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LMU does look a lot better than rF2 but, mainly the lighting and a higher level of detail on the cars. Tracks are about the same but updated to what they looked like during the 2023 WEC season. The cars have pretty nice dirt buildup on the windshield as well as the body. Racing at night looks fantastic too.
If you're looking for content, there is not really much to do at the moment, only race weekend which you can also use for a private practice session if you disable qualifying and race. Same goes for customizing the race weekend. You can only enable or disable classes. The number of cars in each class is based on how many cars ran that race in the 2023 season. So if you want a GTE only race at Monza you will always have 12 cars on the track.
AI is not as good as in rFactor 2 but since it's based on the same engine I expect them to fix that rather sooner than later. AI cars love to divebomb, run into the rear of your car in a braking zone, move under braking and switch lanes before braking. On the other hand it's quite easy to pass them on the outside of a corner as soon as you understand their behaviour. They do occasionally spin out, crash or cut a corner like in real life but what's currently missing is penalties for the AI, yellow sectors, full course yellow, a safety car and they do nto seem to have a pit strategy. If you do practice and qualifying before the race they will pit but only then. And if it starts to rain they stay on dry tires until their planned pit window comes up. This will all be fixed I guess but at the moment it's only fun to have short races under good weather conditions against the AI.
Overall I would say wait for the first few patches and updates unless you want to use it for hotlapping and practice and get a grip of the new Hypercars. Which is what I do, spending hours in private practice.
This on the other hand is an absolute pleasure - the feel of it through the force feedback is amazing, the way the cars handle and move, the sounds. All amazing. To me, it's like the best bits of iRacing and ACCs enginescombined. Beautiful graphics (but not blurry like ACC), good native multiplayer, and man, it's just incredibly fun to drive.
iRacing is of course still well ahead for multiplayer and probably physics, but this is just incredibly fun.
For me, even though everything is very laggy - menus, etc and the online experience is glitchy to say the least, the beauty of the sim is the online racing, which is vastly more fun than racing the AI or just hotlapping.
The Ai isn't that great, I got bumped at lots of unexpected places on track
There is very little to none connected to the road feel in the FFB at low speeds
But the Online is great, no locked or public lobbies, just scheduled races, great
Helas are the setups fixed for all Bronze and Silver races
Safety rating and drivers rating systems work similar to iRacing, but there are fewer races available at one time.
Night racing is done extremely well, with tires getting cold on the straights, and splendid visibility of the trackside objects.
There's plenty of menue bugs currently, if you don't wait a little for game to load after track is loaded, and you start clicking around, expect CTD ASAP.
Online races are mainly fixed setup, daylight races of small grid of cars, possibly to assess net code as the game is still in early access. Another plus over iracing is that fixed setups are actually competent and very fast. And it's allowed to change fuel, traction control, brake bias, and engine mapping.
As for a USP, it's got full backing from the FIA WEC, so you get all the fully licensed cars and tracks from the best racing season outside of F1, wrapped up in what might be the best driving physics to date. Reason enough, I'd say.
I drove on Portimao and Bahrain, also really good tracks!
Official WEC licence and a slightly improved version of rF2 that might get refined over time. Your call if you wish to get it. If you are used to the GTE, LMP2 and the few Hypercar in rF2, that is pretty much the experience you will get as of today.
Having said that though, I spent shy of 110 hours since release in early access, so in my books the 30€ (or your local equivalent) were well worth it even if I never played it ever again (which will not happen as I still play daily and it is slowly taking over my ACC play time).
They obviously worked on the cars, tracks and physics first.
And that's the most important thing for a racing game.
The rest comes later.