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Unique to player?
Perk_Player_Healer - Fast Healer: Ever since you can recall, you've been quick to recover from injuries, and need less time to heal than others. It's definitely a handy trait to have these days.
Skill perks: Perks you choose at level 3, 6, and 10
Melee
Perk_Mel_Backstab - Backstab: Player gains a 15% increased critical chance when hitting an enemy in the back with a melee weapon.
Perk_Mel_Barrage - Barrage: Your skill in combat allows you to save up to 4 unused AP and use it on your next turn.
Perk_Mel_Brawler - Brawler: Player gains a permanent +5 to their Armor Class.
Perk_Mel_Reflexes - Quick Reflexes: Your swiftness and skill with melee weapons has allowed you to attack with them more quickly, reducing the AP cost by 1.
Perk_Mel_Warrior - Warrior: You are a true demon in combat - your critical chance for all melee weapons has doubled.
Ranged
Perk_Rang_Headshot - Headshot - The player gains an additional 10% critical hit chance on undead with ranged weapons.
Perk_Rang_Quickdraw - Quick Draw: Your experience with ranged weapons has given you great speed, reducing the AP cost to fire them by 1.
Perk_Rang_Reload - Quick Reload: Your familiarity with ranged weapons has allowed you to reload them swiftly, reducing the AP cost by 2.
Perk_Rang_Shooter - Sharpshooter: Your keen eye and steady aim has increased the effective distance of all ranged weapons by 50%.
Perk_Rang_Vitalshot - Vitalshot: The player gains a 5% additional critical chance on human targets with ranged weapons.
Leadership
Perk_Lead_Aim - Improves party chance to - hit undead by 25% for three rounds(only undead).
Perk_Lead_Double - Adds 4 AP to each ally for 1 round.
Perk_Lead_Finish - Increases the critical chance of every party member by 50% for one round.
Perk_Lead_GetUp - When used, knocked out companions immediately get up with 10 health.
Perk_Lead_Go - Allows for an ally of your choosing to bump up their move order and go next.
Perk_Lead_Panic - Keeps allies from going into a Panic (or removes them from one) for 3 rounds
Mechanical
Perk_Mech_Arch - Architect: Your skill in building allows for Shelter upgrades to be constructed in 10% less time.
Perk_Mech_Efficiency - Efficiency: You know how to construct more with less - Shelter upgrades require 10% less Parts to complete.
Perk_Mech_Fence - Impenetrable: Your superior engineering skills have given your fence incredible durability, raising its total HP by 500.
Perk_Mech_Grease - Grease Monkey: Your skill with optimizing vehicles has reduced your fuel use when traveling by 50%.
Perk_Mech_Solar - Solar Power: Your knowledge of mechanics has allowed you to rig up a solar generator, reducing your Generator's fuel use by 50%.
Medical
Perk_Med_Chief - Chief of Operations: Your medical authority increases the healing rate to +3 HP healed per hour when a Doctor or Nurse is on duty.
Perk_Med_Combat - Combat Medic: Your experience in combat has improved your speed, allowing you to heal yourself and your allies for only 2 AP instead of 4.
Perk_Med_Herb - Herbalist: Your knowledge of traditional remedies has proved quite useful, generating 2 bandages per day from natural sources.
Perk_Med_Paramedic - Paramedic: The player's medical skill restores an extra 5 HP when using medical items.
Perk_Med_Physician - Expert Physician: Your extensive medical experience has everyone at the Shelter in peak health, resulting in a +10 HP bonus to all allies.
Possibly outdated/unused:
Perk_Melee_Backstab - Backstab: Player gains a 15% increased critical chance when hitting an enemy in the back.
Perk_Melee_Brawler - Brawler: Player gains a permanent +5 to their AC.
Negotiation
Perk_Neg_Likeable - Likeable: The player's personality lifts the spirits of their fellows, earning an additional 5 Morale per day.
Perk_Neg_Popular - Popular: The player's force of personality is so attractive that it earns an additional 10 Morale per day.
Perk_Neg_Rationing - Rationing: The player's personality motivates people to save a bit more food, reducing daily Food cost by 25%.
Perk_Neg_Team - Team Effort: Your skills at getting people to work better in a crisis has reduced the upgrade repair time by 25%.
Perk_Neg_Unity - Unity: The force of your personality has everyone working together fluidly, reducing the time for every project in the Shelter by 20%.
Possibly outdated/unused:
Perk_Nego_Popular - Popular: The player's force of personality is so attractive that it earns an additional 10 Morale per day.
Perk_Nego_Rationing - Rationing: The player's personality motivates people to save a bit more food, reducing daily Food cost by 25%.
Perk_Negotiation_Likeable - Likeable: The player's personality lifts the spirits of their fellows, earning an additional 5 Morale per day.
Perk_Negotiation_Popular - Popular: The player's force of personality is so attractive that it earns an additional 10 Morale per day.
Perk_Negotiation_Rationing - Rationing: The player's personality motivates people to save a bit more food, reducing daily Food cost by 25%.
Science
Perk_Sci_Bomberman - Bomberman: The player's expert knowledge gains them 50% additional damage with thrown weapons.
Perk_Sci_Chem - Chemist - Your extensive lab experience has sped up creation of all lab projects by 50%.
Perk_Sci_Immunity - Immunity: Due to your extensive work with hazardous chemicals, you have a 50% reduced chance to be inflicted with the Poisoned Status Effect.
Perk_Sci_Inventor - Inventor: Your familiarity with chemicals allows you to squeeze fuel from every possible source, resulting in an extra gallon per day.
Perk_Sci_Pharm - Pharmacist: You've focused on the creation of antibiotics, allowing you to effectively double their production at the Shelter.
Survival
Perk_Surv_Dog - Animal Magnetism: Your connection to the wild is so strong that a dog will show up to help you in combat (but will flee if too injured, to return later).
Perk_Surv_Forager - Forager: The player's bond with nature has allowed them to increase their maximum harvesting amount by 25%.
Perk_Surv_Garden - Expert Gardener: Your remarkable green thumb has allowed any gardens in the Shelter to produce an additional 50% food per day.
Perk_Surv_Survey - Survey: The player's keen senses have increased their survey range on the World Map by 50%.
Perk_Surv_Trailblazer - Trailblazer: The player's skill has increased the on - foot speed of them and their party by 25%.
Trait_Anita_FavWeapon - - Hammer Bearer: : Anita is used to the weight of sledgehammers, and gains an additional 5% critical chance withthem.
Trait_Bud_Accuracy - Uncanny Focus: Bud has decided to improve his focus with ranged weapons, improving his chance to hit with them by15%.
Trait_Bud_Crit - Deadly Aim: Bud has decided to hone his ranged skills to a metaphorical razor edge, improving his critical with ranged weapons by5%.
Trait_Bud_Vet - Veteran: Due to his combat experience, Bud does not Panic fromdamage.
Trait_Carlton_Armorer - Armorer: With Carlton brought to his senses, he has managed to teach others at the Shelter to create PlateArmor.
Trait_Carry_Basic - Donkey Strength: This character knows how to carry weight very well, and can hold 20 extrapounds.
Trait_Carry_High - Ox Strength: This character knows how to carry weight amazingly well, and can hold 75 extrapounds. (doesn't seem to work)
Trait_Carry_Medium - Mule Strength: This character knows how to carry weight exceptionally well, and can hold 50 extrapounds.
Trait_Carry_Weak - Puppy Strength: This character has difficulty carrying heavy loads, resulting in - 25 lbs to their carryweight.
Trait_Clifford_Creepy - Mutterer: Clifford's sullen, occasionally vicious personality is unnerving to others, giving a daily Morale penalty of -5.
Trait_Clifford_Payback - Payback: Clifford's brutal nature has allowed him to double his critical chance against humans when using a rangedweapon.
Trait_Clifford_Vicious - Vicious: Clifford's brutal nature has granted him an increased critical chance of 5% against humans when using a rangedweapon.
Trait_Consume_Scrawny - Scrawny: This character's small frame means they can subsist on 1 less food perday.
Trait_Corbeau_Attack - Razor Edge: Corbeau has shifted his knowledge of working with knives from cooking to combat, resulting in a 20% increase in accuracy when usingone.
Trait_Craig_Shaken - Shaken: Past experiences have made Craig nervous about lack of food, resulting in an additional - 2 Morale Penalty at lowfood.
Trait_Craig_Tenacious - Tenacious: Craig's determination to survive gives him a 10% increased dodge bonus when he is at 50% health orless.
Trait_Darlene_Archer - Archer: Darlene is deadly swift archer, costing her 2 less AP to attack with abow.
Trait_Darlene_Frenzy - Frenzy: If Darlene is at less than a third of her health, her attacks grow less focused, giving her a 25% penalty todamage.
Trait_Darlene_Killer - Natural Born Killer: Darlene has lost any concern about killing humans, and gains an additional 5% critical chance againstthem.
Trait_Darlene_Undead - Living Dead Killer: Darlene has poured her aggression into destroying the undead, and gains an additional 5% critical chance againstthem.
Trait_Doug_Abrasive - Abrasive: Doug's difficult personality causes him to annoy other members of the Shelter, giving a - 3 Moralepenalty.
Trait_Doug_Coward - Cowards Always Prosper: Doug's ruthlessness towards panicking foes gives him a 25% increase in accuracy and 5% increase in criticalchance.
Trait_Doug_Guard - Guard the Base: Doug's single - minded focus is actually a major benefit when assigned to the Guard job, earning an extra 3 Morale aday.
Trait_Doug_Mood - Sycophant: Doug's spirits have been greatly buoyed by your show of confidence in him, resulting in a major boost to hisMood.
Trait_Effrem_Lucky - Lucky: Effrem seems a tricky guy to get a hold of in all situations - he has an additional 10% evadechance.
Trait_Effrem_Sucker-Sucker Punch:If Effrem hits a target in the back with a melee weapon, he has a 15% increased critical chance.-Trait_Elaine_Fierce:Fierce
Trait_Fiona_Combat - Field Support: Fiona's devotion to the player is reflected in her new - found skills in Survival andRanged.
Trait_Fiona_Shelter - Shelter Support: Fiona's devotion to the player is reflected in her new - found skills in Mechanical andMedical.
Trait_Ford_Doctor - Doctor: Ford's extensive medical expertise allows patients to heal 20% when he's working the Doctor job theShelter.
Trait_Ford_MedAuth - Medical Authority: Ulysses is such a respected medical professional that his experience grants the Shelter an additional 3 Morale perday.
Trait_Getz_Attack - Undead Nightmare: Getz's ruthlessness towards the undead has granted him an additional 15% damage againstthem.
Trait_Getz_Slayer - Slayer: Getz's has turned all his rage against the undead into an additional 10% critical chance on hittingthem.
Trait_Gillian_Anti - Antibiotics Scavenger: Gillian is using her scavenging ability to find Antibiotics, resulting in an additional 1 perday.
Trait_Gillian_Fuel - Fuel Scavenger: Gillian is using her scavenging ability to find fuel, resulting in an additional 2 gallons perday.
Trait_Gillian_Jumpy - Jumpy: When Gillian's Panic level is at 50% or higher, her nervous nature makes her 25% harder to hit with meleeweapons.
Trait_Gillian_Med - Medical Scavenger: Gillian's is using her scavenging ability to find Medical Supplies, resulting in an additional 2 bandages perday.
Trait_Gillian_Parts - Parts Scavenger: Gillian is using her scavenging ability to find Parts, resulting in an additional 2 perday.
Trait_Gillian_ScavFood - Food Scavenger: Gillian's is using her scavenging ability to find Food items, resulting in an additional 5 Food perday.
Trait_Gillian_ScavLuxury - Luxury Scavenger: Gillian's is using her scavenging ability to find Luxury items, resulting in an additional 2 Morale perday.
Trait_Grant_Frantic - Frantic: When Grant is in a Panic, his desperate drive to survive gives him a temporary +1 boost to all hisstats.
Trait_Grant_Weapon - Chopper: Grant favors the use of axes, giving him an addtional 15% damage when one isequipped.
Trait_Harold_Hesitant - Hesitant: Despite the rigors of the new world, Harold still doesn't like attacking humans, and gets a 10% accuracy penalty onthem.
Trait_Harold_Pack - Packhorse: Despite his lighter frame, Harold's superior packing knowledge allows him to carry 20 morepounds.
Trait_Harold_Rock - Emotional Rock: Harold's determination makes him 25% less likely to Panic if another ally in the party isPanicking.
Trait_Isobel_Sci - Industrious: Isobel's scientific skills have given her an advantage in creating an extra item each time she works on a project in the ScienceLab.
Trait_Isobel_Work - Workaholic: Isobel's driven, work - focused nature is so inspiring that she creates an extra 2 Morale for the Shelter when she has anyjob.
Trait_Jenifer_Helpful - Helpful: Jenifer's comforting presence gives an extra 2 Morale per day when she's in the Hospitalityjob.
Trait_Jodie_Mech - Master Mechanic: Jodie's savant - level knowledge of mechanics allows him to finish projects on the car 50% more quickly if he's working on them.
Trait_Jodie_Scrawny - Scrawny: Jodie's lanky frame means he can subsist on 1 less food per day.
Trait_Joel_Nervous - Nervous: Joel gets a temporary +2 to his Perception when his Panic is at 50% or more.
Trait_Joel_Ranged - Practice Makes Perfect: Buoyed by your support, Joel has worked hard to improving his marksmanship, resulting in a 10% increase in his accuracy with ranged weapons.
Trait_Joel_Repair - Handyman: Your encouragement has made Joel rediscover his talents for repairing things, increasing his time to complete repair projects by 10%.
Trait_Karen_Rec - Relaxation: Being able to relax and feel safe is important to Karen, resulting in an additional 1 Morale per day with the Rec Room upgrade.
Trait_Karen_Shaken - Rattled: Past experiences have made Karen nervous about lack of food, resulting in an additional - 2 Morale Penalty at low food.
Trait_Lane_Misery - Misery Loves Company: Lane's dour outlook actually turns things around - if the Shelter's Morale drops below 15, he gives it a 10 Daily Morale Boost.
Trait_Lane_Slack - Slacktivism: Somehow, Lane not working is a relaxing sight, earning a daily Morale bonus of 1.
Trait_Lloyd_Air - Master Aviator: Lloyd's odd background has given him skills to pilot just about any kind of aircraft.
Trait_Lloyd_Finish - End It: If a target's HP are at 25% or less, Lloyd gains a 25% damage bonus.
Trait_Lloyd_Lucky - Lucky: Lloyd seems a tricky guy to get a hold of in all situations - he has an additional 10% evade chance.
Trait_Melina_Artisan - Artisan: Melina is a skilled craftswoman, and when she is in the Machinist job, she finishes items 20% faster.
Trait_Melina_Beloved - Loved One: Melina is so in love with Oscar that her kindness touches everyone, granting a 1 Morale per day bonus.
Trait_Melina_Fluency - Below Fluency: Melina is not yet fluent with the English language, reducing her accuracy in the field by 10%.
Trait_Mia_Berserk - Berserk: Mia's Panic translates into a kind of frenzy, giving her an accuracy penalty of 20% and an increased damage of 20%.
Trait_Mia_Blunt - Blunt Trauma: Mia's quick, violent strikes have proved best - suited for use of clubs, giving her a 20% increase to damage.
Trait_Michiru_ArmDoc - Physical Therapist: Michiru's medical experience allows patients to heal from Arm Sprain 25% faster under her care.
Trait_Michiru_BurnDoc - Burn Unit: Michiru's medical experience allows patients to heal from the Burned effect 25% faster under her care.
Trait_Michiru_Language - Language Barrier: Because of her inability to speak English, Michiru cannot take any commands in combat, and cannot be taken out into the field.
Trait_Michiru_LegDoc - Athletic Specialist: Michiru's medical experience allows patients to heal from Leg Sprain 25% faster under her care.
Trait_Nash_Deadaim - Dead Aim: Due to his extensive firearms training, Nash has an additional square of effective range with all Ranged - type weapons.
Trait_Nash_FavWeapon - Longarm Specialist: Nash is an expert at using rifles, and gains an additional 5% critical chance with them.
Trait_Nash_Rugged - Rugged: Having Nash around gives everyone a boost of confidence, resulting in +1 Morale per day.
Trait_Nathan_Fish - Master Angler: When it comes to fishing, nobody's better than Nathan - he can catch 50% more fish per Fishing Spot.
Trait_Nathan_Morale - World's Greatest Salesman: Nathan's cheerful and welcoming demeanor have given him an extra 3 points of Morale for the Shelter per day.
Trait_Oscar_Beloved - Beloved: Oscar is so concerned about Melina that his thoughtfulness touches everyone, granting a 1 Morale per day bonus.
Trait_Oscar_Fortify - Resourceful: Oscar has an ability to make do with almost anything, granting him the ability to create 3 parts per day.
Trait_Parisa_Researcher - Researcher: Parisa's dilligence inspires an extra 5 Morale per day if she's working on a Science - related project.
Trait_Paul_Discipline - Disciplined: Paul is trained and determined - he will never Panic in battle from either Horror or Damage.
Trait_Paul_Instincts - Old Instincts: Paul has drawn on his old instincts as an Army Ranger, resulting in a 15% increase in his accuracy with ranged weapons.
Trait_Paul_Panic - Drill Sergeant: Paul's has put his focus into being an unflappable presence in combat, resulting in a - 50% reduction in Panic chance.
Trait_Priscilla_Garden - Sprout: Priscilla has decided to focus her youthful enthusiasm into growing food, resulting in 20% more food cultivated in the Garden.
Trait_Priscilla_Horse - Horse Breeder: Priscilla's experience with training horses gives her and her party an additional 20% speed when using horses for travel.
Trait_Priscilla_Learn - Book Learnin: Priscilla has put her energy into learning as much as she can, resulting in a point earned in the Mechanical, Medical, Science, and Negotiation skills.
Trait_Regina_Bleed - Deep Cuts: Regina knows how to do serious damage with a knife, increasing her damage 25% when wielding one.
Trait_Regina_Unfazed - Unconcerned: Regina isn't afraid at all of the undead, and will never Panic because of Horror.
Trait_Renee_Comfort - Comforting Presence: Renee has made a delicate peace with the chaos of life, which gives the Shelter's citizens a daily Morale bonus of 5.
Trait_Renee_Heal - Emergency Healer: Renee is quick to react in an emergency, giving her an additional 10% to healing in combat.
Trait_Renee_Speed - Swift Healer: Renee has focused on improving her healing talents in the field, decreasing her AP cost to heal by 1.
Trait_Renee_Support - Medical Support: Renee has been able to advance her medical knowledge, helping patients in her care heal 15% faster when she is in the Nurse role.
Trait_Ryan_Mech - Trainee Mechanic: Your words have inspired Ryan to study machines, earning him a +2 on his Mechanical skill.
Trait_Ryan_Med - Trainee Medic: Your words have inspired Ryan to study medicine, earning him a +2 on his Medical skill.
Trait_Ryan_Mort - Shambling Dread: Ryan is both furious with and scared of the undead, resulting in both a 10% penalty to hitting them and a 10% bonus to damage.
Trait_Ryan_Sci - Trainee Scientist: Your words have inspired Ryan to study science, earning him a +2 on his Science skill.
Trait_Ryan_Surv - Trainee Survivalist: Your words have inspired Ryan to study wilderness survival, earning him a +2 on his Survival skill.
Trait_Sandy_Org - Master Organizer: Sandy's skills in organization have sped up the process of upgrades a full 10%.
Trait_Sandy_Speed - We Can Do It: Sandy's determination to prove herself has further refined her organizational abilites, speeding up the completion of any project by 5%.
Trait_Sandy_Worker - I Can Do It: Sandy's determination in any job sets a powerful example for others, resulting in a daily Morale Mod of 5 whenever she's working.
Trait_Sara_Labrat - Lab Rat: Sara's experience with science experiments helps her finish lab projects in 25% less time.
Trait_SirC_Noble - Noble Warrior: If an ally drops below 15 health in the field, Sir Charleston temporarily gains an extra 2 points of Strength and Agility.
Trait_Todd_Religion - Religious Authority: Todd's calming authority gives a +1 Morale per day bonus.
Trait_Travel_Car - Off - Road: This character knows all the backroads and safe ways, and has improved travel speed in cars 20%.
Trait_Travel_Horse - Horse Expert: This character has a connection with horses that increases their speed 25%.
Trait_Troy_Ranged - Crackshot: Troy's skill with ranged weapons has been further enhanced by the chaos of the world, increasing his accuracy with them by 15%.
Trait_Troy_Survival - Harvester: Due to his extensive wilderness survival experience, Troy harvests an additional 25% from fishing and harvest locations.
Trait_Troy_Tender - Tender Spot: Due to knowing how to hunt, Troy can inflict 10% more damage on human when using a rifle.
Trait_Vic_Authority - Authority Figure: Due to his authoratative presence, Vic generates an additional point of Morale per day.
Trait_Vic_Deadeye - Deadeye: Due to his extensive firearms training, Vic has an additional square of effective range with all Ranged - type weapons.
Trait_Vic_FavWeapon - Sidearm Specialist: Vic is an expert at using handguns, and gains an additional 5% critical chance with them.
Trait_Visual_Air - Aircraft Pilot: This character can fly multiple aircraft.
Trait_Visual_Chop - Helicopter Pilot: This character can pilot helicopters.
Trait_Visual_Chopper - Helicopter Pilot: This character can pilot helicopters.
Trait_Visual_Pilot - Aircraft Pilot: This character can fly multiple aircraft.
Trait_Walter_Malnourished - Malnourished: Due to hardly having enough food to eat for weeks, Walter's stats are all at - 2 until he recovers.
Bison_Street
Brady_Pharmacy
COMAirstrip
COMBullseyeClifford
COMHardware
COMTruckStop
COMWinery
GENScrapyard
GENShoddyApt
GENSmallClinic
GenClinic
GenCuldesac
INDChunkBrosFactory
Llano Residential
MICGuns
MICHartz
Mason_Supermarket
RESFarm
RESGatedCommunity
RESJen
RESMansion
RESMeeting
RESPark
RESStable
RESTrailerPark
ResJen
Supermarket
UNQAggroBar
UNQBedBarn
UNQBlancoCourthouse
UNQCoyotesHQ
UNQHistoryMuseum
UNQMilitaryBase
UNQMilitaryCampHQ
UNQMilitiaBase
UNQMilitiaHQ
UNQMiniGolf
UNQOilRefinery
UNQRadioStation
UNQResort
UNQShelter
UNQStorageOscar
UNQSummerCamp
UNQWickedLily
UNQnoisyMausoleum
UNQtheMall
There was a player looking to add moral earlier to prevent his game being ended, hope they see this. Did you cover up the name of 1068 or is the name considered profanity, maybe you could put spaces between the letters?
setPermanentStatus(<Char ID>, <Status ID>, 0/1) - Edit: Used to activate/remove "permanent" effects.
Status effect IDs:
Burned 0
Wounded 1
Fatigued 2
Arm Sprain 3
Leg Sprain 4
Infected 5
Discouraged 6
Soothed (soothium) 7
Aimed 8
Pumped 9
And how do i use the add perk? addPerk(<Perk_Mech_Solar>, <Player 1>) ??
EDIT: Wait a second. Joel suddenly got mule strength perk on day 2. Can anyone confirm do we have to enter/exit an area before the perks apply?
edit nvm the perk does not show up in character perk but are in play.