Soulash 2
Ponury Jul 4, 2024 @ 1:40pm
Storage suggestion for player.
The game needs a box or other storage for player items that NPCs cannot access. To store valuable ingredients, I have to build a village with no inhabitants, otherwise they will steal/use/sell them. Unless there is another solution to this problem?
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Showing 1-8 of 8 comments
Artur Smiarowski  [developer] Jul 4, 2024 @ 1:51pm 
Well, to be fair, the people you've invited pay for the stuff, and they generate a lot of wealth and resources for you while you slack off somewhere in the nearby forest dancing with the owlmen. ;)

I'll think about it, but right now, there's no such thing as personal storage for anyone in the in-game world unless you set up a camp for yourself, and you'll have the settlement storage all for yourself. There's a potential option to have a separate family storage within existing systems, but that probably won't solve the things you wish to solve unless you remain alone in the family.

I kinda like it the way it is, though, so I'm still thinking about it. Maybe locking some of the resources from being sold would be a good way to preserve some important things, but the idea of a greedy person stashing stuff in the wild so nobody else has it sounds pretty cool to me.
corruptorv1 Jul 4, 2024 @ 1:55pm 
Originally posted by Ponury:
The game needs a box or other storage for player items that NPCs cannot access. To store valuable ingredients, I have to build a village with no inhabitants, otherwise they will steal/use/sell them. Unless there is another solution to this problem?

You can always make an small outpost close to your main settlement and stash your things here, like Artur Smiarowski said.
Ilthe Jul 4, 2024 @ 9:39pm 
Idk, it makes sence to have a separate settlement stash and your family stash, like every other family in the settlement already do.

And since you would be the only member of your family in that settlement, with no wife and kids to sell/use whatever they want, it looks sensible to have total control of your family belongings in that settlement.
Untill the family update drops and if you want family but don't wanna share, you'll be incentified to make a small "fishing cabin" stash outside of main settlement lol (and you already can do that).
Ponury Jul 4, 2024 @ 11:55pm 
Thank you for your answer. So far, I've made separate camps to store expensive or rare loot. And tips for obtaining wood - you can create a tree wall and cut it down (if you have a good ax and cut it faster, you can obtain up to 2 logs) - it helps in building faster with cheap wood.
SpiralRazor Aug 1, 2024 @ 4:23am 
It makes a lot more sense for the MC and the MC's family to have dedicated storage..The mayor keeps what he keeps because its good to be the king.

If you ever plan on implementing a Guild System, this will also come into play. Low ranked guild members dont have acces while ascending guild ranks getting more and more access to guild resources.
Last edited by SpiralRazor; Aug 1, 2024 @ 4:23am
sercher Sep 8, 2024 @ 3:47pm 
I really dislike the fact that NPCs can just access and sell your stuff without storing it in a separate settlement.
Its a bummer to come back to your camp just to see that your stuff in your chest in your house that you built in your settlement you paid for, are all gone just for a few coin, which a settlement has plenty of anyway.
At least warn the player about it, or let us decide what they may sell and what not.

It almost has the same taste to it as using your Elven Wood as building material by default, because why would someone want to use the cheap stuff if it makes no difference, right?
Last edited by sercher; Sep 8, 2024 @ 4:03pm
Originally posted by Artur Smiarowski:
Well, to be fair, the people you've invited pay for the stuff, and they generate a lot of wealth and resources for you while you slack off somewhere in the nearby forest dancing with the owlmen. ;)

I'll think about it, but right now, there's no such thing as personal storage for anyone in the in-game world unless you set up a camp for yourself, and you'll have the settlement storage all for yourself. There's a potential option to have a separate family storage within existing systems, but that probably won't solve the things you wish to solve unless you remain alone in the family.

I kinda like it the way it is, though, so I'm still thinking about it. Maybe locking some of the resources from being sold would be a good way to preserve some important things, but the idea of a greedy person stashing stuff in the wild so nobody else has it sounds pretty cool to me.

Easiest way would be a second type of stash the NPCs don't get access to. Something like a lockbox, maybe by letting the PC be a member of a second, invisible family that only serves to enable the lockbox.

Would be funny if you need a key to open it which you have to recover first after your previous character died. This could also be used to enable random lockboxes with big rewards to spawn in the world but you need to find a way to open them.
LorenGamer Sep 16, 2024 @ 8:25am 
I think the solution would be to have community chests and private chests
Community Chests: How chests currently work
Private Chests: These chests will have limited space and the player will have to go and find their items (normal chest form in other games)
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Date Posted: Jul 4, 2024 @ 1:40pm
Posts: 8