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Sometimes you just have bad luck. Sickness/day off is mood influenced but has a random component as well.
Zombies don't get any harder - there's just more of them so that's probably not your issue. You start with the single ones, run up behind them, and start combat. Anita with a bat, or a sledge, or a pipewrench takes one out in one, two hits tops. You do have time for a little more exploring every day so I'd recommend squeezing in more exploration/encounters/looting.
Have you found anyone and added them to the shelter?
Are you taking on humans without a full party and some kind of armor and firearms?
Are you having problems with some specific location?
You're not hitting the unrepaired fence/game over on the third day are you?
Always attack form behind. If you click to attack and approach from behind you will always get the first blow. If you're careful, most zombies in an area can be killed in this way before they get a turn. Don't use guns unless you absolutely must, like against other gun armed humans.
Standing behind or to the sides of a target will increase your chance to hit. For characters with poor melee skills, this is even more important.
2 handed weapons can attack at an angle, where 1 handers/zombies can't.
Focus fire. Don't spread damage out. Debuffs, sure, but if you're facing 3 opponents - 1 dead enemy with 2 left is better than 2 or 3 wounded ones.
And the single best piece of advice I can give, until you have good armor, never end your turn with someone in a square next to a zombie unless it will be killed before it gets it's turn. Backing away even just 1 square will make it so they don't have enough AP to attack more than once. So make sure you'll have at least 1 AP left over after your attack. If you're next to them, they can attack twice. It's a good way to reduce incoming damage.
Against people with larger 2 handers like axes and sledges keeping around 4 moves away, if possible, can be enough to make them unable to have enough AP when they reach you to attack. 1 or 2 can often reduce the number of attacks knife users and other 1 handed melee enemies by 1 per round.t So in general, if you can move away from any melee enemy after you've attacked all you can, you probably should unless you're blocking them in.
Treating the combat in a way similar to how you would chess will help. Once you know the APs of weapons and keep track of spaces, it makes a big difference. Overall it gets easier as you get armor, so hang in there.
By following this method you can effectively get a kind of 2 for 1 from your supplies. You get instant repairs and upgrade al in 1. Same goes for the stone upgrade too.
When I attack a zombie I always send my strongest melee person to the zombei by running them up to the zombie (behind if possible side otherwise) and when you arrive at the zombie just hit the spacebar and combat will initiate and like the others above have said you should be able to dispatch the zombie with relative ease.
I tend to approach each area in the same manner. I begin by running around the outskirts, dispatching zombies as I go then I slowly work my way to the center of the scene. If buildings are involved I enter them last. Basically you want to clear out all potential zombie suprises then go for the bulldings.
Once you clear out an area load up your people and return to the school. If you have a lot of loot to get then just return to the area but leave all your armor and weps behind. Once an area is cleared you will encounter no more zombies and/or humans.
Other than that just be careful and cautious. Save your game at the arrival to every area until you get the hang of the game.
Good Luck
As I understand it, the burned status takes some days to heal ( I think it was 4). Are you sure it's permanent?.
So for the next 4 days my guy is meant to be on fire?
AFAIK statues are meant to wipe at the end of combat.
Every time you are set on fire on battle there is a chance you get the "burned" status, that gets some time to heal, as explained by one of the devs on another thread:
As for your CTD problem, I was having some issues with CTDs some time ago, after the last patch and what fixed it for me was verifying the cache. It seems there was some problem with steam or my connection (or both) during the installation of the patch and that corrupted some files. Might be worthwhile giving it a try.
I've noticed in game that my characters will take damage each turn if they are burned. That doesnt really work if they are meant to have the Burned status for 4 days. If they take damage from it each turn - which represent seconds or possibly minutes - why don't they die on the 4 hour trek right before it?
Done it twice.