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I asked here since the game, not being quite a visual one, I feel like youtube videos might not really convey the feeling of progressing and playing through it. I haven't played Soulash 1, but the second one appealed to me more with the idea of a world being generated and being able to visit locations with different characters, kind of reminded me of dwarf fortress.
Also I am curious whether it is a system heavy game like CDDA, or if it's more of an action one.
If you're looking to build relationships between the player settlements and npcs, or deeper questlines, it's not there yet to my knowledge. There is quite good modding support however.
There's was a roadmap published recently here in the news section, reading it would probably give you better answers on the current state of the game.
as for the game-play, initially you will be struggling to build the skills you need to make things you desperately need, and trying to find someplace that sells basic tools that you should have been able to make or buy by default. like a knife, or a hatchet. especially since the town I started in had woodcutter people and people armed with knives (aptly named Bog Knives). and yet I had to walk clear to the other side of the map to find anyone who knew how to make tools.
so I thought "great opportunity to play as a trader" but thats not a feature yet because they had all the tools the needed despite there being no craftsman for thousands of miles.
but after you get a supply of food and some tools you kinda run out of "what do I do now" play and just wander around waiting for content.
anyway. Id say buy the game
and be vocal about what we want because it could be a really great game with a bit more structure
You do need to keep exploring to survive but its not as hard as people make it out to be. Your main concern in the beginning is to clear out Easy areas and build your starting skills, afterwards it becomes a korean-level-grind to advance onwords. I grinded out all my main skills ( Adventuring, Protection, Axe ), equiped myself in full iron gear and still was barely able to kill troublesome enemies.
If you want to advance to the harder difficulties you need to 100% max out your potential. You have a skill level cap of 300, you start off with a potential of 190. 10 for 13 skills and 20 for the 3 you pick. You can increase your potential via paying money to trainers which is costly.
All of this takes years and exploring the entire world to make your character the best at whatever your trying to make him good at. Luckily sites respawn loot every 3 years so you can keep grinding instead of being stuck on smaller worlds, but your character can die of old age aswell .
The game is fun as is right now. To compare it to CDDA they are both similar rogue-likes, this one is early access and CDDA has had a lot of love in the years its been in development. CDDA on top right now.
You should check out this guide https://steamcommunity.com/sharedfiles/filedetails/?id=3107071116 It gives you a hint at what you might get into.
Again, 320 is the potential cap for a young character (adult).
As the years pass, the character will mature and the butterfly icon under the portrait will change to a tree. From now on, 1 additional potential point will be added to those initial 320 points every year, the final cap of which will be reached at 420 points. I won’t say exactly how many years you need to live for each of the races to change the icon, I can only answer this question for the elves - the character’s age is 40 years.
It is not difficult to calculate that not every representative of a short-lived race will be able to live to their maximum potential. This is the main advantage of long-lived races.