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Therein lies the question. Should you balance it around basic attacks or around abilties. Abilities scale with base attack and weapon speed in irrelevant. You can make verious builds that don't need to use base attacks in the late game. Two one handed weapons might still be better if you put buffs into your weapons though.
If you want to balance it around base attacks you could add a multiplier to the damage with two hande weapons. Like adding 1.2 the damage to the damage with two handed weapons.
weaponsmith 48 barbarian axe +50% hit +20% parry as 1 dmg 9-13 3metal 2 bone
but at 50 giant axe +40% hit +30% as 1.25 18-30dmg 4 metal 1 leather
And of course for each 1 base material is 1 magic material
so you can get 6 adamantium compared to 4
Also do bonuses to hit/parry stack on dual wielding? (they should)
But then you max out axe fighting and use 2 twohanders, only one needs to be an axe