Game Dev Tycoon

Game Dev Tycoon

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Mack Sep 11, 2013 @ 5:00am
Making a hit in the Garage?
I just made a great combo game with perfect slider detail in a new genre at year 2 with a combined score of 31. Why is this not a hit? It's more than 11% better than my last game and this just getting bloody annoying.

7 restarts and I can't get a hit game before the end of year 2. What the hell are the requirements for a hit in the garage as I can't find up to date info anywhere on the forum.
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Showing 1-15 of 30 comments
Koalabeere Sep 11, 2013 @ 5:28am 
Look at the Wiki for help,i think you can find it yourself .
Mack Sep 11, 2013 @ 5:29am 
I've looked at the wiki and the forums, the guide to success in the garage is just plain wrong, and it quotes 30 as the success point, having had multiple 32 rated games, still no hit.
Last edited by Mack; Sep 11, 2013 @ 5:31am
Carl94 Sep 11, 2013 @ 5:52am 
why are you trying to get a hit in year 2? :S
Mack Sep 11, 2013 @ 5:55am 
I want out of the garage ASAP, and I've done it in previous versions of the game, I just want to know what has changed about the hit requirement in version 1.44!
subliminal Sep 11, 2013 @ 6:20am 
This worked for me: I tried to remember all great hits from that time period and made my own versions in Game Dev Tycoon. I had a cult hit pretty soonish.
Weevee Sep 11, 2013 @ 11:39am 
i did exactly what sunra did - my absolute killer hit was some sort of action game for the PC which i titled "wolfenstein" got 3 10s and a 9 in reviews and bagged me 2 mill in sales income.

the next time i got a big hit was for some Space themed one -titled "jupiter Incident".
In both cases i thought about what made those orignal games great and went with that, it seemed to work well
book_dude01 Sep 11, 2013 @ 11:42am 
My first Killer hit was X-Com, the next Air Aces 2 then Transport Tycoon and then Master of Orion. Just I could get more research points, or just get them faster.
Mack Sep 11, 2013 @ 11:49am 
Can someone please post numbers design and tech scores, telling me what your hits were called is really pointless. That has no effect on ratings as far as game mechanics are concerned.
subliminal Sep 11, 2013 @ 11:53am 
Originally posted by Mack:
Can someone please post numbers design and tech scores, telling me what your hits were called is really pointless. That has no effect on ratings as far as game mechanics are concerned.

I suppose you know Diablo is not a strategy game. Or that 3D graphics weren't very much incorporated. All i've done was some logical thinking really.. I could give you exact numbers but i'm definately too lazy for that and there's no fun in it as well. Games are about playing, not exact science. But that's opinion i guess.
Weevee Sep 11, 2013 @ 12:13pm 
I'm going to quote myself, as i think it answers your complaint:
"In both cases i thought about what made those orignal games great and went with that, it seemed to work well"

if you want me to give you the exact options i put in to get that - then think again, i may as well just stream myself playing, and send you the link -.-
Mack Sep 11, 2013 @ 12:29pm 
Originally posted by Weevee:
I'm going to quote myself, as i think it answers your complaint:
"In both cases i thought about what made those orignal games great and went with that, it seemed to work well"

if you want me to give you the exact options i put in to get that - then think again, i may as well just stream myself playing, and send you the link -.-

Maybe you're playing a different game, but I don't see a "give the player Nazi soldiers to slaughter" in my research.

You're missing the point. There is a GAME MECHANIC that triggers a hit at some point in the garage, you could play the game getting a cat to walk on the sliders and you'd have a hit... eventually.

There is something PREVENTING a hit game being triggered and I want to know what it is.
Weevee Sep 11, 2013 @ 12:32pm 
also - you gain experience in a field the more you use it. maybe you need a certain amount of experience before it gives you the hit....
Alxeu Sep 11, 2013 @ 1:59pm 
I usually need to make a engine before I leave the garage, and even then it is a hit or miss. I never have gotten out before year 2 ended though...
Mack Sep 11, 2013 @ 2:08pm 
You can get three good games, 1 report and a custom engine together by the end of year 1 in the current build. It used to be that after that you could create a hit game with your first or second game with a custom engine. It appears this is no longer true.
FPViper Sep 11, 2013 @ 2:57pm 
Something changed in this last version, for sure. Still can't point what.
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Date Posted: Sep 11, 2013 @ 5:00am
Posts: 30