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Forgot about that game. That was a fun game. Only if it had a larger map and a longer game time.
Theres tons of mods for jagged alliance, check the Bearpit's forums (http://ja-galaxy-forum.com/).
Tip for an awesome mod : SOG69. It changes the map, weapons, story and locations to a '60s vietnam war setting. Quests, story, background info are all very well done with alot of attention to detail.
http://www.bears-pit.com/board/ubbthreads.php/topics/311288/Depri_s_Builds_and_Packages_Ge.html#Post311288
pm me if you need help installing but beware it's extra hard for noobies :D
First, in my opinion zombies and turn-based combat don't fit together very well, because you've got all the time in the world to figure out your next move. There's no tension, no fear from the walking dead that slowly shable toward you... Your group is trapped in a building an surrounded by zeds? If you've ever seen a zombie movie you'll know that people tend to make hastly decision and not the best plans possible, because they're under pressure. RT can perfectly simulate that. It adds to the immersion and it adds to the suspense.
RT also offers much more possiblities to make the combat more challenging. You'll have to keep an eye out all the time, because zombies could actually surprise you, like in an good ol' Romero movie.
Second, the point of turn-based fighting is that you have enough time for strategic micro-management in a shoot-out. Imagine any turn-based game in RT. It would be very difficult to manage your several teammates at the same time, making sure they're taking cover, not being outflanked by the enemy and not forget to make them use their skills.
But you don't get that fighting zombies. They just kind of walk towards you, not shooting at you, not avoiding your attacks, not flanking you, not doing anything tactical at all. You don't need a turn-based-combatsystem for fighting zombies. That's what the OP means with "poor design choice" I think.
Third, RB relies on things like chance to determine how likely you are to hit a target, jam your gun or cause damage. Again that works fine with anything but zombies. Do you want to leave it up to luck if you get bit or not?
Sure, you're not only figthing zombies, but it's not like RT is a bad thing. I need to stress that it has absolutely nothing to do with shooters like Left4Dead. I just don't believe that RB-combat fits this game or any zombie-games in general.
Now, as an example, I can recomend you the following game: http://www.kongregate.com/games/ConArtists/the-last-stand-dead-zone
Sadly it's lacking the RPG-elements, but it shows how excellent RT combat can work, and how well it works with zombies.
Actually I would love to see both, RT and RB in this game, just like in Fallout Tactics.
Edit:
Another example for an RTS game with zombies where combat works out well (at least better than RB): Project Zomboid. It's quiet easy now to kill lots of zombies but it never turns into a carnage and the devs are working on making combat more difficult.
Very true on the pen and paper side there.
Last game my character is stuck hanging at 4hp and I desperately want to try and save her somehow. Again, turn based can bring just as much, if not, more tension to the situation.
So the zombie game with broken zombies that are so broken the only challenge is to grief other players and be a bandit?
Yeah, real superior game there!! Lmao!!!
No, it is not a retro RTS game, neither is XCOM. the 'RT' in 'RTS' stands for Real Time. You know, like, the opposite of 'turn based'?
Just open your Steam store frontpage and pick any of generic 1000000 action shooter zombie titles out there, why even make this post?
X-com was one of the greatest games ever, deep story, deep tatical gameplay and any game that chooses to "Properly" emulate it is destined to be a good play.
But seriously: Play RE if you want first person, squad based/turn based games are the bees knees!