Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other people in your shelter work on a different system. They get one skill point for every day they are alive at your shelter. It doesn't matter what activity they do, or if they're in your party or not. They get the same attribute point for every 20 skill points. But they decide how their points are spent, not you.
Other than that...lets see. Once you do the minimal required repairs to the fence (31 pts) I'd focus on building a recycler next. This will let you turn unwanted extra weapons and armor into parts that you can use to build nearly anything else. That will make things much easier.
But in a nutshell, get stronger by just looting everything you can and bringing it home.
In combat, try to hit things in the back of the head whenever possible. Its much easier to hit things from the rear. Try to initiate combats before the enemy does, by using your spacebar key. This will always let you get the first swing in, even if you're not that fast.
Two handed melee weapons (like bats) can hit diagonally. Very useful in tight quarters to let more people get swings in. Try to avoid guns in the early game. If your noise meter gets too high (upper left on screen) it will start attracting zombies which can make fights tougher.
I'd add a few pointers.
Always, always, always recon first.
I do this.
Step one, save game with party on blue highlighted squares at shelter.
step two, head out on minimap and just run as far as you can get discovering new locations and take note where they all are. (ealry on its best to do circular routes around the shelter getting farther out as you go)
Step three, take note of where 2-3 interesting locations are in a semi straight line from the shelter.
Step four, reload your save from 8am on the blue squares at shelter and head to these 2-3 locations starting with the farthest first, taking careful note of your time traveled. (you always want to leave yourself a good 6-8 hours for following steps. So you should be by your farthest starting location no later than noon.
Step Five, Making sure all your party members are geared as well as you can presently handle completely clear out all three locations in a pattern that takes you back to the shelter with each consecutive location. (Loot as much as possible until everyones inventory is full then keep clearing our enemies even though you can no longer pick up gear)
Step six, you should have full inventory, and all your designated locations completely clear of enemies. Head back to shelter for loot drop and switch party members from best combat peeps to peeps who have highest strenght and can mule for you.
Empty everyones inventory completely and save often in case you get hit with a random encounter and your unarmed, or you missed an enemy.
Step seven. Head back out to the farthest location at which point your inventory became full and just loot everything, doing the same pattern as before always getting closer to home as you go.
Finally, get back to shelter. Drop/stock loot. Save game before bed. Hand out some goodies to raise personal morale of peeps and sleep.
RInse and repeat the next day.
As game progresses you will get more direction from NPCs as to where to go, but this strategy still works for me.
Only now with more resources I range farther.
This also works when your looking for random events to find survivors.
Enjoy.
Ronin-Ghost
In the beginning when you're gear isn't top notch, always make sure you have 2 loaded firearms in both weapon slots before a battle with humans. (You'll alwsys know where the humans are because of above advice...recon, recon, recon)
This will save your behind from having to waste a whole turn reloading with a simple, much more AP cost effective weapon swap and allow you to double fist, gun blaze through early human enemies.
Not so effective in later game, but really makes seemingly impossible human enemies in early game much more manageable.
Also, using my above strategies coupled with this means your not hurting from using valuable inventory weight/capacity to carry alot of firepower. (because you're goin back later with your Mules to get the loot once map is cleared)
Ronin-Ghost
yeah, that works ... but it should be mentioned that zombies attacking looters/coyotes/survivalists means that when they kill them they also turn into zombies. And currently thanks to a bug (probably) when survivors killed by zombies turn into zombies it destroys any weapon they were using ... meaning less loot
If you use party members with high survival skill (faster map travel) and try to loot till midnight each day you can have everything built by about the 3rd week and end up with around 10k morale while having very few issues or complaints from anyone along the way.
I have to say I love Max, he is awesome on my scavenging team. But I am concerned that everyone is "worried" about him. Is he gonna commit suicide or kill someone if I don;t do something specific? Cause I dont want to lose him lol.
I mainly use my PC, Joel, Max, and Renee as my team.
I also have Anita, Doug, Vic, Ryan, Marc, Michiru, Davis. And just got the preacher and the girl with him (I wanted to send him away as I did not like the end of days negativity) but decided to let them in. I could always feed him to zombies later eh? lol.
So yeah, I dont want to lose my Max :)
Make it your mission to get and keep your morale above -500 by the 30th day.
You work in half the hints above and you'll be snowballin' into crazy big numbers in no time. :)
Also, the game starts with character creation. While you can get away with thowing stat points all over the place there (I usually get enough to get the first perk of several skill trees, then throw the remaining points into a combat stat based on my perticular build), it's best to stick to a perticular build with your attribute points.
For example, if you plan on having melee-based fighter, it's best to focus on putting points in to strength and agility, with your choice on throwing a few points into vigor or not. Strength will increase your carry weight (always a plus for looting and wearing decent armor) and damage with melee weapons, while Agility will make you harder to hit and for every two points will increase your action points by 1. Perception won't be that big a deal if you initiate combat with your main character. This build is really good for the early game and, with the proper equipment, can make you a viable damage dealer in the late game as well, and is my prefered build as well. You could make yourself a Tank for damage by switching out the Agility for Vigor (though not too much, as what good is a tank that lags behind the rest of the squad?), though I will say this build gets kind of useless by late game as you should have decent enough armor to not need the extra health later on.
If you have found that guns are more your thing, then Perception will be your main attribute instead of Strength. Perception will increase your hit chance against enemies as well as bring you up a bit faster in combat turn line-ups. As with the fighter build, Agility will be the second, as guns tend to require a lot of action points to shoot and reload once you graduate from handguns. Do note that you will not be able to carry as much and therefore you wont be able to bring as much loot back, therefore your leveling will be a bit slower as well as it will require more trips to clear the larger areas of all the loot to be had there.
Hope this helps.