. It is the passing Participant’s responsibility to choose a safe timing for the pass.
Dive-bombing without establishing sufficient overlap before the turn-in point should be avoided and may be subject to a penalty. If the attempting Participant gets out of control and causes contact, or time loss to another Participant, the penalties applied may be harsher than normal.
Brake checking, punting, bump-passing, moving under braking, whether there is contact or not, are not permitted and will be subject to penalty.
Competitors are not allowed to deliberately bump draft any competitor.
Deliberately conceding slipstream to give an advantage to other competitors is strictly prohibited during all sessions.
Before entering a braking zone, Participants should be committed to their line for the corner and should not deviate from that line while defending against another car.
Out-of-control or spinning Participants should hold their brakes to make it easier for other Participants to predict their movements. After a spin, the Participant must keep the brakes pressed to make sure the car does not roll forward or backward in order to not create an unpredictable situation for cars passing by. Rolling back to or unsafely re-entering the track and causing additional incidents may be subject to severe penalties, whether or not the offending car was the source of the initial incident.
Participants who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner.
Flashing of lights is permitted to alert the Participant ahead you are about to pass, or Participant ahead will give way to help the pass. It cannot be more than three (3) repeat flashes.
PENALTIES
Penalties can be received either in-race from the game’s automated “cut track” system or after the race in the reports review process.
In game penalties are displayed in the player HUD (middle right screen & MFD).
Penalties received via reports review may affect Participant Safety Rating.
Track limits infringements are applied automatically by the game. If the game deems the cut to be too excessive, it will overrule the standard penalty and will automatically apply a Stop-and-Go or a Drive-Through.
Disqualification is applied automatically by the game to Participants who failed to serve their penalties in time.
6.6 Drivers must not drive backwards or reverse the wrong way around the circuit.
If participants act unsportsmanlike e.g. intentional wrecking, the organiser reserves the right to decrease their Safety Rating, ban or suspend them for a limited amount of time or even permanently.
REPORTS & PROTESTS / DAILY RACES & SPECIAL EVENTS
Reports against other players can be made after the race. This is done by selecting the dots next to the players name in the results.
Daily Races & Special Events
A driver can only be reported for “unsportsmanlike behaviour” or “griefing”.
This feature is not intended for reporting regular on-track incidents, but mainly for the following:
Crashing other drivers on purpose, even after the race has ended.
Unsafe rejoin that causes multiple collisions.
Griefing or directing insults in chat.
Online Championships
Protests can be submitted for “racing incidents” as well as above.
Those submitted for Online Championships are prioritised for review and can result in the following:
Strike – prescribed as a warning – multiple strikes can result in further penalty.
Safety Rating (SR) reduction – can be applied for fault collisions & incidents.
Championship Points deduction – a player can have points deducted for repeat offences and serious incidents.
Ban – a player maybe banned from Online for a period of time for causing incidents or intentionally.
Abusing the Report system may find the user being suspended or banned from online services.
The parties involved will receive an automated email once the report has been reviewed and any action taken.
CHAT
Participants are allowed to use in-car text chat during Practice, Warm-up, post-Qualifying, and post-Race.
Chatting on the servers is also regulated by the Code of Conduct available below.

CONDUCT
All participants are responsible for their actions both on and off track and shall comply with the rules pointed out in this document.
All participants must comply with any additional rule shared by the organiser before any competition.
All participants are expected to conduct themselves in a manner that reflects positively on the organisers (and any of its affiliates), press, attendees, and other participants and always comply with all applicable law and regulation.

No forms of cheating, gameplay, gamesmanship or gaining an unfair advantage in any way will be tolerated. This includes, but is not limited to:

Hacking - Any modification made to the game or other software by any person other than by way of standard software patches or updates.
Exploiting game glitches - Intentionally using any in-game bug to seek an advantage. Exploiting is defined as utilising any game function that, in the sole determination of the organisers, is not functioning as intended.


Any other behaviour as determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way.

Participants must notify the organisers of any unfair exploits that they become aware of. Any Participant who is deemed, in the sole determination of the organisers, to have cheated or behaved in any way as described above may be penalised and/or disqualified.
No betting or gambling by any participant or anyone connected to any participant, is allowed under any circumstances. Moreover, no participant or related person may benefit directly or indirectly from any betting or gambling.

Hate speech or discriminatory behaviour - Participants may not use language that is deemed by the organisers to be obscene, foul, vulgar, insulting, threatening, abusive, libellous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near any racing area, at any time, off or on broadcast.

Violent or physical aggression or behaviour - abuse of the organisers, its affiliates, or other participants will not be tolerated and may result in disqualification from the competition without any form of appeal.
Harassment of any kind - is strictly prohibited and may result in disqualification from the competition without any form of appeal. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, which are intended to isolate or ostracize a person and/or affect the dignity of the person.
Discriminatory words, phrases, or gestures - Offending the dignity or integrity of a private person, or group of people, a team, a brand, a sponsor, a country, through contemptuous or discriminatory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason will not be tolerated and may result in disqualification from the competition without any form of appeal.
Trolling - Any participant who posts inflammatory, extraneous, or off-topic messages in an online community, such as a forum, chat room, digital distribution platform, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion. Any conduct that is deemed to be in violation of this Code of Conduct is punishable at the sole discretion of the organisers and may result in disqualification from the competition without any form of appeal.
Competitors posting negative, disruptive and brand damaging content on social media about the organisers, the game, Motorsport Network, Motorsport Games, Studio 397, and their partners in general and/or any other participant, including but not limited to images and videos of game faults, may result in the participant (accordingly) being disqualified from the competition without any form of appeal. Positive and engaging content is highly encouraged, as long as the content is from areas permitted by the organisers.


All this info was copy and pasted from https://www.racecontrol.gg/rules

Here in is the reason.

You will probably not find in this wall of text
"You were banned because the newbs CRASHED me"

Shaggy has nothing to do with Studio 123
< >
Showing 1-15 of 35 comments
This had to be trimmed to fit steam thread. The rules are all https://www.racecontrol.gg/rules
Please feel free to bump this thread if the top post is a I got banned And I dont know why.. thread.
Ideally, these rules should also shape everyday life for a normally thinking person and be self-evident. Unfortunately, reality is quite different, and this is even more evident in motorsport.
Originally posted by HannesM:
Ideally, these rules should also shape everyday life for a normally thinking person and be self-evident. Unfortunately, reality is quite different, and this is even more evident in motorsport.

Yes it is unfortunate. I could forgive if they were 13 and never raced before but it seems that most of these people are old enough to know better. Even bragging about experience..
Originally posted by slow tragoul:
Originally posted by HannesM:
Ideally, these rules should also shape everyday life for a normally thinking person and be self-evident. Unfortunately, reality is quite different, and this is even more evident in motorsport.

Yes it is unfortunate. I could forgive if they were 13 and never raced before but it seems that most of these people are old enough to know better. Even bragging about experience..

Always a mystery when people say "I've been sim racing since before any of you were born!!!" but don't understand you need to practice a track till you can make it a full lap without spinning. Oh well
It took me a while, but eventually I accepted that the daily servers are a mess , bad behavior on track, bad behavior in chat, and a rating system that often feels disconnected from what actually happened.

Now I just treat the dailies as a numbers game and wait for that genuinely good race that seems to come around once every four attempts. Those races are still good enough to keep me coming back.

And honestly, don’t take it personally when the algorithm strips you of your badge or safety rating. The system has no real understanding of context, intent, or who actually caused an incident, it just sees contacts and hands out penalties accordingly.
keep it up lmu. get these bad drivers off the track
Originally posted by BRT Cobra:
keep it up lmu. get these bad drivers off the track
Something like what was in ACC should at least be introduced! There, you had to drive a certain number of clean laps on each track and beat a certain time to even be able to participate online (if that was enabled on the respective server).
Originally posted by HannesM:
Originally posted by BRT Cobra:
keep it up lmu. get these bad drivers off the track
Something like what was in ACC should at least be introduced! There, you had to drive a certain number of clean laps on each track and beat a certain time to even be able to participate online (if that was enabled on the respective server).
Also the ACC system where you could only build safety rating by driving close to other drivers not just wandering around at the back to build the rating back up before reverting back to racing dirty again.
Not that the ACC system couldn't be cheated by racing against ai.
I never came to terms with acc safety as I mainly played offline. I drove safe limited offtracks no contact but because I wasn't driving within a tenth or less it just didn't really increase. I might be talking crap tho as I haven't touched acc since it launched
I still wonder how contact is rated. In ACC contact is contact, no matter who is to blame: both will loose points. If a car hits you from behind, you will loose points. If someone delibrately smack you off track: you will loose points. Reading these LMU rules i guess there are people watching live with races to make sure people follow the rules, just like in real life?
System detects contact. Both parties get a point. The people with the most amount of contact points over 10 races are given short term bans, people who are reported will have a person review the incident. I think all are reviewed currently by staff.
I don't work here so my understanding might be askew.
Originally posted by slow tragoul:
Why have you been banned?
Important! Bans cannot be appealed, do not contact us about your ban

You will have received an email about this (please check your junk email) which outlines why.

This is because either:

You were protested by another player or our LiveSteward system detected an incident and a human admin decided either your use of in-game chat was unacceptable or your actions on track
You have had a very high incident ratio over your last 10 races - this ban is automatic and will be because you are crashing a lot more than other players. Your average of contacts with players over 10 races is in the top 0.1% of players. A single race will not cause you to get banned as this will be filtered out. You can read about this system here: https://guide.lemansultimate.com/hc/en-gb/articles/14569279666191-Badges-on-Le-Mans-Ultimate
Every time you are banned, this is recorded in our system. Repeat offenses may result in longer or permanent bans.

No refunds will be given on the game, DLC or subscription as a result of your offences, as outlined in the rules that you agree to in-game and the refund policy.


GENERAL RULES
Participants must use their first name and last name in the game to participate in any online race events. Names should not include: any symbols, nicknames, short-hand, abbreviations, clantags, team names, or third-party names.
Participants must have a stable internet connection. This means they must maintain a ping no higher than 150ms (as viewed on the race server).
WIFI and GSM/3G/4G connections are known to cause extremely high ping and lag – do not use these types of connections.
It is solely the participant responsibility to check the performance of his/her equipment. Therefore, subsequent equipment performance issues happening briefly before the competition will be considered unfortunate.
Participants are expected to have familiarity with the regulations of the competition, as well as the specific and relevant features and rules of the platform used.
TRACK LIMITS
Track limits are determined by the in-game cut detection system. Warnings will be given when track limits are abused, and subsequently penalties will be applied.
For each race, drivers will have track limits points allocated before they receive an in-game penalty – this will be displayed on the registration page for the event.
Once the participant serves the penalty the penalty points count will be reset to 0.
PIT LANE
Collisions are active in the pit lane. Participants must drive safely avoiding causing collisions.
Participants must enter and exit the pit lane & pit box at a safe speed relative to other cars in or near the pits.
Pit entry/exit lanes are considered part of the racing surface for the cars on track. Participants joining/exiting the pit lane must stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over.
Participants entering and exiting the pits must not touch or drive on the blend lines.
Participants in pit lane must always adhere to pit lane speed limit in all sessions.
Participants must remain in the pit road ‘fast lane’ until they are close to approaching their pit stall. Participants are expected to safely leave the ‘fast lane’ road to enter their stall.
Participants must carefully re-join the pit lane road when leaving their stall, and only when it is safe to do so.
Participants are not allowed to pass between pitting cars and the garages.
FLAG RULES
The green flag is usually displayed by the starter to indicate the start of a race. During a race, it is displayed at the end of a caution period.
The chequered flag indicates the end of a race.
Yellow flags are enforced, and Participants must respect the “No passing when under yellow” rule. Participants must be cautious and prepare for slowing down to avoid any incident ahead. Yellow flags are indicated by the game to the player on the game HUD.
While the yellow flag is displayed, participants are permitted to overtake other vehicles only if they are moving very slowly, they are heavily damaged or stationary.
Blue flags are advisory, slow/lapped Participants can stay on their line but must facilitate the lapping car by lifting to make sure they reduce the time lost to the faster car. Blue flag rules may be enforced more strictly in shorter races, where time loss may be more crucial to the faster cars.
A blue-flagged Participant is not allowed to defend their track position against the lapping car and he/she should stay on his/her line.
Participants about to be lapped must behave in a predictable way without sudden changes of direction.
The lapping car may use the flashing lights to indicate intention to pass or indicate the passing move.
Lapped participants are allowed to unlap themselves as long as they can pull away after passing the participant that has a lap advantage.
The black flag indicates that a participant has been disqualified from the competition and it will result in a DQ at the end of the session.
ON-TRACK BEHAVIOUR
The Participant in front has the right to choose any line at any section of the track. The Participant in front loses this right when an overtaking Participant brings their front wheel to line up with the other Participant’s rear wheel. At this point Participants are in a “side-by-side” or “overlap” position, and they both must give each other enough racing room.
Altering the racing line (weaving) more than twice to prevent a following car from drafting is considered blocking and is prohibited.
Defending is allowed and accepted as a reaction by the Participant in front. It is not allowed to defend if there is any overlap between cars.
While participants are in a side-by-side position, changing lines in braking zones is not permitted.
Both the passing Participant and the Participant in front are responsible for fair racing during the pass. It is the passing Participant’s responsibility to choose a safe timing for the pass.
Dive-bombing without establishing sufficient overlap before the turn-in point should be avoided and may be subject to a penalty. If the attempting Participant gets out of control and causes contact, or time loss to another Participant, the penalties applied may be harsher than normal.
Brake checking, punting, bump-passing, moving under braking, whether there is contact or not, are not permitted and will be subject to penalty.
Competitors are not allowed to deliberately bump draft any competitor.
Deliberately conceding slipstream to give an advantage to other competitors is strictly prohibited during all sessions.
Before entering a braking zone, Participants should be committed to their line for the corner and should not deviate from that line while defending against another car.
Out-of-control or spinning Participants should hold their brakes to make it easier for other Participants to predict their movements. After a spin, the Participant must keep the brakes pressed to make sure the car does not roll forward or backward in order to not create an unpredictable situation for cars passing by. Rolling back to or unsafely re-entering the track and causing additional incidents may be subject to severe penalties, whether or not the offending car was the source of the initial incident.
Participants who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner.
Flashing of lights is permitted to alert the Participant ahead you are about to pass, or Participant ahead will give way to help the pass. It cannot be more than three (3) repeat flashes.
PENALTIES
Penalties can be received either in-race from the game’s automated “cut track” system or after the race in the reports review process.
In game penalties are displayed in the player HUD (middle right screen & MFD).
Penalties received via reports review may affect Participant Safety Rating.
Track limits infringements are applied automatically by the game. If the game deems the cut to be too excessive, it will overrule the standard penalty and will automatically apply a Stop-and-Go or a Drive-Through.
Disqualification is applied automatically by the game to Participants who failed to serve their penalties in time.
6.6 Drivers must not drive backwards or reverse the wrong way around the circuit.
If participants act unsportsmanlike e.g. intentional wrecking, the organiser reserves the right to decrease their Safety Rating, ban or suspend them for a limited amount of time or even permanently.
REPORTS & PROTESTS / DAILY RACES & SPECIAL EVENTS
Reports against other players can be made after the race. This is done by selecting the dots next to the players name in the results.
Daily Races & Special Events
A driver can only be reported for “unsportsmanlike behaviour” or “griefing”.
This feature is not intended for reporting regular on-track incidents, but mainly for the following:
Crashing other drivers on purpose, even after the race has ended.
Unsafe rejoin that causes multiple collisions.
Griefing or directing insults in chat.
Online Championships
Protests can be submitted for “racing incidents” as well as above.
Those submitted for Online Championships are prioritised for review and can result in the following:
Strike – prescribed as a warning – multiple strikes can result in further penalty.
Safety Rating (SR) reduction – can be applied for fault collisions & incidents.
Championship Points deduction – a player can have points deducted for repeat offences and serious incidents.
Ban – a player maybe banned from Online for a period of time for causing incidents or intentionally.
Abusing the Report system may find the user being suspended or banned from online services.
The parties involved will receive an automated email once the report has been reviewed and any action taken.
CHAT
Participants are allowed to use in-car text chat during Practice, Warm-up, post-Qualifying, and post-Race.
Chatting on the servers is also regulated by the Code of Conduct available below.

CONDUCT
All participants are responsible for their actions both on and off track and shall comply with the rules pointed out in this document.
All participants must comply with any additional rule shared by the organiser before any competition.
All participants are expected to conduct themselves in a manner that reflects positively on the organisers (and any of its affiliates), press, attendees, and other participants and always comply with all applicable law and regulation.

No forms of cheating, gameplay, gamesmanship or gaining an unfair advantage in any way will be tolerated. This includes, but is not limited to:

Hacking - Any modification made to the game or other software by any person other than by way of standard software patches or updates.
Exploiting game glitches - Intentionally using any in-game bug to seek an advantage. Exploiting is defined as utilising any game function that, in the sole determination of the organisers, is not functioning as intended.


Any other behaviour as determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way.

Participants must notify the organisers of any unfair exploits that they become aware of. Any Participant who is deemed, in the sole determination of the organisers, to have cheated or behaved in any way as described above may be penalised and/or disqualified.
No betting or gambling by any participant or anyone connected to any participant, is allowed under any circumstances. Moreover, no participant or related person may benefit directly or indirectly from any betting or gambling.

Hate speech or discriminatory behaviour - Participants may not use language that is deemed by the organisers to be obscene, foul, vulgar, insulting, threatening, abusive, libellous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near any racing area, at any time, off or on broadcast.

Violent or physical aggression or behaviour - abuse of the organisers, its affiliates, or other participants will not be tolerated and may result in disqualification from the competition without any form of appeal.
Harassment of any kind - is strictly prohibited and may result in disqualification from the competition without any form of appeal. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, which are intended to isolate or ostracize a person and/or affect the dignity of the person.
Discriminatory words, phrases, or gestures - Offending the dignity or integrity of a private person, or group of people, a team, a brand, a sponsor, a country, through contemptuous or discriminatory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason will not be tolerated and may result in disqualification from the competition without any form of appeal.
Trolling - Any participant who posts inflammatory, extraneous, or off-topic messages in an online community, such as a forum, chat room, digital distribution platform, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion. Any conduct that is deemed to be in violation of this Code of Conduct is punishable at the sole discretion of the organisers and may result in disqualification from the competition without any form of appeal.
Competitors posting negative, disruptive and brand damaging content on social media about the organisers, the game, Motorsport Network, Motorsport Games, Studio 397, and their partners in general and/or any other participant, including but not limited to images and videos of game faults, may result in the participant (accordingly) being disqualified from the competition without any form of appeal. Positive and engaging content is highly encouraged, as long as the content is from areas permitted by the organisers.


All this info was copy and pasted from https://www.racecontrol.gg/rules

Here in is the reason.

You will probably not find in this wall of text
"You were banned because the newbs CRASHED me"

Shaggy has nothing to do with Studio 123
lmao thats great and all except it counts people who hit you on purpose against you... system is ♥♥♥♥. fix it or the game literally will die because everyone will be banned. kinda ♥♥♥♥♥♥ weird
Originally posted by Christoph:
lmao thats great and all except it counts people who hit you on purpose against you... system is ♥♥♥♥. fix it or the game literally will die because everyone will be banned. kinda ♥♥♥♥♥♥ weird

Nope lol

No fault points is the system used by every race sim. It works, because it can't be gamed or abused.

You're also assuming everyone crashes and accumulates points and will eventually be banned. This simply isn't true. There are plenty of driver that got the green diamond, and gained SR every race till they hit P3. No red badge, no warnings, no bans.

So the game won't "literally die". What will happen is the console kiddos and griefers will cull themselves, leaving only the drivers that can actually keep the car on the track.

System working as intended
hmmm guess i got lucky. I said some nasty things in chat once after someone kept ramming me intentionally.
Won't be doing that anymore...
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: May 7 @ 3:36am
Posts: 35