Soulash 2
zlogic Jul 2, 2024 @ 9:17am
SUGG: Alternate ways to learn leadership
Might be neat to have a small chance of gaining leadership xp if you participate in random social tavern events like a card game with a skill check that you can bet on or a drinking contest.
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Showing 1-9 of 9 comments
corruptorv1 Jul 2, 2024 @ 11:12am 
As much as I know dev does not plan to make more ways to train leadership, at least for now.

If you did not start with leadership and dont know how to gain it then one of the options I know is getting your Hunting to level 32 and getting an animal companion.

Making orders to companions/party members will give you leadership exp, which will get you slowly to leadership 1.

Hope it helps a bit.
zlogic Jul 2, 2024 @ 11:26am 
The other ways are hard, which is fine, but a more accessible way that is slow and roleplay would rock. No biggie
A Duck Jul 2, 2024 @ 5:04pm 
I think it would be cool if adding people to your known people tab slowly gives you leadership experience. and leave it at no slots without skill. Once you know enough people someone might trust you enough to lead.

Alternatively, starting with a single companion slot but making companion costs scale inversely with leadership level(minimum cost would always be the sell price of entity's equipped gear to prevent abuse) would make it so new chars arent getting followers right off the bat but can eventually get one without a book by offering a great wage.
zlogic Jul 2, 2024 @ 8:20pm 
Or maybe there could be temporary quest companions if quests get added
Last edited by zlogic; Jul 2, 2024 @ 8:20pm
Draken Jul 4, 2024 @ 1:08pm 
Inviting migrants to your settlements could give you some XP.

Dev said multiple times he abhors the idea of quest system with PC as a errant boy, so I doubt we'll see any quests.
Last edited by Draken; Jul 4, 2024 @ 1:09pm
Raven Guertena Aug 29, 2024 @ 9:46pm 
Honestly he could just make it like people hiring sellswords or other people willing to do jobs...really nothing wrong with quests lol
Johnny Boy Aug 30, 2024 @ 12:45pm 
A few others have suggested this too and I'm definitely on board.

Artur has stated it's a design decision, that he likes leadership and magic being locked behind either a starting tag skill or finding the rare skill books out in the world. Frankly, I agree for the magic since it's a bit more integral to your specific build-however leadership is something any build can benefit from and it's far too annoying to level up without choosing as a tag skill at the start of the game. (ie, leveling hunting to 30 where you can recruit animals, or getting very lucky with loot drops for the skill book.)

"Why not just choose leadership as a tag skill at character creation?" I don't wanna level leadership, I have limited potential and I'm just fine with leadership hard capping at lvl ten like all the others. I just wanna be able to have 1 maybe 2 followers to help tank damage for harder fights and that's it.

My personal solution is to move the default max party members from 0 to 1. Boom. Now you don't have to center a chunk of your build on leadership unless you plan on actually maxing it out or something.
Last edited by Johnny Boy; Aug 30, 2024 @ 1:12pm
ambi Aug 30, 2024 @ 1:09pm 
Originally posted by Johnny Boy:

My personal solution is to move the default max party members from 0 to 1. Boom. Now you don't have to center a chunk of your build on leadership unless you want to.

+1

atm, it feels really binary. either you get the leadership skill boost during character creation, or get the rare skillbook towards endgame. nothing inbetween.

the benefit vs cost of choosing leadership (& magic) at character creation almost forces you to choose them since the benefits are massive (access to endgame skills from the start).
ViiK Aug 30, 2024 @ 1:43pm 
Leveling it is just an annoying grind. There is a bug where followers won’t do the command if it’s a “quick” command suggested by default, but they will complain if you select command from a right-click menu.
To get just 1-2xp, you need to:
- press CTRL+1/2/3
- right click on some fruit tree
- wait for right click animation to finish so you can choose the action
- choose desired action
- smash space to skip turns

Playtime wise, it makes no difference if I cut wood myself or tell my companions to cut it because while it does cost less in-game time, the whole process of telling someone to cut a tree takes more time than doing it yourself. With many companions this is going to be really jarring experience.
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Date Posted: Jul 2, 2024 @ 9:17am
Posts: 9