Le Mans Ultimate

Le Mans Ultimate

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Why is the AI so much faster on the straight ?
I tried wing settings, less fuel etc but the AI always seems faster on the straights any idea why?
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Showing 1-15 of 15 comments
r33fermadness Oct 15, 2024 @ 1:45pm 
You'll only be fast on the straight if you have a good exit speed on the last corner. Slow in, fast out.
Czar Oct 15, 2024 @ 3:09pm 
They are really not faster on straight. If you have a bad exit you'll pay for it.

I found the other way around, the AI is slower than the player on straights (barely and not really an issue) while being very tough on corners especially fast corners like indianapolis entry and Porsche corners. (difficulty 92-94)
Last edited by Czar; Oct 15, 2024 @ 3:12pm
consolepcgaming Oct 16, 2024 @ 12:17pm 
hmm ok thats not necessarily true as Ive seen the AI mess up a corner but suddenly catches you with ease on the straights even when you have taken the corner perfectly , maybe its just me
r33fermadness Oct 16, 2024 @ 3:36pm 
Post a video of this. I'd like to see what a perfect corner exit looks like.
driv3zAr0und Oct 17, 2024 @ 6:27am 
Have you checked your throttle pedal input to make sure you are maxing out when your foot is fully pressed?
Rabazz Oct 17, 2024 @ 1:06pm 
Not just you! It^s like 'AI gone MAD !! And the car is like 'something different' to drive..

The question is: 'Cause: It is ss it should be' or 'Cause there's a bug - or two..'

A clear answer would help to decide:

A) Getting better - more practice; more setup tweaking.
B) Wait for things getting fixed.

For me: NO FUN TODAY PRACTICING :(
Czar Oct 18, 2024 @ 7:10am 
The AI is not faster on straights against the player car.

To put this to rest, because if the devs comply with nerfing AI without needing it, it can fully break the single player for many... not everyone bought this for Online...:

AI at 92. I drove at 100 and the major changes are on corners. Straights are mostly unnafected by going towards 100 on skill and the AI is brutal on cornering at that level with stock setup (+1 or -2 on wings, same for radiators)

I'm far from good on this sim, but it is not that hard to compete on exits with the AI.

No assists are in use. No ABS, Factory TC only.

If any difference, I notice the AI is slower than the player with both in draft on straights.
Recorded on October 1st. If any difference are noted on future races, for me, I'll remember to post it here.
https://www.youtube.com/watch?v=BZCy8dtzDoE
Last edited by Czar; Oct 18, 2024 @ 7:47am
DC2Dixon Oct 18, 2024 @ 8:07am 
Originally posted by C z a r .:
The AI is not faster on straights against the player car.

To put this to rest, because if the devs comply with nerfing AI without needing it, it can fully break the single player for many... not everyone bought this for Online...:

AI at 92. I drove at 100 and the major changes are on corners. Straights are mostly unnafected by going towards 100 on skill and the AI is brutal on cornering at that level with stock setup (+1 or -2 on wings, same for radiators)

I'm far from good on this sim, but it is not that hard to compete on exits with the AI.

No assists are in use. No ABS, Factory TC only.

If any difference, I notice the AI is slower than the player with both in draft on straights.
Recorded on October 1st. If any difference are noted on future races, for me, I'll remember to post it here.
https://www.youtube.com/watch?v=BZCy8dtzDoE
Not found them quicker in the straight but some corners they are very OP on higher difficulty. So much so that they will destroy any esport driver on the max settings by some seconds a lap. That could explain why some are struggling with AI.

I did a quali session last night in GTE on 97% at Bahrain. The AI were doing a high 56 which is quicker than the top leaderboard times. On 105 they will likely be doing a 53 which just isn't possible anymore for the player. The new tracks seem better so maybe they have just not got around to fixing the AI yet since slowing that class down. 120% (the old max difficulty) was manageable for me before but now on many tracks 97 is my limit and not all that far off top times in GTE.
Czar Oct 18, 2024 @ 8:49am 
Originally posted by DC2Dixon:
Originally posted by C z a r .:
The AI is not faster on straights against the player car.

To put this to rest, because if the devs comply with nerfing AI without needing it, it can fully break the single player for many... not everyone bought this for Online...:

AI at 92. I drove at 100 and the major changes are on corners. Straights are mostly unnafected by going towards 100 on skill and the AI is brutal on cornering at that level with stock setup (+1 or -2 on wings, same for radiators)

I'm far from good on this sim, but it is not that hard to compete on exits with the AI.

No assists are in use. No ABS, Factory TC only.

If any difference, I notice the AI is slower than the player with both in draft on straights.
Recorded on October 1st. If any difference are noted on future races, for me, I'll remember to post it here.
https://www.youtube.com/watch?v=BZCy8dtzDoE
Not found them quicker in the straight but some corners they are very OP on higher difficulty. So much so that they will destroy any esport driver on the max settings by some seconds a lap. That could explain why some are struggling with AI.

I did a quali session last night in GTE on 97% at Bahrain. The AI were doing a high 56 which is quicker than the top leaderboard times. On 105 they will likely be doing a 53 which just isn't possible anymore for the player. The new tracks seem better so maybe they have just not got around to fixing the AI yet since slowing that class down. 120% (the old max difficulty) was manageable for me before but now on many tracks 97 is my limit and not all that far off top times in GTE.

Lower the difficulty. The whole talk wasn't about corners.

A few patches ago, the devs buffed up the AI making up 10 points.
I used to drive 104-105 AI before. Now I'm 92-94 with the later if I'm playing often.
This was clearly communicated and was a good change.

MAX AI SHOULD be brutal. The whole point of it is to make a challenge regardless of anyones skill level.

If you beat the AI and is a super monster at the game, the whole single player experience is obsolete for you.

The point of sims is to be playable and a constant challenge, never being beatable for ever.

120% murders e-sport drivers performance wise? Good.
Last edited by Czar; Oct 18, 2024 @ 8:50am
DC2Dixon Oct 18, 2024 @ 9:04am 
Originally posted by C z a r .:
Originally posted by DC2Dixon:
Not found them quicker in the straight but some corners they are very OP on higher difficulty. So much so that they will destroy any esport driver on the max settings by some seconds a lap. That could explain why some are struggling with AI.

I did a quali session last night in GTE on 97% at Bahrain. The AI were doing a high 56 which is quicker than the top leaderboard times. On 105 they will likely be doing a 53 which just isn't possible anymore for the player. The new tracks seem better so maybe they have just not got around to fixing the AI yet since slowing that class down. 120% (the old max difficulty) was manageable for me before but now on many tracks 97 is my limit and not all that far off top times in GTE.

Lower the difficulty. The whole talk wasn't about corners.

A few patches ago, the devs buffed up the AI making up 10 points.
I used to drive 104-105 AI before. Now I'm 92-94 with the later if I'm playing often.
This was clearly communicated and was a good change.

MAX AI SHOULD be brutal. The whole point of it is to make a challenge regardless of anyones skill level.

If you beat the AI and is a super monster at the game, the whole single player experience is obsolete for you.

The point of sims is to be playable and a constant challenge, never being beatable for ever.

120% murders e-sport drivers performance wise? Good.
I said I haven't found them quicker in a straight line than me but they are still unbalanced.

Do that test again on 105 (max difficulty) and see how you get on if there are no issues with the AI. If the best players can't even match 105 times the AI are clearly broken currently.
Czar Oct 18, 2024 @ 9:55am 
Originally posted by DC2Dixon:
Originally posted by C z a r .:

Lower the difficulty. The whole talk wasn't about corners.

A few patches ago, the devs buffed up the AI making up 10 points.
I used to drive 104-105 AI before. Now I'm 92-94 with the later if I'm playing often.
This was clearly communicated and was a good change.

MAX AI SHOULD be brutal. The whole point of it is to make a challenge regardless of anyones skill level.

If you beat the AI and is a super monster at the game, the whole single player experience is obsolete for you.

The point of sims is to be playable and a constant challenge, never being beatable for ever.

120% murders e-sport drivers performance wise? Good.
I said I haven't found them quicker in a straight line than me but they are still unbalanced.

Do that test again on 105 (max difficulty) and see how you get on if there are no issues with the AI. If the best players can't even match 105 times the AI are clearly broken currently.

Please, you're missunderstanding something. Info is on my comment above.

You don't need to run max difficulty. The AI was buffed a few patches ago. 104 became 92.

Find your level on the AI to get it "balanced".

Max AI being above most if not all humans doesn't mean unbalanced. A cheesy setup will appear eventually to challenge max AI, or not.

Now, if you mean: The AI in certain circuits and/or sections are too weak, and others are overpowered within the same difficulty/skill setting. That's a whole another talk.

The thread was about only Straight line speeds.
Last edited by Czar; Oct 18, 2024 @ 9:59am
DC2Dixon Oct 18, 2024 @ 10:38am 
Originally posted by C z a r .:
Originally posted by DC2Dixon:
I said I haven't found them quicker in a straight line than me but they are still unbalanced.

Do that test again on 105 (max difficulty) and see how you get on if there are no issues with the AI. If the best players can't even match 105 times the AI are clearly broken currently.

Please, you're missunderstanding something. Info is on my comment above.

You don't need to run max difficulty. The AI was buffed a few patches ago. 104 became 92.

Find your level on the AI to get it "balanced".

Max AI being above most if not all humans doesn't mean unbalanced. A cheesy setup will appear eventually to challenge max AI, or not.

Now, if you mean: The AI in certain circuits and/or sections are too weak, and others are overpowered within the same difficulty/skill setting. That's a whole another talk.

The thread was about only Straight line speeds.
The Op didn't say what difficulty they are playing on. If they are playing on a high difficulty the AI might be quicker through a corner leading on to a straight. That leads to a straight line speed advantage as they come off the corners unrealistically quick.

The Hyper AI are very OP at Lemans on some corners on a high difficulty for example. Maybe on 92 you won't get that but there are issues with the AI currently.

Posting a video on a low difficulty doesn't disprove anyone who might have difficulty on a far higher difficulty.
Czar Oct 18, 2024 @ 2:49pm 
Originally posted by DC2Dixon:
The Op didn't say what difficulty they are playing on. If they are playing on a high difficulty the AI might be quicker through a corner leading on to a straight. That leads to a straight line speed advantage as they come off the corners unrealistically quick.

The Hyper AI are very OP at Lemans on some corners on a high difficulty for example. Maybe on 92 you won't get that but there are issues with the AI currently.

Posting a video on a low difficulty doesn't disprove anyone who might have difficulty on a far higher difficulty.

You're making a fuzz about a much simplier logic.

If they are having issues with AI through exits -> LOWER the difficulty.

You can have better races than 90% of online races with AI in a constant basis if you tune the AI with your skills.

How is that impossible to understand?

Too difficult ? -> Lower AI skill.

If you cripple the AI on straights for people that are playing outside their skill level, you wreck the game.

Again: There was a balance patch not too long ago that buffed the AI.

The video perfectly illustrates the AI being more competent (speed wise) through corners than straights:

Tertre Rouge = Exit beyond the normal limits. AI fully reachable on straight.
Daytona Chicane = Done well. AI fully reachable on straight.
Same with Michelin Chicane, but that one was less stable getting too much curbs.
Mulsane = Awful exit. AI still fully reachable through Indianapolis.

Indianapolis I lifted.

"there are issues with the AI currently..."

Like in every racing game ever made. LMU still has the best AI to play with with Raceroom very close second. (iRacing ommited).

Edit: I just did a test on 105% (turns out is the max difficulty and not 120% like other sims) and I could close up a couple of tenths to the car in front on the straights of Le Mans....and of course I would lose a lot on corners because that's not my difficulty.

Get better at exits. I'll go back to my awesome and fun 92% difficulty. Thanks. Good bye.

Do the test yourself, and You'll see.
Last edited by Czar; Oct 18, 2024 @ 3:25pm
Rabazz Oct 21, 2024 @ 12:31pm 
Guess the issue wasn't just 'not to understand how AI-Strength options work:

But always thankful for really good advice...

Originally posted by LMU-App-News:

"Build ID: 16054424

Code
AI
Fixed various AI aggression issues
Various updates to AI drop back decision logic
Updated skating animation to occur if any of the two boxes ahead are occupied
Fixes for AI approaching pit boxes
Fixes for AI drafting behavior
Fixes for some situations when AI are too conservative.
Improved detection of overtakeable braking zones
Small tweaks to AI behavior in safety situations.
Fixed formation lap skips causing AI to go off track
Fixed AI that cancel lift and coast failing to pit in time and running out of fuel"
Fingers Oct 22, 2024 @ 1:46am 
They will constantly tweak things. If the AI are to fast for you turn them down and set a level you can have fun with?.. its that simple.
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Date Posted: Oct 15, 2024 @ 1:01pm
Posts: 15