Soulash 2
How to level Cryomancy?
So I'd like to keep playing my existing world and character - what would be the best way going about getting at least that crucial first level in Cryomancy? I'm guessing using a weapon that does ice damage won't work, right?
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Showing 1-15 of 15 comments
Chemical Games Jul 20, 2024 @ 4:36am 
Raid mage towers and other magic areas. You will have to get a book that teaches it to you in the chest. Other chests can probably drop it, but I "think" mage towers have a higher priority.
Blevak Jul 20, 2024 @ 7:02am 
As it turns out, skill books can give you the first level in a skill when you read them, unlike how they just give you potential for every level after that. I've found a few books of cryomancy in extreme poi chests, so you can start it off there with luck of course. Training it further than that is probably going to be difficult for you as the lizardmen are the ones who can train your potential after that if they get a high level encampment.

You could do what I do and pretend you've become a universe hopping lich to try and generate a lizardman encampment that can train your potential.
Doombringer Jul 20, 2024 @ 7:27am 
Any Troublesome+ PoI seems to be able to generate skill books in end-chests.
The odds of getting what you are looking for from a particular chest are low though.
(So expect to have to loot 50-ish to get it, and be happy if it takes less tries.)
Quible Jul 21, 2024 @ 6:45am 
If you create a world that you have aged over 200 years, many settlements will be large enough to have Master and Grand Master trainers. I have found Master Cryomancer trainers this way.
SmegAu Jul 22, 2024 @ 2:40am 
You could just add a single point with the console, dev has done a video on adding skills through skill id if search on youtube.
Judge Cudge Sep 7, 2024 @ 8:51pm 
Originally posted by Blevak:
As it turns out, skill books can give you the first level in a skill when you read them, unlike how they just give you potential for every level after that. I've found a few books of cryomancy in extreme poi chests, so you can start it off there with luck of course. Training it further than that is probably going to be difficult for you as the lizardmen are the ones who can train your potential after that if they get a high level encampment.

You could do what I do and pretend you've become a universe hopping lich to try and generate a lizardman encampment that can train your potential.
How do I use my current character in multiple worlds? Does this require save editing or some sort of mod?
Originally posted by Judge Cudge:
Originally posted by Blevak:
As it turns out, skill books can give you the first level in a skill when you read them, unlike how they just give you potential for every level after that. I've found a few books of cryomancy in extreme poi chests, so you can start it off there with luck of course. Training it further than that is probably going to be difficult for you as the lizardmen are the ones who can train your potential after that if they get a high level encampment.

You could do what I do and pretend you've become a universe hopping lich to try and generate a lizardman encampment that can train your potential.
How do I use my current character in multiple worlds? Does this require save editing or some sort of mod?

I think they just generated new characters in a bunch of worlds until they got one where the lizards already had some high level cryomancy building. You can also just advance time before generating a character to achieve the same effect.
Gedsaro Sep 9, 2024 @ 6:41pm 
If there are skilled enough magic users (level 44 it think?) in town buildings of the magic type, will they actually make and sell the skill books for that skill, or do you still just have to loot POIs for books?

On the map view the tool tip of the magic buildings shows that they produce what looks like a book(i would assume skill book) but in the example I am talking about the highest level person is only around level 33 in Pyromaniac so I wasn;'t able to see if they would actually make books
Last edited by Gedsaro; Sep 9, 2024 @ 6:42pm
Rob_Boss Sep 10, 2024 @ 2:28pm 
Is it just the lizards who train? The only Ursan city on my map says they train Icy Berserkers. I haven't been there, yet, but I was assuming this meant Cryo training. I'll find out for sure, here in a little bit.
Rob_Boss Sep 10, 2024 @ 2:31pm 
I confirmed it for myself. The Bears also train it, in cities.
Doombringer Sep 10, 2024 @ 9:06pm 
Originally posted by Gedsaro:
If there are skilled enough magic users (level 44 it think?) in town buildings of the magic type, will they actually make and sell the skill books for that skill, or do you still just have to loot POIs for books?

On the map view the tool tip of the magic buildings shows that they produce what looks like a book(i would assume skill book) but in the example I am talking about the highest level person is only around level 33 in Pyromaniac so I wasn;'t able to see if they would actually make books
They make basic books.
It is so characters that don't have adventuring can still make skill books.
(Collegium Magicae and Cryoqua Nexus, if they have paper+leather, make 0.2 books/worker/day.)
Last edited by Doombringer; Sep 10, 2024 @ 9:08pm
Gedsaro Sep 10, 2024 @ 9:26pm 
Originally posted by Doombringer:
Originally posted by Gedsaro:
If there are skilled enough magic users (level 44 it think?) in town buildings of the magic type, will they actually make and sell the skill books for that skill, or do you still just have to loot POIs for books?

On the map view the tool tip of the magic buildings shows that they produce what looks like a book(i would assume skill book) but in the example I am talking about the highest level person is only around level 33 in Pyromaniac so I wasn;'t able to see if they would actually make books
They make basic books.
It is so characters that don't have adventuring can still make skill books.
(Collegium Magicae and Cryoqua Nexus, if they have paper+leather, make 0.2 books/worker/day.)
Basic books?
It seems that there's no guarantee that there are trainers for these (and only these) skills. Something ought to change here.

Early in a world's history I can see how you could rise to the world leader in a skill, but if you can and nobody can teach you more, than we ought to have a system where you can push the frontier of magic-science yourself. Somebody's doing it off-screen when history moves forward-- so why not me?

But if that's not in the cards, then a PC ought not to be able to pick a skill that they can't train. I've got a wizard who can't wizard now, and that's no good.
Last edited by claiminglight; Jan 6 @ 8:32pm
Gedsaro Jan 6 @ 8:41pm 
Logically (Sure game balance/vision may trump this I guess) I don't see why trainers (at least of some sufficient level?) can't train us in our first point, even if it has to be at a extra high cost, or even some kind of special task quest for them? Or apprenticing with them for a decent length on in game(simulated) time?
Some combination of any/all of the above, plus any other interesting ideas?
Honestly, I think it'd be a really awesome addition overall to make skills cap at 20 or 30 by default until a hero pushes them forward with great deeds and/or unique discoveries. And while time may have some of those great heroes make those discoveries for you if you advance time, those would become noteworthy historical events that would have actual game impact. (You could even community source the maps in-engine. I know I'd be happy to make a few.)
The story of these events occuring seems to be implied behind the scenes right now, and seeing that come to the forefront would make your characters into heroes/villains that truly change the face of the world.
Still, that's scope-broadening, ofc. Really the matter at hand is that the game can't be fully played by all characters during all ages.
Last edited by claiminglight; Jan 7 @ 1:20am
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