Dead State

Dead State

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Advice on starting Character Build
Hi I'm new at Deadstate & am looking for advice on starting build.

I think that Nrgotiation of 3 is almost a must as a start given the comments on Morale.

Do I need Both Ranged and Melle at the start? I tend to prefer to quiet approach if possible so was thinking a Bow perhaps? If so what are the minimum & Optimal Str for this at the start?

Going with the quiet approach struck me that both Mechanical & Survival would be needed or can I drop 1 and reley on team members?

How important is Leadership to combat & does it have to come from Me / Main Character?

I have a preference to emphasise Perception & Agility but figure 4 vigor is a minimum? With Strength as a minimum 3? Giving a 6 & 5 for Perception & Agility - just not sure which way around?
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Showing 1-8 of 8 comments
Mikey Jul 18, 2015 @ 7:14pm 
My advice....since you need some muscle starting out...I would put most of my points towards meelee and ranged. (at least 5-6)
Later on, you want to put your negotiation at 8, Science at 5, mechanical at 3 (story and upgrade reasons.)
But, yes, certainly make your guy a "fighter" to begin with. In the early game you're going to need it.
Psychor Jul 18, 2015 @ 8:42pm 
Guns are neat, but takes time till you get decent ammo count and decent gun. Also noise is your enemy and you will get decent shooters later on. For first time start with melee guy - 6 Strength, so you can use big sledge hammer to oneshot zombies. Take Agility 7, to max AP - first skill point put there to have 11 AP. Vitality set to 4 and Perception 1. 3 points to melee and negotiation, rest is up to you. Try to get second perks in both soon. It's better to not mix skills, go either full ranged or full melee. Both bow and xbow are present in game. :Clot:
Have gone with the following as a first cut

Str 3
Agl 4
Vig 5
Per 6

Mel 2
Rng 3
Led 3
Neg 3
Med 1

Now am I being blind or stupid - manual says job board in Cafe but I can't see it? I also can't "assign" people in the shelter tab?

In the same vein - got 3 people as "In Party" but how do I get them to join me? Or will they just do it if I leave?
ZS Maeklos Jul 18, 2015 @ 8:53pm 
If someone's listed as being "In Party" on the job board, they'll only show up with you when you head out on a scavenging run. And the job board is located on the wall in the cafeteria that has the double doors that lead out into the little courtyard. If you're looking at the doors with the main room/stairwell of the school to the left of the screen, the job board should be just to the right of those double doors that lead outside.

Leadership is definitely a good skill to bump, as you'll have the ability to use it to influence the outcome of a lot of conversations and events. Negotiation, too, but where Leadership lends itself to a Hypnotoad-style decision ("Obey me, for I am Leadershipful! Mwahahaha!"), Negotiation tends to lead to more give-and-take options ("If your feet are hurting you today, why don't you got off them and polish the urinals instead?").
So just to the right of where Anita stands? The wall is blank - do I have to rest first or something? I was going to go straight out?
DadTheNoob Jul 18, 2015 @ 9:17pm 
Job board appears the day after you wake up, and yes, next to Anita in the cafeteria.

As far as start builds, it really depends on your style of play. High strength means more damage, but also means you can carry more stuff, which you need to get Splendid up and running.

What worked for me was: High Str and Stamina (early AC bonus and wt/dmg buff), followed by Negotiation (modifies morale), survival (you walk everywhere in the early game, higher survival means faster walking/avoiding random encounters), and mechanical (again, early game hurts because you only have so many ppl and if they are all banged up, higher chance of infection/death).

However, this is an RPG, so there is no "right" build, IMO. Play around with it and see what happens!
Many Thanks
Kinoringan Jul 18, 2015 @ 9:57pm 
IF you want a balance build, start with
str 7 (100lb carrying capacity)
agi 6 (10 ap)
1 vit (70 hp)
4 perception

When you level up, put your points into perception to be 7 and then into vit
str 7
agi 6
vit 4 (100 hp)
perception 7

With this, your character can be good in melee as well as range.

For skills, start with
melee 3
leadership 3
negotiation 3
science 2

Level your negotiation to 8 first
Then you leadership to 6
after that put points into whatever you want or according to situation.

If you visit every place, collect every items, you will have enough points into any skills you want.

Also, don't forget to do the computer password thingie (in the shelter's library), it's free skill points.
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Date Posted: Jul 18, 2015 @ 5:56pm
Posts: 8