Dead State

Dead State

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Turn based zombie survival? what on earth were they thinking
I nearly purchased this game. But after watching gameplay of it... Just.. no. Top down is one thing. Point and click turn based game play in a "Horror" title? Absolutely not. Poor design choice.
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It will suit my needs. Turn based is just what I'm looking for right now.
What you call "poor design choice" I call "good design choice". Because I like turn-based CRPGs.

It's not a survival horror game. It's a roleplaying game set during a zombie apocalypse, focusing on the people and not the zombies or the slaughtering of said zombies (even if combat can play a major part in the game).

There's a multitude of real-time action or shooter games that focus on zombie killing, scavenging, survival and such, but none that have the same design choices as Dead State does. That, and the fact that it's Brian Mitsoda with the support of the guys over at Iron Tower, is what made me decide to pledge to the kickstarter when they opened it up.

This is not DayZ, this is not Rust, this is not State of Decay. This is Dead State. They were thinking "wouldn't it be cool with a roleplaying game focusing on the people during a zombie apocalypse, rather than the zombies themselves?".
turn based combat? ♥♥♥♥ YES!!!
Turn based system is definitively what we wanted, and why all kickstarters backers gave their money.
I know where the poster is coming from, but it's a mixture of both. You can move in real time until you enter into combat in situations you might be running somewhere and your character is isolated but you didn't notice there was a zombie around that corner. You just got bit. In the future there will be party commands where you can send your party out scavanging hopefully they'll be strong enough to survive.
Първоначално публикувано от Davorjanka Paunović:
What you call "poor design choice" I call "good design choice". Because I like turn-based CRPGs.

It's not a survival horror game. It's a roleplaying game set during a zombie apocalypse, focusing on the people and not the zombies or the slaughtering of said zombies (even if combat can play a major part in the game).

There's a multitude of real-time action or shooter games that focus on zombie killing, scavenging, survival and such, but none that have the same design choices as Dead State does. That, and the fact that it's Brian Mitsoda with the support of the guys over at Iron Tower, is what made me decide to pledge to the kickstarter when they opened it up.

This is not DayZ, this is not Rust, this is not State of Decay. This is Dead State. They were thinking "wouldn't it be cool with a roleplaying game focusing on the people during a zombie apocalypse, rather than the zombies themselves?".
well said... finally there is a bit of change among all these Survival clones..
You obiously never played this genre before.
As the people above me said, it's not a survival horror.
It's a roleplaying game with old-style gameplay and the turn-based fight is a great thing.
Първоначално публикувано от Rat-ccgy-:
I nearly purchased this game. But after watching gameplay of it... Just.. no. Top down is one thing. Point and click turn based game play in a "Horror" title? Absolutely not. Poor design choice.

They're thinking not everything needs to be a damn "action RPG" game or a FPS.

I'm thinking the same.
I love turn based games, it stimulates my brain to actually get to use it! More fun than playing easy action games that only require motoric skills.
That's not a fair generalization Grinx, there's plenty of real-time action and shooter games that require more than just motor skills and quick reflexes. Positioning and proper decision making and anticipating what your opponents will do also comes into play in many games. And not only the ones you'd expect like multiplayer tactical shooters or RTS games, but also classic twitch shooters like Quake 3 or Unreal Tournament are very much about map control, ie controlling your opponent's movement patterns and keeping them away from certain item and weapon pickups or putting them in a disadvantaged position.

However, that does not mean that every game has to be in real time, just as every game doesn't have to be turn based.
Последно редактиран от Toebeans4ever; 15 февр. 2014 в 6:29
I respect what everyone is saying. I love role playing games and I loved Final Fantasy Tactics back in the day. I just thought this was going somewhere different than it did is all. Not everything needs to be an "action" game. I just saw the screenshots for this game and figured it to be a top down survival horror style zombie game. You can never have enough great survival tltles. But when I think tension caused by zombie infestation. I don't think turn based combat. My opinion.
Tension in survival games is caused by vulnerability of your characters, not by requirement to have quick fingers. But I'm sure someone is cooking up "generic zombie slasher" full of quick time events that will suit your taste.
Първоначално публикувано от Rat-ccgy-:
But when I think tension caused by zombie infestation. I don't think turn based combat. My opinion.

Well you're right there is much less tension "for the player", but if you're someone that thinks on the level of the characters the tension is very real for the characters.

Another example of people who do this would be pen and paper role players you're not visually seeing things happen you're being tactical in your choices. One thing that could help ramp up the tension in the game though is a timer you loss 1 ap every 15 or 20 seconds. To promote quick decision
A zombie survival RPG that plays in the style of Fallout was an excellent design choice that sets it apart from the rest of the shambling horde. I wouldn't have been interested otherwise.
Turn based is one of the reasons I will buy this game. I avoid realtime like a plague.
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Дата на публикуване: 15 февр. 2014 в 5:49
Публикации: 93