Dead State

Dead State

View Stats:
Ronin Ghost May 27, 2015 @ 3:59pm
Consequences for not killing Ko'ed Looters???
So, I was wondering. Now that you can loot Ko'ed humans and there is no need to murder them, thus possibly negatively affecting your stance with certain party members....
Is there any type of consequence to leaving them alive? (Other than the previous possibility of zombies coming during the mission and eating them, and turning them into more zombies)

What I mean is, will they revive after a certain amount of time? Or will you have to contend with them again on previously cleared areas simply because you didn't murder them the first time you engaged and Ko'ed them?

Important to know before I get too far into a new game. Would really help if a Dev answered this for us.

Thanks in advance for any help or insight.
< >
Showing 1-15 of 18 comments
||||||||||| May 27, 2015 @ 4:17pm 
Killing KO'd enemies doesn't affect morale or mood or anything. There are two reasons to kill or not to kill KO'd enemies.

Reason NOT to kill:
If the enemy was infected he will turn into zombie only if you kill him. And as long as you are not getting any credit for killing anything in this game it means that you can avoid unnecessary fight with the zombie by NOT killing the KO'd. But infected enemies are pretty rare actually and you never know ahead.

Reason TO kill:
Zombies just love KO'd people laying around. So if you don't want all those KO'd fellas suddenly get bit by zombies and turned into even more zombies. You better finish them off as you progress.

Its not about mercy, oh wait .. actually it is!! Be merciful, kill everyone so they are no getting eaten alive.

And no, KO'd enemies never get up again anyways.
Ronin Ghost May 27, 2015 @ 4:25pm 
Originally posted by Hunter:
Killing KO'd enemies doesn't affect morale or mood or anything. There are two reasons to kill or not to kill KO'd enemies.

Reason NOT to kill:
If the enemy was infected he will turn into zombie only if you kill him. And as long as you are not getting any credit for killing anything in this game it means that you can avoid unnecessary fight with the zombie by NOT killing the KO'd. But infected enemies are pretty rare actually and you never know ahead.

Reason TO kill:
Zombies just love KO'd people laying around. So if you don't want all those KO'd fellas suddenly get bit by zombies and turned into even more zombies. You better finish them off as you progress.

Its not about mercy, oh wait .. actually it is!! Be merciful, kill everyone so they are no getting eaten alive.

And no, KO'd enemies never get up again anyways.

I know from previous play throughs that any human enemy you don't murder is like cat nip for zombies and then they rise up and make life tedious.

I just wanted to know if with the new "Reanimated" Update had the devs changed the previous "Lack" of consequences for murdering them.

Because yes, before the "Reanimated" update you had carte blanche to just hack any Ko'ed human enemy to death and zero worries.
Do we know if them devs added any type of consequence mechancis to this in the last update which was very large???
||||||||||| May 27, 2015 @ 4:27pm 
There's actually one more application to the KO'd enemies, they serve as an obstacle for other live enemies so you can use this to your tactical advantage. Like knocking out a guy in a doorway is a cool trick.
||||||||||| May 27, 2015 @ 4:29pm 
You don't need to bother dev's for such simple matter. Nothing changed, no penalties, trust me.
Ronin Ghost May 27, 2015 @ 4:57pm 
Originally posted by Hunter:
You don't need to bother dev's for such simple matter. Nothing changed, no penalties, trust me.

Thanks Hunter. I'll take your word for it.
ANd yes, Been using the ko'ed humnas as obstacles since the days when only the 7 day demo was available.
Cutlass Jack May 27, 2015 @ 10:05pm 
I wish KO'd enemies were really KO'd and not always bleeding to death. They die regardless. But somehow its morally better not to take the killing blow and instead let them die slowly or get eaten by zombies. :P

There should have been the ability to use medical on them to stabilize their wounds. But they really shouldn't be getting fatal bleeding wounds from blunt weapons to begin with.
Stoibs May 27, 2015 @ 10:13pm 
I thought one of the changelogs in Reanimation was that human enemies did things like heal now?
Maybe I read wrong.
||||||||||| May 27, 2015 @ 11:16pm 
Well i can't confirm if they do heal or not, cause i kill them very fast. But even if they do heal, i guess they do it while still standing, not being KO'd.
MorTvicR May 27, 2015 @ 11:20pm 
Well playing the demo, and yes, otherwise this buggy mess want let you move out of doors or pass them, as you can not walk on or over Ko'd people....

Stoibs May 27, 2015 @ 11:35pm 
Originally posted by Hunter:
Well i can't confirm if they do heal or not, cause i kill them very fast. But even if they do heal, i guess they do it while still standing, not being KO'd.
Obviously I meant healing each other.. ;)

I just rechecked and the line I was vaguely remembering was:
-Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviours and schemas exist for human enemies, making them more interesting and more challenging to fight!


I can't think of much else a 'Medic' enemy human would do in terms of AI. Maybe when I get up to the military enemies I'll test it out. Being able to bring their KO'd allies back on their feet would be interesting.
||||||||||| May 28, 2015 @ 2:00am 
Originally posted by Stoibs:
I just rechecked and the line I was vaguely remembering was:
-Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviours and schemas exist for human enemies, making them more interesting and more challenging to fight!

Oh THAT quote. Its probably easy to test though. Those endgame locations occupied by the military, they definitely have a designated roles. They are even named rogue combat medic, rogue commando and such. The Boone Circle location has at least one combat medic from what i recall. Anyone care to test this?

I'm not quite there yet on my current play through, otherwise i wold have already tested it. Anyways, even if they do indeed perform a healing, i still doubt they are able to execute the adrenaline shot to their KO'd buddies. But it would be awesome if they could ^_^
||||||||||| May 28, 2015 @ 2:24am 
Oh and by the way, on a educational side note. I have no idea why has it grown so popular in the pop culture that whenever a person is unconscious you should give him an adrenaline shot or an epinephrine shot and he goes back up. This is completely wrong and misleading.

Those shots are performed only in cases of anaphylactic shock and similar cases. And it has nothing to do with knockouts, or pain shocks, or drugs overdose or anything like that.

Why people keep cultivating this whole adrenaline BS remains a mystery.
drake_hound May 28, 2015 @ 4:15am 
Originally posted by Cutlass Jack:
I wish KO'd enemies were really KO'd and not always bleeding to death. They die regardless. But somehow its morally better not to take the killing blow and instead let them die slowly or get eaten by zombies. :P

There should have been the ability to use medical on them to stabilize their wounds. But they really shouldn't be getting fatal bleeding wounds from blunt weapons to begin with.

This really if we are not going to kill them. it is much more cruel to just let them bleed out or be eaten by zombies.

Sorry they should be able to recover. or be bandaged and left behind.
now they just bleed to death, anyway it is like that girl in hardware store map.
Knocked her out and moved on, couldn´t even bandage her.
Talk to her or take her away (all cause of gaming mechanics) so I might as well RP in my head.
Ok I bandaged her took away all her loot and weapons.
Eh and I need survivors for my shelter lol. so didn´t made sense either way.

But it is fine, I know it is nobody fault. but we should really be able to bandage them ;)

||||||||||| May 28, 2015 @ 5:17am 
Originally posted by drake_hound:

But it is fine, I know it is nobody fault. but we should really be able to bandage them ;)

lul what? ... i mean ... whats wrong with you people? ^_^
Last edited by |||||||||||; May 28, 2015 @ 5:17am
There is no need to kill KO'd enemies, but i strongly advise you to do it. They block your path and they are potential zombies. Always try to finish off KO'd enemies, especially after long shootouts, or as Hunter said you risk to have more zombies to deal with. And this is really annoying :)

Originally posted by drake_hound:
But it is fine, I know it is nobody fault. but we should really be able to bandage them ;)

Some guy tried to off you and take your stuff and you want to help him? "Turn the other cheek" is your mojo or something? :) Todd will approve.

Last edited by 󠀡󠀡󠀡󠀡󠀡󠀡; May 28, 2015 @ 6:30am
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: May 27, 2015 @ 3:59pm
Posts: 18