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becoming an immortal powerhouse is fun in it's own way but without events and wars actually being an immortal powerhouse isn't fun.
ah yeah that i agree with wholeheartedly. If the purpose of potential was solely as i put it then that could be solved by simply removing attribute points from all the crafting trees and making it cost no potential to train but unfortunately i believe it is part of the game's design centered around the flow of time.
You don't need one character to master everything because even perfect play will result in that character dying to old age. The old and their wisdom must make way for the new with their ingenuity i suppose.
aging mechanics also easy to customize depending on your needs. After checking the file some of them make sense in game, some...dont lol.
I can totally agree, after a while it gets boring as hell when nothing can kill you... Or you can kill anything without much effort...
Doesnt' easy mode disable aging?
My point is there is really no need for more potential points, unless you dont want to keep interest in the game in the long run.