Classic Marathon

Classic Marathon

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A interesting game with serious issues
First, lets talk about the d pad controls. D pad left and right are the look to either direction which which wasn't this mapped to L1 and R1. The swap items really should have been moved to the d pad. The I think R1 for shoot seems odd since, it really should have been mapped to a face button . As far as I can tell x, a, b , and pad up/ down does nothing. There is no interact button when using a controller. So you will be playing with a controller in one hand while, having to need a controller to press tab to interact. I can't stress how dumb and annoying this is. Especially when, the enemies can spawn right behind you.

In the first, stage there's a "stair" that leads to a save point. Than there's a gap. In no shape or form does the game indicate you can wall hug to get across. Pressing y opens the map which here's a big issue. The map uses tank controls. No I'm not kidding. If you face right. Up will go right, down will go left etc. This makes map control horrid. I'm not sure who thought adding tank controls to the map was ever a good idea. But, it seriously needs patched.

As much as I love tank controls in resident evil, and retro horror games. You don't add tank controls to the bloody map. As I stated about, the gap of faith where you wall hug to hover over a gap. This game has so many issues like that. Where, you have to take leap of faith guesses just to do anything.

As much as I like lunar puzzles. Lunar logic doesn't belong in a first person shooter game. I'm sorry but I have to say in the game's current state. Marathon 1 and 2 just isn't worth your time.
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Showing 1-3 of 3 comments
angstlicht Oct 5, 2024 @ 6:16pm 
i played this game with keyboard-only controls in high school. that's not me bragging that's just me point out that discounting marathon because of 3rd party controller support aspects is extremely off base. you're the one trying to play a 1994 macintosh game with a modern controller for free, and you can remap the controls to your liking, and you just don't want to use the functions in the software you downloaded and opt to complain instead.

remapping controls to your liking sucks, i get it, i dislike using MAME, i don't have fun figuring out how to set up blood 1997 in such a way as to make any sense. but that's not really the game itself, it's just a frustration with key binding systems and my own laziness.

personally, my biggest gripe is you have to go into the menus to turn always-run on, and believe it or not that now classifies you as a spazeroid non-vidmaster, because you're essentially using caps lock as your run key when you do that, so this game is culturally primed to brow beat you away from sensible control layouts. those were the days when circle strafing was considered cheating.

tl;dr retool the game's controls if you don't want the controls of a 1994 game or the idiosyncratic control layout sensibilities of someone who ports a 1994 game to modern systems
Last edited by angstlicht; Oct 5, 2024 @ 6:17pm
This is a 1994 game. Controller support was barely a thing, especially on Macintosh. For the gap, you're supposed to run across it. "Tank controls" on the automap was the norm (at least compared to games nowadays, you could move while having the map open) and the puzzles are simple so I'm not sure what the issue really is.

Now obviously, you didn't play FPS from this era and there's nothing wrong with that, but, as the comment above mine aptly put it, you can't play a game released 30 years ago and somehow expect it to play like a 2024 game.
Blitzkid Oct 10, 2024 @ 9:13am 
But you can rebind the controls to modern standards in this port? Unless you are talking about something else, I have completed M2 with a gamepad no problem. Its better to disable vertical stick-aiming tough, bind look up/down to shoulder buttons instead.
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Showing 1-3 of 3 comments
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