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Ilmoita käännösongelmasta
Give the player gameplay, and he will give money for pictures, pixels and text.
I wish the developer success.
We believe in you and the world you want to build. Good luck Artur!
The Evil Penguins of Doom confirmed !!!!!1!
Anyway, thanks for your work!
- Have the player create a philactery in the process of becoming a lich.
- Have the player hide this philactery in a chosen settlement.
- Have the player able to respawn their lich upon death, near their philactery.
- As a drawback (and also a potential replacement for having to choose a new hero), have time go by for the world while the lich is respawning.
- Further, each time the lich respawns, any settlement with npcs that are not undead, also age and are at risk of simply vanishing from service (assuming that to be a feature).
- High Fantasy* setting where a hero already respawns after death might remove the world aging process of a respawning lich, or make it less punishing.
- Possible random events, on respawn, where the lich has to defend against intruders seeking to destroy their philactery (something probable in a war scenario).
- Hardcore* setting where permadeath is a staple either retains its intended effect or the respawn has more punishing effects (such as losing skill levels, thieves found your lair and stole stashed items, stronger adventurers found your philactery, etc etc etc).
Edits : Simplified to convey the suggestion in a clearer manner.
Another thing... I can't help but notice that controller support isn't anywhere on your roadmap. Is that an oversight, or should we really expect this game to remain more or less unplayable with the controller, and as such, on the Steam Deck?
Because, I hate to say it, but the prequel, despite being considered "playable" by Steam, isn't *really* playable on the Deck, and the controls are not serviceable.
it is obvious that a long lived elf can do more than a short lived human, however the hard locking negates that feeling of be the Rasimi that maxed out both weapon and armor smithing before 80 years of life i believe that the end point of their lifespan and i would view that an accomplishment, but because of the hard locking of skills i need $2k for a trainer and 10 years probably just to max out armor smithing if i am lucky, I personally think trainers should be an instance XP boost and a way to learn the skill instead of a way to push the hard lock 1 point toward your desired skill, when i first played that was an expectation failed i paid the trainer thinking i would learn the skill but was ripped off because i paid them got 0 XP on the skill and lost 500$ trying to get one point, as a new player i felt the trainers were bugged and useless and still today i consider them useless just by design might as well play it like soulash one go full adventurer and hunt in dangerous places till they get you because maxing out a skill feels convoluted, this forced me to travel like a traveling merchant instead of a cities craftsperson because i became the best in my trade in the village, craftsperson usually would just ask the caravans to import what they need but you cannot import a trainer nor are caravans a thing yet!
Still even with this flaw i'll just be a pyromancer and destroy all that would threaten the world because as an adventure game it can still be fun i'll just act like it is the first game in this since explore and fight!