Soulash 2
Planting wheat is so frustrating
Why does it take so long to "construct" ONE wheat plant? It took me almost 2 days planting a 9x9 field :steambored:
Maybe there is a line in a config file somewhere that I can tinker with? Or a mod that removes the need to "construct" your crops?
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Showing 1-7 of 7 comments
Haperski Aug 8, 2024 @ 8:14am 
Get a follower and let them build everything for you.
Construction and Carpentry XP is gained when you place down a building and not when you finished constructing them so I suppose agriculture is similar ?

My strat is to grind construction to level 40 by placing down buildings without constructing them and get the +1 companion perk then hire a follower to build. You can also get companion slot with hunting, but I dont like using bows and arrows.
teravisor Aug 9, 2024 @ 3:14pm 
Last I remember you didn't need to "build" wheat, the moment you place it on field it already has timer, and when timer ends it just grows. Without any building.
8Squirrels Aug 12, 2024 @ 7:44pm 
Originally posted by Haperski:
Get a follower and let them build everything for you.
Construction and Carpentry XP is gained when you place down a building and not when you finished constructing them so I suppose agriculture is similar ?

My strat is to grind construction to level 40 by placing down buildings without constructing them and get the +1 companion perk then hire a follower to build. You can also get companion slot with hunting, but I dont like using bows and arrows.

That's cool, I've been taking leadership, which isn't a bad pick at all (it's quite astonishingly powerful at high levels) but I'm curious how you get your starter money for your construction skills before having a town to provide passive income/loot? Do you collect a lot of ores and level up adventuring, or something along those lines?
Gespenst Gaming Aug 12, 2024 @ 8:14pm 
Originally posted by 8Squirrels:
Originally posted by Haperski:
Get a follower and let them build everything for you.
Construction and Carpentry XP is gained when you place down a building and not when you finished constructing them so I suppose agriculture is similar ?

My strat is to grind construction to level 40 by placing down buildings without constructing them and get the +1 companion perk then hire a follower to build. You can also get companion slot with hunting, but I dont like using bows and arrows.

That's cool, I've been taking leadership, which isn't a bad pick at all (it's quite astonishingly powerful at high levels) but I'm curious how you get your starter money for your construction skills before having a town to provide passive income/loot? Do you collect a lot of ores and level up adventuring, or something along those lines?
just go to a forest, chop down trees, and spam PLACE (not build) "makeshift wooden wall" to level construction.
Haperski Aug 12, 2024 @ 9:40pm 
Originally posted by 8Squirrels:
That's cool, I've been taking leadership, which isn't a bad pick at all (it's quite astonishingly powerful at high levels) but I'm curious how you get your starter money for your construction skills before having a town to provide passive income/loot? Do you collect a lot of ores and level up adventuring, or something along those lines?

As you've guessed, my starting money before establishing a town is from adventuring and selling ingots. I would start the game with adventurer skill for the free pickaxe and start mining. Most maps have ores in them, I just need to find the 'hole' in the middle of the map. And most towns have furnace I could borrow to make the ingots.

Once the first town is established, its basically a passive money generator. I build the bare minimum for production zones without walls, floors or doors.

Tip : Start on a town near desert bonefolk towns. Once you finished mining the first town where you spawn, go to the desert town immediately. Sell the ores/ingots, buy a bone, craft a dagger with it so you can start salvaging animals for meat. If you have more gold, ask a crafter to make you a bone greave using the sand blessed bones. The finished product give a whopping +14 protection against physical damage. With this, easy POIs are no problem.
8Squirrels Aug 13, 2024 @ 9:51am 
Yeah! Bone wraith towns seem really ideal for starting out. I haven't played as one yet, but I think that's next up on my playthroughs
Doombringer Aug 15, 2024 @ 5:28pm 
Bone Wraith is start is nice. (choose pickaxe start if doing so)

Starting money before having a town:
can buy cheap (<50%) ore/gems and sell in another settlement for max.
Often you can get $5-10 copper/tin ore, smash together for an ingot that can sell for $52.5.
If you are too poor to start that, cooking meat works if the town doesn't have a tavern.
(If your family owns a Hunting building it works better, but still a bit slow: ~+$1-1.5/cook)
You can also level a forest and turn it into Button(Imbuing) or Paper or Barrel(heavy!).
Last edited by Doombringer; Aug 16, 2024 @ 9:28pm
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Date Posted: Aug 8, 2024 @ 6:21am
Posts: 7