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Сообщить о проблеме с переводом
Right now the zombies are not dangerous at all and just loot pinjatas (except the ones facing a wall as long as you don't want to use a gun or shoot with a bow).
If you use a gun (dependent on the level) and kill it, combat ends, it will stutter once, and combat is reinitiated in the next "screen" where you are completely surrounded without you able to do anything as the engine has a hard time to handle AI in realtime.
There are lots of maps which only consist of zombies standing around. It takes 2-3 hours to clear these maps and they are just not fun. It's 2-3 of pure repetitive grind, killing one zombie after another, completely without threat.
And to counter your example that you could do it with just one character before: You can still do it, as zombies cannot attack if you move 6+ tiles away. So with 10 AP, just attack with up to 4 AP and move away. Zombie comes, attack+move away and so on.
All it does is make the combat a pain in the ass. And even with 4 characters making noise it's basically impossible to attract other zombies with melee weapons. Maybe the noise levels of these melee weapons should have been increased significantly.
In any case: Zones with Zombies are not fun and I would actually call them the weakest point of the game. While zones with human enemies like the Junkyard, Medieval Times or Giddy Up Drugs make the interesting fights of the game.
Even as a strong believer in Turn Based combat, for zombies I would have wished something in Realtime to just get it over with.
Lastly if you screw up counting and are closer then the 6 squares away, use the character swap (2 AP) to PULL your character a square or two back.
Oh, if you are close to your base (your dogs seem to slow you down on the world map becuase of the low survival skill) I found that Lightning and Pepper are really good at pulling due to their high AP. The can also not get infected.
The game i purchased originally with all of its faults, i loved to the tune of over 100 hours. Reanimated, i have put in less than 2 hours as it is just plain boring now.
Shame.
Correct me if I'm wrong, but It seems as if it would be a simple addition to create the option of difficulty ratings. I.E: choose to have the zombie AI revamp and impossible morale management enabled or disabled. Heck, I'd be thrilled just to have the ability to play the original Alpha game.
This game needs a stealth mechanic.
ALSO JUST IGNORE ZOMBIES FACING THE WALL IF YOU DONT WANT TO FIGHT THEM, OR MAKE A NOISE, OR JUST SEND YOUR TANK AT THEM.
alternatively I drop a timebomb. pull away and lob a noise maker on the area.
many quickly dead zombies.
But yeah use quiet weapons like crossbows and compound bows.
you can build more arrows/bolts from parts once you have a workshop.
you should only shoot zombies with quiet weapons. no point downing a zombie if the noise brings in more zombies from off the map.