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The player will continue being the main, and only, PC controlled character. If you die, it's game over - there are no plans to allow the player to continue on as Doug or Vic or anyone else.
There's 26'5 million people living in Texas today. Dead State isn't taking place in all of Texas, maybe 1/2 of it, that's still 13-ish million people. Where are they at? (I am not suggesting that the Developers should spawn that many zombies in total xD but currently maybe I have faced... 100 zombies?)
"They are so terrifying!" is the sense I get from the narrative in the game. Yet, mechanically, they are not (How could the military lose?? Etc. etc.)
Dead State has a great story, great system, great playstyle, I love it!
I just think the zombies could be way more threatening by having some added elements to them:
A) Strength, 1 Zombie is stronger, can take more punishment before going down.
B) More zombies (Numbers) and better reactivity to either sound or even smell.
C) Scarier bite/infection consequences.
Further ideas are:
- Car alarms, looting a car could set off an alarm, breaking into a house or lockpicking a door the same thing.
- Patrolling zombies (at the moment they are just standing still)
- Spawned zombies and de-spawned zombies (Zombies that walk to the edge of the map can de-spawn, and leave the map, and zombies would spawn out of map as well).
- World Map Dynamic Feedback. Having icons on the World Map that could travel at the same time as you travel (Coyotes, Zombie Hordes), and depending on your Survival Skill you'd be able to see this from further away.
Would it make it too hard, or too challenging? Is a challenge a bad thing, and could there be a "No Tolerance" Mode? If the code is there for a character getting infected when they are low on health, then you should be able to manipulate that code to (psuedo-script xD) "Get [Infected] after 1x[Bite Animation] from [Target Zombie]". No?
Not sure if a turn based combat game is the best place for special L4D type zombies where fast thinking and reaction speed are needed more than a tactical position on them.
Also, do you really want to fight 30+ zombies in a turn based combat system?
It will took like 1 hour long to kill them soo no thank more undead....
I love CRPG's! Never even played L4D, but everyone has talked about it as being one of the best zombie game/FPS game/survival-ish. Probably not going to pick it up though~ I imagine it is a bit passe?
And the most important question of them all: Why would I buy and play Dead State if I wanted L4D? *confused*
I like the more slower, patient and tactical games. RTWP games are extremely fun too! I think you are misunderstanding what my intention and ideas are aiming towards :D I love a challenge, and Dead State (currently, in its Early Access state that I fully recognize, accept, respect and promote) is not challenging (yet).
Combat feels currently like a simple puzzle game, it feels like a turn-based Bejeweled (no time pressure or threat of lingering in one spot or losing "points" or no running from danger, or no scavenging whilst a threat is right around the corner, moving in closer towards you, each turn <- None of that, which I find a bit disappointing).
It is, in my opinion, too easy! (Might be because Early Access, no Difficulty Options -or- Keybinding Options after all, might be an .ini file somewhere I need to look into).
I'm just throwing out ideas that I think would make the zombies much more threatening.
Again: I love the game, it's just not very hard/difficult. Fun story, fun characters, fun to move around in the world, fun to fix stuff up at the shelter, fun to explore, scavenge, sneak, utilize the mechanics... the "threat" just isn't very "fun"... it's just easy.
Context Quote: "Actually they are very weak (cause they're dead) and they're pretty simple to beat and avoid, its their sheer numbers that's their greatest asset."
Where are those numbers? And even when there are larger numbers (10-20 of them on a map), I can still pick them off one by one around the edges of their "horde" without having to deal with all of them at once. It takes a while, but it is the most tactically sound and safe tactic I've got going for me.
Eventually, there's only 2 or 3 left, blissfully unaware that all the zombies around them are gone. 9.9 out of 10 times in most zombie games I have played, if you get the attention from 1 zombie in a group, chances are high that either all of them or a couple of them will be heading towards you.
In Dead State they feel like stationary "Point" grabs with occasional loot.
Huh... they are like barrels in Diablo 2? (reflection) Yep, the zombies in Dead State feel like (most of the time) destructible objects in an ARPG. In my opinion.
This is how you summarize:
You said zombies should be stronger.
Im saying how can 'classic' zombies be stronger when they are dead. More strength in zombies is video game stuff (Left 4 Dead, get it?). Doesnt make sense that something that just rose from the dead is somehow magically stronger than its former self. Done in 1 paragraph.
Yep. I'd have to adapt my tactics, sure. Now it's more or less going in a circle along the edge of the map and take out 1 zombie at a time from the back, then circulate again, next zombie, then next zombie, etc. etc. it is extremely easy.
1) Have a strong character with a baseball bat go up behind the zombie. Hit twice.
2) If it didn't die: Main character with Leadership Skill "Go!".
3) Zombie is most likely dead (If not, you have a backup character close by).
4) No other zombie is alerted, so you go "Out of combat".
Rinse->Repeat->Win
Killing 1 zombie is essentially 1 turn using this method.
If there were more zombies, who might even occassionally turn or occassionally move about or patrol (Unpredictability), that'd make me use other tactics (rather than taking them all out, I might use a firecracker to make them walk away from an entrance of a door, or bait them away, or patiently wait to see if they might give me an opening).
Also when you look at other zombie games its about killing them. The scenario (while entertaining) almost always fails to deliver why all of a sudden 99.9% of the world population turned into zombies. Because, lets face it, zombies are absolutly garbage as a threat. You get bitten by 1 zombie, your going to turn into a zombie to. But 2 things can happen now, you get killed by the zombie and he eats you. Nothing to reanimate. Or you bash the zombies skull in with the nearerst object. Your still going to die but the situation is still the same. 1 new zombie, and 1 dead zombie.
In Dead State the lore is that before the dead started to rise, the world was dealing with a new virus that was spreading, this is probally the zombie virus by my guess. Or atleast I think so. But it kinde explains why the world is in such a state.
Furthermore most of the population in the US (no word... yet.... on the outside world) was directed to refugee camps/ shelters.
On the final point, I know you would like to see new / more things added but it is unrealistic to expact a map the size of texas where you can go everywhere which is entirely populated by zombies, survivors, animals, join-able npcs and so on and on.
It is beneficial to survivability to kill zombies! Either morale should go down a ♥♥♥♥-ton by killing zombies/dead humans, or zombies should be more threatening.
I agree with the sentiment that Dead State is about surviving, and that it should be less about zombie killing (Which is why I am proposing a zombie buff!). But what am I trying to survive from really? Bandits, Coyotes? Society's downfall? Those aspects are really interesting (and "This War of Mine" is a most excellent game at doing just that). The point I am trying to make: The zombies could just as well be destructible barrels, cus they are so non-threatening that I don't feel like I am trying to survive against them whatsoever.
I propose the Devs make a game called...... Bandit State! Where all enemies are human (living) bandits! (The living enemies in Dead State are really tough, difficult and sometimes extremely challenging! Incline!). A spin-off, or an entirely new game (for the future! This is merely an inspirational cheering on! Cus, again, Dead State is awesome :D and I think that a post-apocalyptic game with living enemies in a non-zombie world using Dead State code/assets/human enemies, could be really cool and fun too).
Shrapnel, you're no fun. Makes me wonder if you read the OP :)
I get that you want your outings to be danger filled and epic life or death moments.
I read your entire OP, and man was that a chore, you use stronger everywhere so I assumed you meant stonger in its literal meaning. You actually meant more of them and more danger when engaging them. That I agree on, if you build your char right, you can crush them.
This game is more about base and survivor management more than the combat, maybe thats just me.
The zombies are just annoying in big bunch. once upon a time there was a disease.
And it drove people crazy save scumming. cause lack of antibiotics.
Any 2 hit caused a infection, it wouldn´t help you with the coyote anyway.
Cause they would still come towards you during there disease period.
if you need zombies to fight the humans. you are already not wanting to risk fighting the humans.
they are the big challenge here :P and imagine that humans who survived the zombies.
Become tougher then the zombies. he that is realistic.
since all the weak ones are dead or hiding :P