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翻訳の問題を報告
the next time i got a big hit was for some Space themed one -titled "jupiter Incident".
In both cases i thought about what made those orignal games great and went with that, it seemed to work well
I suppose you know Diablo is not a strategy game. Or that 3D graphics weren't very much incorporated. All i've done was some logical thinking really.. I could give you exact numbers but i'm definately too lazy for that and there's no fun in it as well. Games are about playing, not exact science. But that's opinion i guess.
"In both cases i thought about what made those orignal games great and went with that, it seemed to work well"
if you want me to give you the exact options i put in to get that - then think again, i may as well just stream myself playing, and send you the link -.-
Maybe you're playing a different game, but I don't see a "give the player Nazi soldiers to slaughter" in my research.
You're missing the point. There is a GAME MECHANIC that triggers a hit at some point in the garage, you could play the game getting a cat to walk on the sliders and you'd have a hit... eventually.
There is something PREVENTING a hit game being triggered and I want to know what it is.