Dead State

Dead State

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mordmorgan Aug 28, 2014 @ 9:25pm
Pixel Shader 1.1
Do I really need Pixel Shader 1.1? When the game first was released i had no problems running it, but since a few updates ago I get the pixel shader 1.1 message. I'm running an intel i7 4770K CPU @ 3.5 Ghz with 12 GB ram and a GeForce GTX 645 video card which is appearently not pixel shader compatable. Also windows 8.1 with DX 11. Is there any work around?
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Showing 16-28 of 28 comments
Flashback Oct 13, 2014 @ 7:03am 
100% of "Pixel Shader 1.1" problems were resolved using these:

Step 1: Try updating your videodrivers and DirectX first of all, even if you're pretty sure you got the most recent ones.

Step 2: Try deleing prefs.cs from Documens/My Games/Dead State, if it exists there. If not, create an empty one yourself and add the following line:

$pref::Video::mode = "1024 768 false 32 60 0";

You've metioned checking out other threads, but have you tried the last solution?
mordmorgan Oct 13, 2014 @ 1:58pm 
99% of pixel shader 1.1 problems may be solved this way. This has already been suggested through this thread, and has not worked for several of us. And how would you create a .cs file? You can't just take a text document and change the extension, I tried even that. And if you did create one, you would need more than just that one line, the whole text that you would need to edit is posted elsewhere, but it didn't work either.
SunwardMold  [developer] Oct 13, 2014 @ 2:47pm 
It's a bit more obtuse than it used to be on newer systems, but you can still create .cs files or other extensions using notepad.

1. Open a new Notepad document.

2. Paste the following into the document:
$pref::Video::mode = "1024 768 false 32 60 0";

3. Go to "File" and select "Save As"

4. Select your Documents/My Games/Dead State folder as the destination directory.

5. Under "File Name" enter "prefs.cs".

6. Under "Save as type" select "All Files".

7. Hit save.

This should create a new .cs file. Let me know if it doesn't work for you and I'll upload a copy of my prefs.cs to the official forums that you can download and use.
Last edited by SunwardMold; Oct 13, 2014 @ 2:51pm
mordmorgan Oct 13, 2014 @ 4:21pm 
Yes. for the people that it doesn't create a .cs file for and therefore never loads, this way of making a .cs will fix it. I tried copying and pasting other peoples .cs and changing extensions and it simply never worked, but this does. Now I can catch up on the 500 hours it says I already have logged.
LadyAth Oct 14, 2014 @ 2:09am 
I had the same problem with NVidia 770 this morning. Reloaded DirectX, hunted on forums, then looked into the prefs.cs file and found something interesting:

$pref::Video::mode was set to an invalid resolution. I changed it to my current Windows res so it read $pref::Video::mode = "1920 1080 true 32 60 0";

and then it started up fine. Might be worth playing around a bit with your resolution settings on Windows and matching the cs file to see what it will run as. When you have it working, change your widows screen res to what you want it to be and update the options in the game to match it.
Flashback Oct 15, 2014 @ 6:26am 
Indeed, a common windows setting is to hide real file extensions, so if you create a text file "prefs.txt" it's displayed just as "prefs", and when you rename it to "prefs.cs" it in fact becomes "prefs.cs.txt" and the game will fail to recognize it.
Tanzy Dec 16, 2014 @ 6:46pm 
I need some help. I just downloaded this game from steam today.... and it will not work. I tried creating the CS file in the game directory... still no luck. I am using a geforce gt 500 series GPU, desktop setting is at 1920x1080res
ZombieBisque Dec 16, 2014 @ 7:00pm 
Originally posted by Tanzy:
I need some help. I just downloaded this game from steam today.... and it will not work. I tried creating the CS file in the game directory... still no luck. I am using a geforce gt 500 series GPU, desktop setting is at 1920x1080res

Sorry you're having trouble getting the game to start! Check this thread http://steamcommunity.com/app/239840/discussions/0/624076851011907319/ and see if anything in there helps. You might also try running in Windows 7 compatibility mode, if you're using Windows 8 currently. If neither of those help, let us know and we'll see if we can get a solution for you. Thanks for your patience!
Tanzy Dec 17, 2014 @ 4:11am 
System Information
------------------
Time of this report: 12/16/2014, 21:09:41
Machine name: GREENBOX
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: h8-1127c
BIOS: Ver: CAR_714.ROM vCAR7.14
Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8174MB RAM
Page File: 4374MB used, 11972MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

Card name: NVIDIA GeForce GT 530
Manufacturer: NVIDIA
Chip type: GeForce GT 530
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0DE5&SUBSYS_90A31B0A&REV_A1
Display Memory: 4046 MB
Dedicated Memory: 1998 MB
Shared Memory: 2047 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SV472XVT
Monitor Id: VIZ0063
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4475 (English)
Driver Version: 9.18.13.4475
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/12/2014 17:20:36, 19966344 bytes
WHQL Logo'd: Yes
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled



I am still unable to play. This is the very 1st steam game (of many) that I have not been able to play. Eventhough the game looks like it is exactly what I am looking for, I am on the verge of giving up on getting it working. I have tried creating the custom cs file, I have tried deleteing and reinstalling. I have double checked my windows updates and my GPU updates. I am at a loss. "pixel shader 1.1," that is like directx 8.0... directx 11 uses pixel shader 5.0 or something. The CS file has to do with the game recognizing my hardware, so what is going on? How do I fix it? Everytime I run the game, no matter what compatability mode or tweak i try, it flickers fullscreen black, then puts a windowed grey square on my screen with the pixel shader error next to it.
ZombieBisque Dec 17, 2014 @ 8:42am 
Originally posted by Tanzy:
I am still unable to play. This is the very 1st steam game (of many) that I have not been able to play. Eventhough the game looks like it is exactly what I am looking for, I am on the verge of giving up on getting it working. I have tried creating the custom cs file, I have tried deleteing and reinstalling. I have double checked my windows updates and my GPU updates. I am at a loss. "pixel shader 1.1," that is like directx 8.0... directx 11 uses pixel shader 5.0 or something. The CS file has to do with the game recognizing my hardware, so what is going on? How do I fix it? Everytime I run the game, no matter what compatability mode or tweak i try, it flickers fullscreen black, then puts a windowed grey square on my screen with the pixel shader error next to it.

I've let one of the team programmers know about your problem and hopefully he'll have a solution for you soon.
Flashback Dec 17, 2014 @ 9:01am 
What does console.log say? It's a file in your Documents\My Games\Dead State.
Tanzy Dec 17, 2014 @ 1:09pm 
I do not see a console.log... do you mean a crashreport?
Here is what my directory looks like.
http://postimg.org/image/6kp0t526n/

Edit:
Found it.

//-------------------------- 12/17/2014 -- 05:13:06 -----
--------- Loading DIRS ---------

--------- Parsing Arguments ---------
Client preferences not loaded: C:/Users/Tanzy/Documents/My Games/Dead State/prefs.cs
Added font resource "core/fonts/source/GILB____.TTF".
Added font resource "core/fonts/source/GIL_____.TTF".
Added font resource "core/fonts/source/Safire.ttf".
Added font resource "core/fonts/source/segoepr.ttf".
Added font resource "core/fonts/source/segoeprb.ttf".
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce GT 530 (D3D9)
Device created, setting adapter and enumerating modes
Win32Window::setVideoMode - invoking curtain
Failed to create hardware device, trying mixed device
Failed to create mixed mode device, trying software device
Last edited by Tanzy; Dec 17, 2014 @ 1:17pm
Flashback Dec 17, 2014 @ 5:06pm 
We've got no other choice but to try things one after another and gather info about your problem. So, the next step, download this prefs.cs I made for you, so you don't have to create it again:

https://drive.google.com/file/d/0B332rl3XCSW9MGJfOXFUTFFjeWc/view?usp=sharing

Copy it into the same folder where console.log is (not the root game folder). Try to launch the game and please paste here the new contents of console.log after you do this.
Last edited by Flashback; Dec 17, 2014 @ 5:08pm
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Date Posted: Aug 28, 2014 @ 9:25pm
Posts: 28