Dead State

Dead State

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Fuszion Dec 25, 2014 @ 12:41pm
Cant get past day 3!
I have started over twice thinking that maybe I did something wrong by picking wrong starter stats or something! But I can’t really get past day 3. By day 3 The only people I have to use, is the cop. Everybody else is sick or uncooperative or some ♥♥♥♥ like that. I can’t get to day 3 without the cop and the main from losing 40 to 50% health. Then every place I try to go on day 3, I feel like the difficulty went from 5, to 300! I can’t hit anything with melee or a gun with any character! Everything seems to be running on luck alone (NOT ON MY SIDE I MIGHT ADD). WTF am I doing wrong!?!? I really want to get into this game, but if feels like it’s impossible!
I watched a bunch of videos on YouTube, and ♥♥♥♥ just seems to work for other people!
It also seems Zombies have WAY TO MUCH HP!!!!
Some help please!
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Showing 1-15 of 19 comments
speaker2 Dec 25, 2014 @ 2:10pm 
ok frist thing it's seem that you have been out after mindnight(percision penality for everyone only cured sleep for a day or energy drink)and second make sure be back before 3:00Am Or major penality for energy and morale.
Fuszion Dec 25, 2014 @ 5:06pm 
I ended each of my 2 days around 2-4 PM in the afternoon.
jpcerutti Dec 25, 2014 @ 5:15pm 
Originally posted by Fuszion:
I ended each of my 2 days around 2-4 PM in the afternoon.

Sometimes you just have bad luck. Sickness/day off is mood influenced but has a random component as well.

Zombies don't get any harder - there's just more of them so that's probably not your issue. You start with the single ones, run up behind them, and start combat. Anita with a bat, or a sledge, or a pipewrench takes one out in one, two hits tops. You do have time for a little more exploring every day so I'd recommend squeezing in more exploration/encounters/looting.

Have you found anyone and added them to the shelter?

Are you taking on humans without a full party and some kind of armor and firearms?

Are you having problems with some specific location?

You're not hitting the unrepaired fence/game over on the third day are you?
Last edited by jpcerutti; Dec 25, 2014 @ 5:19pm
BoogieMan Dec 25, 2014 @ 5:22pm 
Here are a few simple tips for dealing with zombies and taking less damage.

Always attack form behind. If you click to attack and approach from behind you will always get the first blow. If you're careful, most zombies in an area can be killed in this way before they get a turn. Don't use guns unless you absolutely must, like against other gun armed humans.

Standing behind or to the sides of a target will increase your chance to hit. For characters with poor melee skills, this is even more important.

2 handed weapons can attack at an angle, where 1 handers/zombies can't.

Focus fire. Don't spread damage out. Debuffs, sure, but if you're facing 3 opponents - 1 dead enemy with 2 left is better than 2 or 3 wounded ones.

And the single best piece of advice I can give, until you have good armor, never end your turn with someone in a square next to a zombie unless it will be killed before it gets it's turn. Backing away even just 1 square will make it so they don't have enough AP to attack more than once. So make sure you'll have at least 1 AP left over after your attack. If you're next to them, they can attack twice. It's a good way to reduce incoming damage.

Against people with larger 2 handers like axes and sledges keeping around 4 moves away, if possible, can be enough to make them unable to have enough AP when they reach you to attack. 1 or 2 can often reduce the number of attacks knife users and other 1 handed melee enemies by 1 per round.t So in general, if you can move away from any melee enemy after you've attacked all you can, you probably should unless you're blocking them in.


Treating the combat in a way similar to how you would chess will help. Once you know the APs of weapons and keep track of spaces, it makes a big difference. Overall it gets easier as you get armor, so hang in there.
Last edited by BoogieMan; Dec 25, 2014 @ 5:35pm
Xyqueum Dec 25, 2014 @ 6:32pm 
One thing about the compound fence. Dont continue doing repairs on the fence once you do the initial repairs. Just keep track of how many days since it was first damaged. You have 3 days to upgrade the fence from the day it first gets damaged. Gather all the supplies you need and focus on the upgrade. When you build the upgrade you immediately do two things: 1. You give the fence more HP and 2. you instantly repair all the previous damage.

By following this method you can effectively get a kind of 2 for 1 from your supplies. You get instant repairs and upgrade al in 1. Same goes for the stone upgrade too.

When I attack a zombie I always send my strongest melee person to the zombei by running them up to the zombie (behind if possible side otherwise) and when you arrive at the zombie just hit the spacebar and combat will initiate and like the others above have said you should be able to dispatch the zombie with relative ease.

I tend to approach each area in the same manner. I begin by running around the outskirts, dispatching zombies as I go then I slowly work my way to the center of the scene. If buildings are involved I enter them last. Basically you want to clear out all potential zombie suprises then go for the bulldings.

Once you clear out an area load up your people and return to the school. If you have a lot of loot to get then just return to the area but leave all your armor and weps behind. Once an area is cleared you will encounter no more zombies and/or humans.

Other than that just be careful and cautious. Save your game at the arrival to every area until you get the hang of the game.

Good Luck
Fuszion Dec 25, 2014 @ 7:13pm 
Thanks for all the advice. But I feel like I've been doing everything you guys are saying and its not working! But I'll go through and try it all out again and make sure Im not missing anything. Everytime I have anyone swing a weapon, I miss 9 out of 10 times! And I dont know how to fix that. Everytime a zombie hits me, it a critical hit! It's driving me ♥♥♥♥♥♥♥ crazy!
Mikhail Reign Dec 25, 2014 @ 7:34pm 
You dont happen to be fatigued at all? Is there a empty heart icon on any of the characters? That greatly reduces the chance to hit - and if I'm not mistaken so does being burned (another status that can bug to become permenant)
Asmodeus Valkyr Dec 25, 2014 @ 7:38pm 
im pretty sure (without spot-checking patch notes) that those status bugs of becoming permanent were fixed.
Mikhail Reign Dec 25, 2014 @ 7:39pm 
I'm litterally on the forums at the moment because my game CTD on my 4th attempt at a fight because I keep getting perma-burned
Hurodrik Dec 25, 2014 @ 7:52pm 
Originally posted by Mikhail Reign:
I'm litterally on the forums at the moment because my game CTD on my 4th attempt at a fight because I keep getting perma-burned

As I understand it, the burned status takes some days to heal ( I think it was 4). Are you sure it's permanent?.
Mikhail Reign Dec 25, 2014 @ 7:55pm 
Originally posted by Wiki:
Burned: Target suffers a small amount of damage at the beginning of their turn.

So for the next 4 days my guy is meant to be on fire?

AFAIK statues are meant to wipe at the end of combat.
Last edited by Mikhail Reign; Dec 25, 2014 @ 7:56pm
Cutlass Jack Dec 25, 2014 @ 7:59pm 
Burned and Burning are two different things. Burning is you're on fire. That goes out. Burned means you have burns that need time to heal. Takes four days to heal but the Japanese doctor gets a perk that shortens the time it takes to recover.
Hurodrik Dec 25, 2014 @ 8:01pm 
Originally posted by Mikhail Reign:
Originally posted by Wiki:
Burned: Target suffers a small amount of damage at the beginning of their turn.

So for the next 4 days my guy is meant to be on fire?

AFAIK statues are meant to wipe at the end of combat.

Every time you are set on fire on battle there is a chance you get the "burned" status, that gets some time to heal, as explained by one of the devs on another thread:

Originally posted by SunwardMold:
Second and third-degree burns over much of your body can take months to recover from and are often life-threatening, but we decided it was best to limit the status to a combat penalty and a few days recovery. The recovery can be sped up by treating the burned character in the Infirmary, and further sped up if they are treated by a doctor with the Burn Unit trait.

Oh, and yes, there is a "Burning" status and a "Burned" status, both of which have their own icons. There's a chance for a character to get "Burned" every time they get the "Burning" status or are hit with certain chemical attacks.

Hurodrik Dec 25, 2014 @ 8:07pm 
Originally posted by Mikhail Reign:
I'm litterally on the forums at the moment because my game CTD on my 4th attempt at a fight because I keep getting perma-burned

As for your CTD problem, I was having some issues with CTDs some time ago, after the last patch and what fixed it for me was verifying the cache. It seems there was some problem with steam or my connection (or both) during the installation of the patch and that corrupted some files. Might be worthwhile giving it a try.
Last edited by Hurodrik; Dec 25, 2014 @ 8:07pm
Mikhail Reign Dec 25, 2014 @ 8:11pm 
According to the Wiki those traits are called Immolated and Burned.

Originally posted by Wiki:
Arm Sprain: Doubles AP cost of everything but movement.
Bleeding: Will suffer a small amount of damage per turn for several rounds unless medical attention is received.
Blind: Greatly reduced chance to hit.
Burned: Target suffers a small amount of damage at the beginning of their turn.
Dizzy: Makes it harder for human characters to land successful attacks.
Fatigued: Affects your stats negatively, making you less effective in combat.
Held: Lose the next turn.
Immolated: Character takes fire damage and receives the Burned status.
Infected: Infected with the Zombie Virus. Dies after 3 days without antibiotics.
Leg Sprain: Doubles the AP cost of movement.
Panicked: Allies will not respond to player commands.
Poisoned: Target suffers a small amount of damage at the beginning of their turn.
Sick: Becomes unusable for 24 hours.
Uncooperative: Ally cannot take jobs at the Shelter or be used in the active party.

I've noticed in game that my characters will take damage each turn if they are burned. That doesnt really work if they are meant to have the Burned status for 4 days. If they take damage from it each turn - which represent seconds or possibly minutes - why don't they die on the 4 hour trek right before it?

Originally posted by Hurodrik:
It seems there was some problem with steam or my connection (or both) during the installation of the patch and that corrupted some files. Might be worthwhile giving it a try.

Done it twice.
Last edited by Mikhail Reign; Dec 25, 2014 @ 8:11pm
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Date Posted: Dec 25, 2014 @ 12:41pm
Posts: 19