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This is intended for now, I will expand the underground later, but I'll need to do some testing with memory limits to see how many z-levels we can work with.
I see. Thank you for the answer.
I'm not that good with game design, I wanted to ask, is the memory limit a problem because every cell would generate underground layers during its creation and not when the player creates the entrance to it? Or is it about how many layers the game can handle without breaking?
It's about the number of entities that can be loaded at once.