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I found the other way around, the AI is slower than the player on straights (barely and not really an issue) while being very tough on corners especially fast corners like indianapolis entry and Porsche corners. (difficulty 92-94)
The question is: 'Cause: It is ss it should be' or 'Cause there's a bug - or two..'
A clear answer would help to decide:
A) Getting better - more practice; more setup tweaking.
B) Wait for things getting fixed.
For me: NO FUN TODAY PRACTICING :(
To put this to rest, because if the devs comply with nerfing AI without needing it, it can fully break the single player for many... not everyone bought this for Online...:
AI at 92. I drove at 100 and the major changes are on corners. Straights are mostly unnafected by going towards 100 on skill and the AI is brutal on cornering at that level with stock setup (+1 or -2 on wings, same for radiators)
I'm far from good on this sim, but it is not that hard to compete on exits with the AI.
No assists are in use. No ABS, Factory TC only.
If any difference, I notice the AI is slower than the player with both in draft on straights.
Recorded on October 1st. If any difference are noted on future races, for me, I'll remember to post it here.
https://www.youtube.com/watch?v=BZCy8dtzDoE
I did a quali session last night in GTE on 97% at Bahrain. The AI were doing a high 56 which is quicker than the top leaderboard times. On 105 they will likely be doing a 53 which just isn't possible anymore for the player. The new tracks seem better so maybe they have just not got around to fixing the AI yet since slowing that class down. 120% (the old max difficulty) was manageable for me before but now on many tracks 97 is my limit and not all that far off top times in GTE.
Lower the difficulty. The whole talk wasn't about corners.
A few patches ago, the devs buffed up the AI making up 10 points.
I used to drive 104-105 AI before. Now I'm 92-94 with the later if I'm playing often.
This was clearly communicated and was a good change.
MAX AI SHOULD be brutal. The whole point of it is to make a challenge regardless of anyones skill level.
If you beat the AI and is a super monster at the game, the whole single player experience is obsolete for you.
The point of sims is to be playable and a constant challenge, never being beatable for ever.
120% murders e-sport drivers performance wise? Good.
Do that test again on 105 (max difficulty) and see how you get on if there are no issues with the AI. If the best players can't even match 105 times the AI are clearly broken currently.
Please, you're missunderstanding something. Info is on my comment above.
You don't need to run max difficulty. The AI was buffed a few patches ago. 104 became 92.
Find your level on the AI to get it "balanced".
Max AI being above most if not all humans doesn't mean unbalanced. A cheesy setup will appear eventually to challenge max AI, or not.
Now, if you mean: The AI in certain circuits and/or sections are too weak, and others are overpowered within the same difficulty/skill setting. That's a whole another talk.
The thread was about only Straight line speeds.
The Hyper AI are very OP at Lemans on some corners on a high difficulty for example. Maybe on 92 you won't get that but there are issues with the AI currently.
Posting a video on a low difficulty doesn't disprove anyone who might have difficulty on a far higher difficulty.
You're making a fuzz about a much simplier logic.
If they are having issues with AI through exits -> LOWER the difficulty.
You can have better races than 90% of online races with AI in a constant basis if you tune the AI with your skills.
How is that impossible to understand?
Too difficult ? -> Lower AI skill.
If you cripple the AI on straights for people that are playing outside their skill level, you wreck the game.
Again: There was a balance patch not too long ago that buffed the AI.
The video perfectly illustrates the AI being more competent (speed wise) through corners than straights:
Tertre Rouge = Exit beyond the normal limits. AI fully reachable on straight.
Daytona Chicane = Done well. AI fully reachable on straight.
Same with Michelin Chicane, but that one was less stable getting too much curbs.
Mulsane = Awful exit. AI still fully reachable through Indianapolis.
Indianapolis I lifted.
"there are issues with the AI currently..."
Like in every racing game ever made. LMU still has the best AI to play with with Raceroom very close second. (iRacing ommited).
Edit: I just did a test on 105% (turns out is the max difficulty and not 120% like other sims) and I could close up a couple of tenths to the car in front on the straights of Le Mans....and of course I would lose a lot on corners because that's not my difficulty.
Get better at exits. I'll go back to my awesome and fun 92% difficulty. Thanks. Good bye.
Do the test yourself, and You'll see.
But always thankful for really good advice...