Soulash 2
Froner Feb 28, 2024 @ 2:17pm
How is the game, content wise?
I ma debating buying the game or waiting for updates or a sale. Would you say that there is enough content to properly play atm or should I hold off until later?
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KittyRena Feb 28, 2024 @ 3:36pm 
I recommend doing research like myself. Personally I liked the idea of the first Soulash so I'm not too worried about Soulash 2 but ya know.. youtube and stuff..
Froner Feb 29, 2024 @ 9:05am 
Originally posted by KittyRena:
I recommend doing research like myself. Personally I liked the idea of the first Soulash so I'm not too worried about Soulash 2 but ya know.. youtube and stuff..

I asked here since the game, not being quite a visual one, I feel like youtube videos might not really convey the feeling of progressing and playing through it. I haven't played Soulash 1, but the second one appealed to me more with the idea of a world being generated and being able to visit locations with different characters, kind of reminded me of dwarf fortress.

Also I am curious whether it is a system heavy game like CDDA, or if it's more of an action one.
Groshie Feb 29, 2024 @ 10:47pm 
So far, you can build your character (skills, attributes, equipment), craft, build your settlement, and explore areas for resources. All encounters I've found so far are strictly combat oriented, but you need to explore to not starve (unless using mods). It's tough sometimes but I find it enjoyable. I don't know CDDA so I can't compare.

If you're looking to build relationships between the player settlements and npcs, or deeper questlines, it's not there yet to my knowledge. There is quite good modding support however.

There's was a roadmap published recently here in the news section, reading it would probably give you better answers on the current state of the game.
stcrispin Mar 2, 2024 @ 9:50am 
So far I haven't noticed a lot of content yet but the potential is here for an awesome game. So far its more of a Sandbox with limited number of races and a pretty small map even on the biggest setting. My world has only 5 Races in it and most don't make sense that they would be the first ones to make it into the game: Dwarves & Elves are a given, but then the other 3 are LizardMen, Cat People, and Mushrooms. The game offered Humans as my player race but didn't generate any on the map.

as for the game-play, initially you will be struggling to build the skills you need to make things you desperately need, and trying to find someplace that sells basic tools that you should have been able to make or buy by default. like a knife, or a hatchet. especially since the town I started in had woodcutter people and people armed with knives (aptly named Bog Knives). and yet I had to walk clear to the other side of the map to find anyone who knew how to make tools.

so I thought "great opportunity to play as a trader" but thats not a feature yet because they had all the tools the needed despite there being no craftsman for thousands of miles.

but after you get a supply of food and some tools you kinda run out of "what do I do now" play and just wander around waiting for content.

anyway. Id say buy the game

and be vocal about what we want because it could be a really great game with a bit more structure
Dcethe Mar 6, 2024 @ 12:54am 
Originally posted by Groshie:
So far, you can build your character (skills, attributes, equipment), craft, build your settlement, and explore areas for resources. All encounters I've found so far are strictly combat oriented, but you need to explore to not starve (unless using mods). It's tough sometimes but I find it enjoyable. I don't know CDDA so I can't compare.

If you're looking to build relationships between the player settlements and npcs, or deeper questlines, it's not there yet to my knowledge. There is quite good modding support however.

There's was a roadmap published recently here in the news section, reading it would probably give you better answers on the current state of the game.
The only deep relationship you can have with an NPC is being a family with them. they give you discount prices and thats it.

You do need to keep exploring to survive but its not as hard as people make it out to be. Your main concern in the beginning is to clear out Easy areas and build your starting skills, afterwards it becomes a korean-level-grind to advance onwords. I grinded out all my main skills ( Adventuring, Protection, Axe ), equiped myself in full iron gear and still was barely able to kill troublesome enemies.

If you want to advance to the harder difficulties you need to 100% max out your potential. You have a skill level cap of 300, you start off with a potential of 190. 10 for 13 skills and 20 for the 3 you pick. You can increase your potential via paying money to trainers which is costly.

All of this takes years and exploring the entire world to make your character the best at whatever your trying to make him good at. Luckily sites respawn loot every 3 years so you can keep grinding instead of being stuck on smaller worlds, but your character can die of old age aswell .

The game is fun as is right now. To compare it to CDDA they are both similar rogue-likes, this one is early access and CDDA has had a lot of love in the years its been in development. CDDA on top right now.

You should check out this guide https://steamcommunity.com/sharedfiles/filedetails/?id=3107071116 It gives you a hint at what you might get into.
Last edited by Dcethe; Mar 6, 2024 @ 1:19am
Ckalj Mar 6, 2024 @ 11:55am 
I'll correct it. The guide was written before the introduction of the Agricultural and Pole Fighting branches, which is why it mentions a potential of 300. Now, with the addition of new skill branches (not taken into account in the guide), the potential is 320 (10 points each for Agricultural Culture and Pole Fighting, respectively) .

Again, 320 is the potential cap for a young character (adult).
As the years pass, the character will mature and the butterfly icon under the portrait will change to a tree. From now on, 1 additional potential point will be added to those initial 320 points every year, the final cap of which will be reached at 420 points. I won’t say exactly how many years you need to live for each of the races to change the icon, I can only answer this question for the elves - the character’s age is 40 years.

It is not difficult to calculate that not every representative of a short-lived race will be able to live to their maximum potential. This is the main advantage of long-lived races.
forrestomintero Mar 8, 2024 @ 4:24am 
It's getting there. It definitely feels a bit barebones as things stand, but it's still early days. The systems that are there feel well constructed so the foundation is good, and the dev does a good job of finishing theings before moving to the next thing. Crafting is good once you have the tools and skills for it though admittedly hard to break into when you first start out, and there's a cool combat ability customization system that I like. The balance is admittedly a bit all over the place, and if you have a farmer/builder character make a solid base you can basically break a given world map by giving all future characters a permanent infinite food/money/resource generator. (beehives are wildly op for pretty much no cost) My main personal complaint is that mage characters are sorely underrepresented at the moment with only a single school of magic that you basically have to choose as a starting skill if you want it because the only way to break into it after character creation is to find a specific item somewhere in the world.
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Date Posted: Feb 28, 2024 @ 2:17pm
Posts: 7