Soulash 2
Necromancy thoughts
Forward
I am trying the demo now, and just read the dev notes on necromancy. So I am possibly speaking out of ignorance or a misunderstanding.

As a necromancer, I just thought I would say I hope that necromancy is not forced into an evil only option in the game.

Necromancy
Necromancy is a magic related to communicating with and summoning the dead, however in many fantasy settings it also includes the mastery of magic that causes death.

Though is necromancy inherently evil? The easy answer would be to compare it to a sword and say it matters how it is used. Except, when you move away from seeking guidance from the dead and are taking the corpse of someone who died, it tends to be a little more difficult to get people to see the corpse as just a weapon. It did use to be someone after all.

At the end of the day a necromancer that summons the dead invokes the presence of death itself. A terrifying though to most people, as it is natural to be repulsed by death and decay. As it spits in the face of most beliefs which propose that after death the fallen find themselves in a better place.

So even if you can justify its utility, who would allow their remains to be used in such a way? As they do not know or understand what is causing the corpse to move, is it dark magic using the remains as a puppet... or is the soul being forced to serve the will of its new master?

Scenario
Picture this...

You see a soldier on the field of battle who knows only war, as for the past ten years his country has fought to defend its land from an invasion by a neighboring kingdom. He lost his father when he was conscripted, and before he joined many of his friends were also taken to defend their lands.

So with a desire to defend his home and avenge those who died, he fights. Though no man is immortal, and is eventually cut down like his father, left to bleed out among countless other dead and dying men around him.

Is that it, where his story ends like most other infantrymen on the front lines? Normally yes, but if he had the chance to keep fighting he would. If only he had the strength. After all, everyone he cares about depends on him and wants him to return home. A home that might be raided and burned by the army he stands against, its people oppressed, enslaved, massacred, or likely far worse by hand of the soldiers they fight.

So, the young soldier dies with regrets, fearing his own death and what will happen when he is gone. Though what if wasn't over just because he died?

Scenario 2
Picture this...

You see a soldier on the field of battle who knows only war, as for the past ten years his country has fought to defend its land from an invasion by a neighboring kingdom. He lost his father when he was conscripted, and before he joined many of his friends were also taken to defend their lands.

So with a desire to defend his home and avenge those who died, he fights. Though he does not just stand among the living. In death his father and friends fight along side him, as the dead are risen again to protect the living.

Even then, no man is immortal, and is the soldier eventually cut down like his father. Though even in death his war is not over, in death he will have his vengeance and in death he will defend his home.

His last thoughts are not clouded by regrets. After all he can still say, "I am not done..." or rather those are the words of the necromancer who has risen him to fight again. Certain to put his sacrifice and strength to use in death.

Necromancy, is it Evil?
It really just depends on the setting, while it certainly can be terrifying and unnatural, It can be justified. You can be certain if given the chance to keep fighting many soldiers would want to be risen to protect what they care for most. The mere idea of vengeance sometimes more than enough to ask for such a fate.

However, it really depends on a setting and its lore. As some settings imply the soul of the undead is bound to the corpse and manipulated or tortured by the Necromancer. Thus, is it only okay if done to evil people or is such a fate too cruel?

In other cases you find a setting implies the undead (if not controlled) had a desire to kill all living creatures as a product of dark magic. So while there is no soul in the corpse, it is no more than a dangerous beast if not kept under control. Which I think is kind of stupid.

P.S.
If you have your own thoughts, questions, counter points, or arguments to add. I am interested to hear them. So type them in the comments.

As an aside about myself: I am a writer and TTRPG designer who enjoys the dark fantasy, tragedy, and the horror genres. As such, I have loved the idea of necromancy from a young age.

Just never been a fan of the way it is portrayed in games and fiction. Good vs. Evil has never been my interest, I prefer my heroes and villains to be fighting for what they believe in. It should not be easy to know which side is right or wrong, maybe it should be up to the reader in the end. Left with something to think about when the story is over of what could have been if the antagonist won.

Don't get me wrong, I mean the undead should be intimidating and terrifying if you are using them as soldiers. Though do they always have to be the stereotype of the gross and disgusting walking corpses as well?

I know if I was necromancer, I would not want to be around rotting corpses all day or even create visually repulsive ghosts. Heck, I would devoted myself to making the appearance of undead evoke notions fear, awe, wonder, pride. and beauty as well. Not just disgust.


[Links are images I thought had some good ideas for undead concepts.]
https://i.imgur.com/nnwWlZ3.jpeg
https://i.imgur.com/cnOAQ9q.jpg
https://i.imgur.com/Ffg0oPo.jpeg
https://i.imgur.com/WNjizSX.jpeg
[Just to say not all undead have to be rotting corpses.]
Last edited by The Seraph of Tomorrow; Apr 24 @ 6:07pm
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Showing 1-12 of 12 comments
Artur Smiarowski  [developer] Apr 25 @ 5:02am 
Great read. I like to explore morality in the Soulash series, after all the first game was about a god that came to destroy the world, but the overall story and character motivation is deeper than that.

I have my own vision of necromancy that I find personally fascinating, but I'll let you judge it for yourself once it's available. And, of course, we always have modding to tweak things to suit anyone's personal preferences.
Originally posted by Artur Smiarowski:
I have my own vision of necromancy that I find personally fascinating, but I'll let you judge it for yourself once it's available. And, of course, we always have modding to tweak things to suit anyone's personal preferences.

I get that, as a novice modder myself I will probably delve into that to tailor things to my own taste as I typically do in games that allow for it.

Like a lot of people, I will probably grab the game once the Necromancy update releases like a fair few others I have read say the same thing in the comments and reviews. So I have the game on my wishlist.
Last edited by The Seraph of Tomorrow; Apr 25 @ 1:07pm
Necromancy is a tool, like any other it is neither evil nor good. That being said, it has great potential for being used for evil ends. And most of the ways you can think of using it are on the morally dark side. But I would ask that it not be strictly an evil art.

Would also like to see angelic abominations, but that is my taste, a darker good. The ones that brand themselves as the good guys tend to just have the power to influence wider perception.
Originally posted by Nordak Balrem:
Necromancy is a tool, like any other it is neither evil nor good. That being said, it has great potential for being used for evil ends. And most of the ways you can think of using it are on the morally dark side.

As it has been said, "Power does not corrupt, it reveals" as at the end of the day what kind of person might you become if you felt like no one could stop you? Which Necromancy falls into very easily due to the nature of being able to amass great power due to such magic.

Originally posted by Nordak Balrem:
Would also like to see angelic abominations, but that is my taste, a darker good. The ones that brand themselves as the good guys tend to just have the power to influence wider perception.

While I do also appropriate the horror element of the undead, I agree that going for a more uniquely gothic interpretation of undeath is also interesting. At the very least breaking the mold of the overused disgust based themes.
RKade83 Apr 27 @ 5:38pm 
Kelemvor demands true death. All undead will go to the grave. But with that said, he does have white necromancers who consecrate graves so I actually agree with your OP. Necromancy isn't inherently evil.
Originally posted by RKade83:
Kelemvor demands true death. All undead will go to the grave. But with that said, he does have white necromancers who consecrate graves so I actually agree with your OP. Necromancy isn't inherently evil.

Personally I find D&D to be a bad example to reference. In the setting Necromancy for the most part, aside from speak with dead, is inherently cruel to the soul of the fallen or infuses the corpse with the essence of the Shadowfell that inherently is evil to bring it back to life. At least form a lore standpoint, which causes uncontrolled undead to want to kill the living.

Which is to be expected since in early D&D Good and Evil were basically inherent elements of nature.
Kerrack May 1 @ 6:20pm 
If you want a great example of necromancers using their powers for good, check out the Abhorsen series of books by Garth Nix.
Last edited by Kerrack; May 1 @ 6:20pm
Originally posted by Kerrack:
If you want a great example of necromancers using their powers for good, check out the Abhorsen series of books by Garth Nix.

I will have to check it out, as a writer myself I enjoy exploring other peoples ideas and worlds.
Originally posted by The Seraph of Tomorrow:
Forward
I am trying the demo now, and just read the dev notes on necromancy. So I am possibly speaking out of ignorance or a misunderstanding.

As a necromancer, I just thought I would say I hope that necromancy is not forced into an evil only option in the game.

Necromancy
Necromancy is a magic related to communicating with and summoning the dead, however in many fantasy settings it also includes the mastery of magic that causes death.

Though is necromancy inherently evil? The easy answer would be to compare it to a sword and say it matters how it is used. Except, when you move away from seeking guidance from the dead and are taking the corpse of someone who died, it tends to be a little more difficult to get people to see the corpse as just a weapon. It did use to be someone after all.

At the end of the day a necromancer that summons the dead invokes the presence of death itself. A terrifying though to most people, as it is natural to be repulsed by death and decay. As it spits in the face of most beliefs which propose that after death the fallen find themselves in a better place.

So even if you can justify its utility, who would allow their remains to be used in such a way? As they do not know or understand what is causing the corpse to move, is it dark magic using the remains as a puppet... or is the soul being forced to serve the will of its new master?

Scenario
Picture this...

You see a soldier on the field of battle who knows only war, as for the past ten years his country has fought to defend its land from an invasion by a neighboring kingdom. He lost his father when he was conscripted, and before he joined many of his friends were also taken to defend their lands.

So with a desire to defend his home and avenge those who died, he fights. Though no man is immortal, and is eventually cut down like his father, left to bleed out among countless other dead and dying men around him.

Is that it, where his story ends like most other infantrymen on the front lines? Normally yes, but if he had the chance to keep fighting he would. If only he had the strength. After all, everyone he cares about depends on him and wants him to return home. A home that might be raided and burned by the army he stands against, its people oppressed, enslaved, massacred, or likely far worse by hand of the soldiers they fight.

So, the young soldier dies with regrets, fearing his own death and what will happen when he is gone. Though what if wasn't over just because he died?

Scenario 2
Picture this...

You see a soldier on the field of battle who knows only war, as for the past ten years his country has fought to defend its land from an invasion by a neighboring kingdom. He lost his father when he was conscripted, and before he joined many of his friends were also taken to defend their lands.

So with a desire to defend his home and avenge those who died, he fights. Though he does not just stand among the living. In death his father and friends fight along side him, as the dead are risen again to protect the living.

Even then, no man is immortal, and is the soldier eventually cut down like his father. Though even in death his war is not over, in death he will have his vengeance and in death he will defend his home.

His last thoughts are not clouded by regrets. After all he can still say, "I am not done..." or rather those are the words of the necromancer who has risen him to fight again. Certain to put his sacrifice and strength to use in death.

Necromancy, is it Evil?
It really just depends on the setting, while it certainly can be terrifying and unnatural, It can be justified. You can be certain if given the chance to keep fighting many soldiers would want to be risen to protect what they care for most. The mere idea of vengeance sometimes more than enough to ask for such a fate.

However, it really depends on a setting and its lore. As some settings imply the soul of the undead is bound to the corpse and manipulated or tortured by the Necromancer. Thus, is it only okay if done to evil people or is such a fate too cruel?

In other cases you find a setting implies the undead (if not controlled) had a desire to kill all living creatures as a product of dark magic. So while there is no soul in the corpse, it is no more than a dangerous beast if not kept under control. Which I think is kind of stupid.

P.S.
If you have your own thoughts, questions, counter points, or arguments to add. I am interested to hear them. So type them in the comments.

As an aside about myself: I am a writer and TTRPG designer who enjoys the dark fantasy, tragedy, and the horror genres. As such, I have loved the idea of necromancy from a young age.

Just never been a fan of the way it is portrayed in games and fiction. Good vs. Evil has never been my interest, I prefer my heroes and villains to be fighting for what they believe in. It should not be easy to know which side is right or wrong, maybe it should be up to the reader in the end. Left with something to think about when the story is over of what could have been if the antagonist won.

Don't get me wrong, I mean the undead should be intimidating and terrifying if you are using them as soldiers. Though do they always have to be the stereotype of the gross and disgusting walking corpses as well?

I know if I was necromancer, I would not want to be around rotting corpses all day or even create visually repulsive ghosts. Heck, I would devoted myself to making the appearance of undead evoke notions fear, awe, wonder, pride. and beauty as well. Not just disgust.


[Links are images I thought had some good ideas for undead concepts.]
https://i.imgur.com/nnwWlZ3.jpeg
https://i.imgur.com/cnOAQ9q.jpg
https://i.imgur.com/Ffg0oPo.jpeg
https://i.imgur.com/WNjizSX.jpeg
[Just to say not all undead have to be rotting corpses.]

Tbh it depends on the setting. Most often medieval fantasy setting like this incorporate religion as a main component of any human society usually an off shoot of Christianity.

So why would necromancy be good when it defies the will of god(in the game sense)?
Are humans not given life by their deity with a plan to enact?

We live, we sin or follow god's teachings and attempt to get into our desired afterlife. As such wouldn't necromancy breaking that cycle be considered evil by a god?

That being said why wouldn't the necromancer be considered a god by himself given he's bring those from the afterlife back to the mortal realm?
Originally posted by Sick Puppy:
Tbh it depends on the setting.

Sure, though this is more so to say it does not have to be this way. The idea can be explored in more ways than the traditional tropes.

Originally posted by Sick Puppy:
Most often medieval fantasy setting like this incorporate religion as a main component of any human society usually an off shoot of Christianity.

In my experience most medieval fantasy settings that incorporate races beyond humans tend to delve more into polytheism of the Ancient Greek, Celtic, or Egyptian variety rather than Christianity. Though usually dress up the major religious faction as some flavor of Catholicism.

Originally posted by Sick Puppy:
Why would necromancy be good when it defies the will of god(in the game sense)? Are humans not given life by their deity with a plan to enact?

We live, we sin or follow god's teachings and attempt to get into our desired afterlife. As such wouldn't necromancy breaking that cycle be considered evil by a god?

It is less about it being a good thing, and more so it not being inherently good or evil. Like a hammer, it could build a house or be used for murder. The wielder, not the tool determines if its use is good or evil.

That said, if you read the full thing, I touched on the fact that there is nothing wrong with it being a stigma. Though when subverting tropes, you have to redress things to not make them seem evil.

Originally posted by Sick Puppy:
That being said why wouldn't the necromancer be considered a god by himself given he's bring those from the afterlife back to the mortal realm?

Depends on how it is used. If in a setting, the mage / necromancer is only able to create an imitation of life, but not actually bring the person back from the dead. That is more akin to a discussion of fantasy A.I. rather than taking upon the powers of a god.

In most fantasy settings this is the case, as giving people an easy way to just bring someone back to life without cost, consequence, or unfathomable effort diminishes to value of defeating heroes, villains, and other legendary creatures. Thus it is importation to stick to the limitations of traditional fantasy necromancy where the mage is puppeting the corpses or spirits rather than bringing people back to life.

Furthermore, if people in the setting know that a god or gods exists due to their very real and active presence in a worlds rather than just having an established faith based religions like we do in the modern day. Then necromancers might be seen as playing god, and might even create their own cults of personality, but be mistaken by the wider world as a god.

While on the other hand, in a faith based religious world where the god or gods in the setting are not active in the mortal world beyond when it is absolute needed to prevent the end of everything. Then you certainly could have a necromancer playing at being a false prophet or god, which is a perfectly fine story-line for a fantasy setting.

--------------------------------

In summary, this is merely a discussion about allowing the door to not inherently making the magic force the player to be considered evil. Rather the magic itself being neutral, but it's perfectly fine for civilizations and various religions in the setting to see it as unholy.

Necromancy as a tool, rather than like D&D and other settings where necromancy is the product of tortured souls or life eating gods.
Last edited by The Seraph of Tomorrow; May 6 @ 2:31pm
Draken May 6 @ 12:47am 
This was a very enjoyable and thought-provoking post.

I’ve long been fascinated by the idea of human empires utilizing necromancy - often labeled as evil. Making widespread use of necromancy not just for warfare, but for civil infrastructure and administration. I even began writing a book set in such a world once, though I never finished it.

But why call it evil?

Simply because that’s how most outsiders would perceive it.

Cultural Perception of the Dead

In our real world, many regions and religions have taboos around corpses. These often have a practical basis: in warmer climates, decomposing bodies can pose a serious health risk, leading to traditions that classify corpses as unclean or spiritually dangerous. This, in turn, creates societal roles or even castes assigned to deal with the dead, who are often treated as pariahs.

So, even in a fantasy world where necromancy is real, unless the magic halts decomposition entirely, corpses would remain hazardous unless stripped to the bone. Disease, rot, and the stench of death would be ever-present concerns.

The Necromantic Empire

Fields of skeletal laborers overseen by necromancers - not as robed cultists, but as bureaucrats, foremen, and civil engineers. These necromancers aren’t powerful lich-lords and each can manage an only dozen skeletons at a time. Their job? Building roads, harvesting crops, and digging canals.

In this empire, necromancy is demystified. It’s not dark sorcery - it’s just state-sanctioned labor optimization.

The goal? A prosperous, well-fed citizenry. The living benefit directly from the toil of the dead, creating a strange yet stable symbiosis.

Perhaps they would be threated as pariahs at first, a nessesary evil to maintain the free labour that undead provides? They would however be paid generiously, and over time they would become a wealthly middle class - and the perception of them should change.

Perhaps they would be seen as nessesary to run the empire, and they would make their own guilds and organisations within the empire?

Having a necromancer as a marriage partner would be considered a 'good catch' - the job would be stable, the family would be wealthy, and the risk would be minimal. And as such these 'necromantic familias' would establish themselves along with the mercantile and martial ones as one of the pillars of the empire.

Undead in Warfare – Limitations and Logistics

Can the dead still be used in battle? Absolutely - but with major caveats:
- Rotting corpses are essentially walking biohazards. Unless the goal is total war or scorched earth tactics, these are as dangerous to allies as they are to enemies.
- Skeletons, while easier to maintain and not disease-ridden, are light and fragile. A human soldier could likely overpower one without too much trouble. So they aren't really fit for a martial close combat, unless they severly outnumber their adversaries.

That said, undead could still play support roles, like:
- Skeleton archers defending city walls
- Undead sappers or engineers digging trenches and erecting siege works
- Logistics units hauling supplies

So, while living troops would still form the core of any fighting force, necromantic support could be critical in a long campaign. The biggest boon here is that they do not tire, so as long as they would be controlled, they could fulfil their task almost to the point of wearing down from it. Basically cost-free, simple automata.

Social Norms and Ethical Dilemmas

In this empire, using the dead becomes normalized - but not necessarily embraced. I doubt most people would volunteer their loved ones bodies to be raised as undead, especially not without serious cultural or religious incentives. Would you like the remnants of your spouse or grandfather to become a tool that builds roads or harvest wheat if you could prevent it?

More likely, the system would rely on:
- War casualties (especially enemy soldiers)
- Executed criminals sentenced to eternal service
- Possibly a "corpse tax" - a fee paid to ensure your body or that of a loved one remains at rest rather than conscripted into posthumous labor

So, one reason why this empire would be considered 'evil' would be the need for corpses - and this would foster war. Just as in our history, Roman Empire went to wars to gather slaves to fuel its economy, our necromantic empire would go with the aim of collecting dead.

And possibly while we are at it, also slaves - because after their dead they could just be converted to standard undead labor. I would presume the slave laws would be much more harsh to be both espace and rebellion deterrent, and to 'justify' converting unruly slaves directly into fully controlled undead labourers.

I do not think they would however make outright genocides of entire nations, because that would be a great deterrent for surrender - if you know someone is out there to kill you, you will fight to the last man. And a number of potential weaker enemies would be even more rallied against you if you did it.

And during peacetime, this might lead to all sorts of moral and bureaucratic debates. But in war or crisis? The line between the living and the dead would blur in the name of survival.

Religious Implications

Religion in such a society would likely evolve to support the state’s necromantic practices or at least provide theological justification. Perhaps:
- The soul is believed to depart fully at death, leaving the body as an "empty shell" for the empire to reclaim.
- A state cult venerates Death as a civil force, a divine bureaucrat who reassigns souls and bodies like a cosmic administrator.

Alternatively, the religion could embrace a cyclical view - service in undeath is the final duty a citizen performs before true peace.

Dissenting sects might still exist, pushing back against this ideology and calling it soul slavery - but they’d be minority voices, perhaps persecuted or simply ignored.

---

So yeah, the topic is extremely interesting from the worldbuilding point of view.
I planned my book to be a trilogy, matching roughly the forming the empire, early empire and fall of empire - showing the growing decadence, and slow de-humanization of empire elite over the span of few hundred years.

Throw in a few of taboos like: You will not create a sentient undead and you will not gather anima (the life-force used to animate the dead) to extend your life.

And I though it would be a good read.
Yeah, maybe I'll go back to it some day.
Last edited by Draken; May 6 @ 1:00am
Originally posted by Draken:
This was a very enjoyable and thought-provoking post.

I’ve long been fascinated by the idea of human empires utilizing necromancy - often labeled as evil. Making widespread use of necromancy not just for warfare, but for civil infrastructure and administration. I even began writing a book set in such a world once, though I never finished it.

Glad to hear it. If it is something your passionate about, keep writing. Even if its not to publish, just writing it down will help you further explore and flesh out your ideas.

Cultural Perception of the Dead

In our real world, many regions and religions have taboos around corpses. These often have a practical basis: in warmer climates, decomposing bodies can pose a serious health risk, leading to traditions that classify corpses as unclean or spiritually dangerous. This, in turn, creates societal roles or even castes assigned to deal with the dead, who are often treated as pariahs.

So, even in a fantasy world where necromancy is real, unless the magic halts decomposition entirely, corpses would remain hazardous unless stripped to the bone. Disease, rot, and the stench of death would be ever-present concerns.

Which is an important point of divergence in any fantasy setting, determining the extent that magic influences the world, its prevalence, and how much power is in the hands of said mages.

Personally, my solution to this for the TTRPG I am working on is to make magic akin to LotR where magic bends reality and how it works is left up to mystery. Thus the rules of reality need not apply to magic since its never fully revealed how it works, and it is rare enough that anyone who does wield magic is inherently a figure of myth and legend by nature of being able to use magic.

Though this choice partly had to do with balance in the game system, because the only way to excuse something being incredibly powerful in a game system is to make it equally rare. Unlike D&D which over saturates the world with magic, and thus what you can do with magic in the game is very mundane until the very end game which most players do not reach,

The Necromantic Empire

Fields of skeletal laborers overseen by necromancers - not as robed cultists, but as bureaucrats, foremen, and civil engineers. These necromancers aren’t powerful lich-lords and each can manage an only dozen skeletons at a time. Their job? Building roads, harvesting crops, and digging canals.

In this empire, necromancy is demystified. It’s not dark sorcery - it’s just state-sanctioned labor optimization.

The goal? A prosperous, well-fed citizenry. The living benefit directly from the toil of the dead, creating a strange yet stable symbiosis.

Perhaps they would be treated as pariahs at first, a necessary evil to maintain the free labor that undead provides? They would however be paid generously, and over time they would become a wealthy middle class - and the perception of them should change.

Perhaps they would be seen as necessary to run the empire, and they would make their own guilds and organisations within the empire?

Having a necromancer as a marriage partner would be considered a 'good catch' - the job would be stable, the family would be wealthy, and the risk would be minimal. And as such these 'necromantic familias' would establish themselves along with the mercantile and martial ones as one of the pillars of the empire.

A great way to look at this from a more modern or Sci-Fi perspective is to equate the use of Undead the same way we look at Robotics and AI today. Will it change society? In what ways? How will this impact the wider world? What fears or groups might be against it due to the amount of influence those in control of these machines (undead) have on the rest of society.

While it is just my own perspective, I enjoy exploring the parallels between necromancy and modern views on AI. I see it as a unique way to explore such thoughts and ideas in a less obvious way than magical constructs given the undead's more human origins.

Undead in Warfare – Limitations and Logistics

Can the dead still be used in battle? Absolutely - but with major caveats:
- Rotting corpses are essentially walking biohazards. Unless the goal is total war or scorched earth tactics, these are as dangerous to allies as they are to enemies.
- Skeletons, while easier to maintain and not disease-ridden, are light and fragile. A human soldier could likely overpower one without too much trouble. So they aren't really fit for a martial close combat, unless they severely outnumber their adversaries.

That said, undead could still play support roles, like:
- Skeleton archers defending city walls
- Undead sappers or engineers digging trenches and erecting siege works
- Logistics units hauling supplies

So, while living troops would still form the core of any fighting force, necromantic support could be critical in a long campaign. The biggest boon here is that they do not tire, so as long as they would be controlled, they could fulfill their task almost to the point of wearing down from it. Basically cost-free, simple automata.

In essence, from a military perspective (retired vet myself) a military lives and dies on its logistics. Thus if you could have a work force that never tires to handle the heavy lifting for your troops, that frees up a lot of manpower to actually fight with. Which in essence could triple the size of your fighting force. Not to mention the benefits of having to supply less support personnel which notably lowers the financial burden of war.

Which would not include other types of undead as well, such as vampires. Which depending on how they exist in the setting would be another significant change. A vampire (if going with Stokers Dracula) are nocturnal creatures which dislike, but are not harmed by the sun and thus would make for the best soldiers on a battlefield since they have the strength of ten men, the speed of the best athlete, and power over creatures of the night like wolves that could be used to aid in battle.

Spirits being another example of undead that would make for the ideal scouts and spies that would entirely change the way wars are fought.

Social Norms and Ethical Dilemmas

In this empire, using the dead becomes normalized - but not necessarily embraced. I doubt most people would volunteer their loved ones bodies to be raised as undead, especially not without serious cultural or religious incentives. Would you like the remnants of your spouse or grandfather to become a tool that builds roads or harvest wheat if you could prevent it?

More likely, the system would rely on:
- War casualties (especially enemy soldiers)
- Executed criminals sentenced to eternal service
- Possibly a "corpse tax" - a fee paid to ensure your body or that of a loved one remains at rest rather than conscripted into posthumous labor

So, one reason why this empire would be considered 'evil' would be the need for corpses - and this would foster war. Just as in our history, Roman Empire went to wars to gather slaves to fuel its economy, our necromantic empire would go with the aim of collecting dead.

And possibly while we are at it, also slaves - because after their dead they could just be converted to standard undead labor. I would presume the slave laws would be much more harsh to be both escape and rebellion deterrent, and to 'justify' converting unruly slaves directly into fully controlled undead laborers.

I do not think they would however make outright genocides of entire nations, because that would be a great deterrent for surrender - if you know someone is out there to kill you, you will fight to the last man. And a number of potential weaker enemies would be even more rallied against you if you did it.

And during peacetime, this might lead to all sorts of moral and bureaucratic debates. But in war or crisis? The line between the living and the dead would blur in the name of survival.

Crisis certainly justifies many things people would have never considered otherwise. Which does not even have to be war, it could simply be a terrible natural disaster that devastates the land or a years harvest.

Religious Implications

Religion in such a society would likely evolve to support the state’s necromantic practices or at least provide theological justification. Perhaps:
- The soul is believed to depart fully at death, leaving the body as an "empty shell" for the empire to reclaim.
- A state cult venerates Death as a civil force, a divine bureaucrat who reassigns souls and bodies like a cosmic administrator.

Alternatively, the religion could embrace a cyclical view - service in undeath is the final duty a citizen performs before true peace.

Dissenting sects might still exist, pushing back against this ideology and calling it soul slavery - but they’d be minority voices, perhaps persecuted or simply ignored.

More or less, that would be the natural response. Just like the divine right of kings in the past, societies will justify its social practices and social hierarchy with divine approval, which wars will be fought over or crusades will be waged on behalf of.

So yeah, the topic is extremely interesting from the worldbuilding point of view.

I planned my book to be a trilogy, matching roughly the forming the empire, early empire and fall of empire - showing the growing decadence, and slow de-humanization of empire elite over the span of few hundred years.

Throw in a few of taboos like: You will not create a sentient undead and you will not gather anima (the life-force used to animate the dead) to extend your life.

And I though it would be a good read.
Yeah, maybe I'll go back to it some day.

In my experience writing, people enjoy mystery as much as they do exploring ideas in a way they might never have had to before. So I would just suggest not to explain things that do no need to be yet when you get back to writing.

A lot of writers in my experience feel compelled to justify or explain how the world works, when the average reader does not need everything explained to them. Doing so would leave the readers nothing to think about or ponder if the writer does.
Last edited by The Seraph of Tomorrow; May 7 @ 4:59am
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