Soulash 2
Nodo Jun 18, 2024 @ 12:41pm
Two handed weapons feel underpowered
Just an observation I had. Two handed melee weapons (and slow weapons in general) seem to only be useful in the beginning parts of the game, when your stats are still low. Once your main stat is 30+ slow weapons simply don't scale in damage quickly enough to compensate for their slow attack speed. Even bows get faster at higher levels. Plus, dual wielding or using a shield simply gives you more stats and bonuses than a two handed weapon can. Is there a use case I'm missing?
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Larus Jun 19, 2024 @ 9:41am 
Yeah, the few extra points of damage become more and more relevant in the late game. Faster weapons are the better weapons, assuming you still want to to use basic attacks in the late game.

Therein lies the question. Should you balance it around basic attacks or around abilties. Abilities scale with base attack and weapon speed in irrelevant. You can make verious builds that don't need to use base attacks in the late game. Two one handed weapons might still be better if you put buffs into your weapons though.

If you want to balance it around base attacks you could add a multiplier to the damage with two hande weapons. Like adding 1.2 the damage to the damage with two handed weapons.
Cathulion Jun 19, 2024 @ 10:42am 
Another thing to consider is material use amount/type for crafting
weaponsmith 48 barbarian axe +50% hit +20% parry as 1 dmg 9-13 3metal 2 bone
but at 50 giant axe +40% hit +30% as 1.25 18-30dmg 4 metal 1 leather
And of course for each 1 base material is 1 magic material
so you can get 6 adamantium compared to 4
Also do bonuses to hit/parry stack on dual wielding? (they should)
But then you max out axe fighting and use 2 twohanders, only one needs to be an axe
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Date Posted: Jun 18, 2024 @ 12:41pm
Posts: 2