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I'll think about it, but right now, there's no such thing as personal storage for anyone in the in-game world unless you set up a camp for yourself, and you'll have the settlement storage all for yourself. There's a potential option to have a separate family storage within existing systems, but that probably won't solve the things you wish to solve unless you remain alone in the family.
I kinda like it the way it is, though, so I'm still thinking about it. Maybe locking some of the resources from being sold would be a good way to preserve some important things, but the idea of a greedy person stashing stuff in the wild so nobody else has it sounds pretty cool to me.
You can always make an small outpost close to your main settlement and stash your things here, like Artur Smiarowski said.
And since you would be the only member of your family in that settlement, with no wife and kids to sell/use whatever they want, it looks sensible to have total control of your family belongings in that settlement.
Untill the family update drops and if you want family but don't wanna share, you'll be incentified to make a small "fishing cabin" stash outside of main settlement lol (and you already can do that).
If you ever plan on implementing a Guild System, this will also come into play. Low ranked guild members dont have acces while ascending guild ranks getting more and more access to guild resources.
Its a bummer to come back to your camp just to see that your stuff in your chest in your house that you built in your settlement you paid for, are all gone just for a few coin, which a settlement has plenty of anyway.
At least warn the player about it, or let us decide what they may sell and what not.
It almost has the same taste to it as using your Elven Wood as building material by default, because why would someone want to use the cheap stuff if it makes no difference, right?
Easiest way would be a second type of stash the NPCs don't get access to. Something like a lockbox, maybe by letting the PC be a member of a second, invisible family that only serves to enable the lockbox.
Would be funny if you need a key to open it which you have to recover first after your previous character died. This could also be used to enable random lockboxes with big rewards to spawn in the world but you need to find a way to open them.
Community Chests: How chests currently work
Private Chests: These chests will have limited space and the player will have to go and find their items (normal chest form in other games)