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One of the reasons I keep rolling worlds is when the middle of the map is full of ocean.
Another is when there's not enough desert biomes or peaks.
Also sometimes the world generations would just spawn biomes in stripes
1. The pop cap for NPC settlements seems to be set too high and it eventually outpaces food generation.
2. Ingredients are eaten before getting converted in more filling food and domestic production plummets (even 13x for human cities 3 flour - 3 food, 1 bread - 40 food) .
3. Cities are rich and food is cheap so it starts pulling food from neighboring city
4. Neighboring city goes to step 2
If you play the world and not just wait in the menu you can usually interrupt the spiral by dumping 1k bread on the famished city before the plague spreads
And for bonewraiths: lorewise they are "created" at the bone altar that's why it's only 1 family so you will probably be able to "build" them eventually (If you can't already, i haven't played as BW yet)
As for the bone wraiths I don't know if there's any way you can change that aspect without breaking his lore. Maybe they could be recruitable if you're playing as a bone wraith and the settlement is in a desert? I'm not sure how complicated something like that would be to implement.