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You could do what I do and pretend you've become a universe hopping lich to try and generate a lizardman encampment that can train your potential.
The odds of getting what you are looking for from a particular chest are low though.
(So expect to have to loot 50-ish to get it, and be happy if it takes less tries.)
I think they just generated new characters in a bunch of worlds until they got one where the lizards already had some high level cryomancy building. You can also just advance time before generating a character to achieve the same effect.
On the map view the tool tip of the magic buildings shows that they produce what looks like a book(i would assume skill book) but in the example I am talking about the highest level person is only around level 33 in Pyromaniac so I wasn;'t able to see if they would actually make books
It is so characters that don't have adventuring can still make skill books.
(Collegium Magicae and Cryoqua Nexus, if they have paper+leather, make 0.2 books/worker/day.)
Early in a world's history I can see how you could rise to the world leader in a skill, but if you can and nobody can teach you more, than we ought to have a system where you can push the frontier of magic-science yourself. Somebody's doing it off-screen when history moves forward-- so why not me?
But if that's not in the cards, then a PC ought not to be able to pick a skill that they can't train. I've got a wizard who can't wizard now, and that's no good.
Some combination of any/all of the above, plus any other interesting ideas?
The story of these events occuring seems to be implied behind the scenes right now, and seeing that come to the forefront would make your characters into heroes/villains that truly change the face of the world.
Still, that's scope-broadening, ofc. Really the matter at hand is that the game can't be fully played by all characters during all ages.