ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Another thing I've noticed recently is an increased threat of some error box popping up that seems to be related to zombie pathfinding that leaves you stuck.
In the past you could hit retry a few times and it would get past it, but I've lost progress twice due to it in my latest save.
Just weird that I'm suddenly having these problems in the latest version. Used to be the game crashing was the biggest issue but it normally occurred in the Shelter so I never lost much progress. Think I've only had the game crash once in the new save.
Right clicking through for people with medbags is a pretty common thing and I lost count of how many times I did this on my first run.
Damn.. this game launched like 4+ months ago too... :S
Astonishing for this to still be an issue and absent..
Guess I'll continue to hold off on my second play until even more fixes come along then =(
I had a little trouble getting used to not attacking my own teammates when I first started playing but got used to not clicking on them, and paying attention to what the icon looked like if I did, pretty fast.
I only need confirmation boxes when it asks me things like "are you sure you want to permanently delete this", not for half the things the PC makes me confirm. Otherwise the pixel box is just making me click again on what I already wanted to do.
So, in normal, if I do hit someone, even if I knock them out, I continue anyway. It happens in real life....
Swinging in close combat...especially if you're not a trained soldier, it can be easy to hit someone else. Ok, fine, but then having everyone kill you for your mistake? no...not good.
I love this game, I really really do, but this day and age with SOOOO many indie games being developed, people are really going to nit-pick bugs in games and judge the whole game by those bugs.
The Dead State team (IMO), should make these fixes #1 priority...again, just my opinion.
Can confirm that in normal your entire party attacks the main character if you attack anyone on accident with any character. Hit Vic with Paul, everyone attacks main character. Verified it 2-3 times today. Additionally the mouse changes its state all by itself in between turns. No right clicking will take place, but one turn it'll be the default mouse and next turn it'll be the attack all / grenade / secondary cursor.
There has to be a "friendly fire on/off" toggle button somewhere in those small control buttons in bottom left portion of the UI, just to toggle it on and off.
And when it's "off" you normally
- will never get an "attack" icon while righ-clicking your teammates while trading or bandaging
- will not be able to execute aimed attack on teammates with melee/ranged weapon
- won't be able to land a grenade which will hurt a member of your party
This is very simple to code, and would increase usability so much more.
P.S. That being said, Fallouts 1/2 never had the option and had friendly fire on, and it never was a problem... Until Marcus pulled out his minigun :)