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Am I missing something? I am using a simucube 2 pro and an online profile and use the recommended in game settings...
I also cannot see myself playing this in this state. zero enjoyment...
Going over curbs in LMU rattles the teeth out of your head and also the curbs pull the car into them, meaning you need to use more steering angle than required to get the car off of them, which is ridiculous. Honestly can't believe i've just paid what I have for this game when I already own ams2 which has way more content, runs and performs way better, looks better for a fraction of the price. Oh well, my bad.
NO.
I think there are some issues with certain wheel bases, not sure where the issue lies but I think the devs are aware.
Either way, it works great for me, feels similar to rF2, better than AMS2, and about a metric tonn better than iRacing.
To me the ffb and sense of weight, tire grip, and rolling resistance in LMU feels the most intuitive and natural on my Moza r12. It also looks amazing in VR with my oculus quest pro and 8X MSAA. AMS2 looks great as well but has the shadow flicker issues in VR.
The main issue I have right now with AMS2 2 is that the rolling resistance of the tires feels too high. Something about the feeling of coasting is just a bit off. Overall the 1.6 update was a huge improvement, and there's a lot of great unique content in AMS2, but LMU just feels so incredible right now. I would give LMU a bit more time.
It's hard to say if it's your setup, or just down to subjective feel, though. I would try the GTE's at Sebring and see what you think. The FFB for the GTE's is much better than the LMP2, which probably has the worst FFB in LMU for me.
I don't think the rfactor2 engine works well with simucube bases tbh.
But putting aside ffb I challenge anyone to race the LMP2 at the same track on ams2 and lmu and not feel that the ams2 version is miles better. lmu's version might be more realistic but i doubt it as iracings is closer to ams2's than lmu's. I only really bought this game for the prototypes so for this one to be so horrible to drive I just can't see me playing it.
Good luck to the people who can getting feeling how they want it to though, I can imagine its very good as rf2 really can be at times.
It's too bad you can't get your simucube base to feel better with LMU too. Have you tried assigning the FFB reset button to your wheel and resetting during a race in LMU? I had to do that after the GT3 update to bring back the FFB feel. It felt horrible after the recent GT3 update but I knew something was off since it had felt so good in the GTE cars.
Since fixing the FFB in LMU it's actually a bit easier to drive than AMS2. AMS2 still has a very forgiving slip angle and nice feel but I actually have an easier time catching the slides in LMU once the back end goes.
Welcome to the club, it's also why I don"t own LMU, but am here because still interested to follow players insights and reviews (even for sims I don't play... and I own all of them, except LMU and ACC).
It’s also very unfortunate that you feel this game is so unrealistic when so many real WEC drivers feel the opposite
Could it be that the iracing physics are just”after 15 yrs” of racing are what you’ve become used to?….and maybe LMU is more lifelike than say games from 15 yrs ago?
I’m not trying to be negative here…I just think you should approach LMU which is still a EA game with a more open mind.
I am not saying its not realistic, the reason I bought it all is becuase I was sure it would be the most realistic sim out there. That's why I am so dissapointed with the LMP2 and the ffb.
Although I think good (admittedly subjective) forcefeedback can make or break a sim for most people.
The problem is that if you are not feeling like you are understeering in most corners (especially slow ones) you are not turning you steering enough. You are slow and dont work the tires enough to keep them warm. Then you have to guess where the grip is because the FFB is telling you you are understeering anyways. It makes no sens and no other sim ever behaved like this, nothing to do with ''15 years of iracing''.
I mean...
You brought this to yourself. I bought it prior release full of enthusiasm and optimism, ready to support this team, all let down within a month of start of early access, by the team lack of reactivity (I played again this past week to test GT3s and was baffled to still see bugs and issues I raised in February totally ignored, for reference Reiza fixed all the bugs I reported in the past two weeks in their latest patch for AMS2...) and the "amazing" community. So I had an "excuse" so to speak to fall into the trap and promises from before release.
On the other hand, you had :
- 10 months EA to look back at with all the reviews.
- All the subjective opinions on this game.
- The Steam score (which is the lowest of all sims).
- The SteamChart which this game feature right at the bottom alongside rF2 for the past 9 months.
- The warning in this very forum, if you just looked at reviews and posts.
- Your own experience with prior release from this studio (which let's face it, this game is just a spin off of).
But you still bought it and double dipped with the subscription. All your fault, really.