Le Mans Ultimate

Le Mans Ultimate

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Anyone else with MASSIVE understeer issues ?!?!
Driving with G29 here and every single car from LMP2 and hypercar class just has 0 feeling under braking and understeers massively with cornering. Tried recallibrating my wheel, played around with FFB settings, but nothing helped. The cars ave 0 feel and absolutely no grip. And i mean 0 grip, especially on corner entry. At De La Sarthe i can barely make turn 5 at 100km/h when hypercars should basically fly through it. And it's not like i come from Forza... With every other sim i have which has LMP2/LMP1/Hypercar classes i put really good times. Here i can't make a lap w/o understeering in the the fence. What is going on with this physics engine?

I mean i've beeen sim-racing for over 10 years now. iRacing, rF2, AC, ACC, AMS2 even more arcadey stuff like PC2, but i've never had that much trouble adapting to another sim. Is it just me or LMU has some MASSIVE issues with FFB and physics ???
Last edited by Oldavai; Jan 11 @ 1:37pm
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Showing 1-9 of 9 comments
You will have no grip until you get heat into the tires.
Originally posted by r33fermadness:
You will have no grip until you get heat into the tires.

Same with the brakes. And you'll need 2-3 laps before there's enough heat in the tires and brakes to really start pushing. LMU isn't like other sims where you can just push right from the start or after one lap. It simulates cold tires more closely to real life; it's like driving on ice until they're warmed up.

As far as having no feel for the car...if you have a wheel where you can increase the damper, wheel friction, or spring strength, that may help.

Also, if you're hotlapping, make sure the track grip preset is set to heavy.
Last edited by FaultyJawa; Jan 11 @ 7:03pm
shadow82 Jan 13 @ 3:33am 
Originally posted by r33fermadness:
You will have no grip until you get heat into the tires.

You do realise the user mentioned having issue on Le Mans as well, where, well, tyre warmers are used ? To the OP, post your hardware and in-game wheel and FFB setups somewhere on their official forum or discord, someone might be able to help you there.
I have almost the same wheel, a G920.

I agree that most hypercars feel very understeery especially at low speeds. But it doesn't feel off. Rather the opposite. The physics feels very convincing to me. I obviously have no real world experience of hypercars, but the physics makes sense to me.

I used to think that the large variety of different types and brands of wheels could explain the very different experiences of how physics and ffb are perceived. But as we are on the same wheel and very different experiences it must be down to expectations. All simulator type games are aproximations of reality. There will be some parts of the simulation that are "cheated" for either a more convincing feel or simply for technical reasons (algorithm gets too heavy to be practical and so on).

Regarding the front axle simulation I would _think_ that LMU is leaning towards a simulation rather that recreation of _feel_ and expectations of its player base. I could be very wrong here. Would love to hear some devs of LMU discuss these kind of design decitions in podcast form or something.

I haven't played the game enough to have a good feel for all the hypercars. When quickly trying out different ones I did note that the Lamborghini has a very different front axle geometry than the others. Feels like no caster at all and the car pretty much insists on turning in (no matter if there is a turn or not) xdd.

I like the Peugeot 9X8's. They feel a lot more neutrally balanced in their default setup than any of the other cars I've tried. Front axle electric motor and differential is a really nice touch and opens up new ways of handling cornering. Something like making sure to get most rotation from braking and using the awd to pull out straight. The wingless version activates front motor at 150 km/h and the winged one at 190.
Tim_R27 Mar 1 @ 8:39am 
Yep, 💯! I've just jumped on the game last night, first time in a week or so and after the latest update and I can't get the gt3's around corners anymore (enabled tyre warmers too)! This was my favourite game but it suddenly seems like it's either changed a lot or I have an issue with my hardware/sw?!

Did you find any resolution?
i think its a problem with your hardware, set steering lock of car,set torque force to way above hundred because you are on a low end wheel
nanohard Mar 30 @ 6:10pm 
I think I'm also having this issue. I can't turn corners properly. I have a Logi G Pro DD wheel. The wheel matches the in-game wheel 1:1 when turning though, so....?
BR|sCip Mar 31 @ 11:33am 
same here in curves i break out but only online races lol no matter if wheel or gamepad

cheers
goldsbar Mar 31 @ 3:43pm 
I just got back into sim racing a couple of months ago and came here after spending ~40 hours in ACE early access. That game is very intuitive on how the cars feel, at least with VR and a wheel. Tracks are easy to learn and you can immediately drive around at 6/10ths without killing yourself.

It took me some time...as in multiple hours...to get used to this game. It didn't feel nearly as intuitive regarding where to brake, amount of grip level, etc. Consequences of an older engine? Race cars? IDK. It's very good once you get used to it. Agree with others that cold tires and brakes are near useless. Be aware of cold brakes after a pit stop once you start racing!
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