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Reason NOT to kill:
If the enemy was infected he will turn into zombie only if you kill him. And as long as you are not getting any credit for killing anything in this game it means that you can avoid unnecessary fight with the zombie by NOT killing the KO'd. But infected enemies are pretty rare actually and you never know ahead.
Reason TO kill:
Zombies just love KO'd people laying around. So if you don't want all those KO'd fellas suddenly get bit by zombies and turned into even more zombies. You better finish them off as you progress.
Its not about mercy, oh wait .. actually it is!! Be merciful, kill everyone so they are no getting eaten alive.
And no, KO'd enemies never get up again anyways.
I know from previous play throughs that any human enemy you don't murder is like cat nip for zombies and then they rise up and make life tedious.
I just wanted to know if with the new "Reanimated" Update had the devs changed the previous "Lack" of consequences for murdering them.
Because yes, before the "Reanimated" update you had carte blanche to just hack any Ko'ed human enemy to death and zero worries.
Do we know if them devs added any type of consequence mechancis to this in the last update which was very large???
Thanks Hunter. I'll take your word for it.
ANd yes, Been using the ko'ed humnas as obstacles since the days when only the 7 day demo was available.
There should have been the ability to use medical on them to stabilize their wounds. But they really shouldn't be getting fatal bleeding wounds from blunt weapons to begin with.
Maybe I read wrong.
I just rechecked and the line I was vaguely remembering was:
-Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviours and schemas exist for human enemies, making them more interesting and more challenging to fight!
I can't think of much else a 'Medic' enemy human would do in terms of AI. Maybe when I get up to the military enemies I'll test it out. Being able to bring their KO'd allies back on their feet would be interesting.
Oh THAT quote. Its probably easy to test though. Those endgame locations occupied by the military, they definitely have a designated roles. They are even named rogue combat medic, rogue commando and such. The Boone Circle location has at least one combat medic from what i recall. Anyone care to test this?
I'm not quite there yet on my current play through, otherwise i wold have already tested it. Anyways, even if they do indeed perform a healing, i still doubt they are able to execute the adrenaline shot to their KO'd buddies. But it would be awesome if they could ^_^
Those shots are performed only in cases of anaphylactic shock and similar cases. And it has nothing to do with knockouts, or pain shocks, or drugs overdose or anything like that.
Why people keep cultivating this whole adrenaline BS remains a mystery.
This really if we are not going to kill them. it is much more cruel to just let them bleed out or be eaten by zombies.
Sorry they should be able to recover. or be bandaged and left behind.
now they just bleed to death, anyway it is like that girl in hardware store map.
Knocked her out and moved on, couldn´t even bandage her.
Talk to her or take her away (all cause of gaming mechanics) so I might as well RP in my head.
Ok I bandaged her took away all her loot and weapons.
Eh and I need survivors for my shelter lol. so didn´t made sense either way.
But it is fine, I know it is nobody fault. but we should really be able to bandage them ;)
lul what? ... i mean ... whats wrong with you people? ^_^
Some guy tried to off you and take your stuff and you want to help him? "Turn the other cheek" is your mojo or something? :) Todd will approve.