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Which game offers more opportunities, skills and world interaction?
If you like history with low/medium fantasy settings then this game is the one.
soulash 2 is more streamlined and "simple", the skills are more orientated to this day and age (modern dnd system). if you mess around with murder and robbery, then you got a bounty on your head and either you pay it from the worldmap or you avoid them entirely.
(no clue on how things where in soulash 1) soulash 2 got a demo, so try it out and see if you like arthurs sandbox system
Elin on the other hand has a static overworld, with random dungeons, and is more "adventure oriented" while allowing you to build settlements, farms, and such. Those settlements aren't as deeply simulated, trade basically doesn't exist, and since there is a static world with a static, but able to be ignored, story the game play loop is more centered around dungeon diving, and home/settlement improvements being secondary.
The two games are amazingly similar, and dissimilar. Elin is more Anime Inspired, with a mix of high fantasy thrown in. Soul Ash 2 is far more Western in its presentation, and is more Mid Fantasy in terms of power and feel.
Both are very good, and both scratch the whole "giant open world do whatever you want itch." I tend to alternate between both right now, Elin's controls can be frustrating, but to be fair, so can Soul Ash 2's.
A core example of their differences would be in crafting. You can make some decent starter gear in Elin, but there's no option (at present, both games are still in development) to craft your best gear yourself from the ground up. Most of your best gear comes from adventuring.
In contrast, in Soul Ash 2, you need a more tight focus on your build as you will run out of potential, but you are almost encouraged to make the best gear for your character but COULD find good/great gear while adventuring.
In Soul Ash 2 if you mess up on a character build, or find you want to move in a different direction, you are going to be limited by that in your potential limit (a limit to growth total over the life of the character). In Elin, you would need to go back to some lower level dungeons but could in theory rebuild in a new direction on the same character.
Soul Ash 2 a blacksmith forges amazing weapons, as a core character, you could become the best Weapon and Armor smith with a focus in a single weapon, magic or shield, and adventuring and feel very satisfied.
In Elin, you are going to be expected to learn EVERY crafting ability over time, and most skills, there is absolutely no reason to NOT learn a skill in Elin, and absolutely EVERY reason to NOT build too wide in a character build in Soul Ash 2, though Wide builds are note entirely handicapped.
If that gives you some perspective on the two then I'm glad I could help.
Very much so - thank you. Soul Ash seems really cool, but I am intrigued by the breadth offered in Elin. You can apparently run an "inn" and stored to attract settlers, I don't think that sort of thing exists in Soul Ash does it?
With Soul Ash 2, you'd more be running settlements, which can have Inn's as well in them, but would likely have other things as well such as resource gatherers.
Both are pretty phenomenal games to be clear. If you take the idea of an open world roguelike with building mechanics, they kinda split off in two different directions, with Soul Ash being "building your legacy and potentially own empire for the next generation" and Elin being more "building your legend" but there IS some cross over in both for what they do.
What makes the choice even harder likely is both are heavily mod-able and offer a lot of great mods too.
I like that Soul Ash makes entirely new worlds, with a lot of detail, where Elin feels a bit more personal, since your story begins and ends with yourself in a lot of ways.
To be fair also, I've yet to progress a generation in Soul Ash 2 because of the mechanics involved, and for the same reason I've yet to build anything like an Inn in Elin.
That said, I don't think focusing on just building a single Inn as a waypoint would be viable in Soul Ash 2, mechanically it would fail, as Soul Ash 2 is more about large populations, well relatively. It's normal to have cities of 100+ people in Soul Ash 2, I'm not sure that happens in Elin, but you never see just "an Inn" on a world tile in Soul Ash 2.
It's a case of both games being rather amazing, just in very different ways.