Game Dev Tycoon

Game Dev Tycoon

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MrBioBR Sep 4, 2013 @ 8:24pm
Post here your Best seller
Hi guys.

the Title its "self explanatory", so to start this topic, im going to tell you guys about My best seller.

well the Name was Diablo II, and yes i simply terrible to give names, so i "borrow" the Name for some of my games from already know franchises.

this game, was my 4t Large game ( self published ) and was a sequel to a 10 years old game done in pc called, guest what? Diablo...

now that i tell you guys the story behind my best seller let me put the statistics :

Name : Diablo II
Plataform: Pc,Mbox one, Playsystem 4 ( Large game )
Dungeon - RPG/Adventure - Mature
______________________________________________

Sold : 15,6M
Costs : 10,3M ( without the cost of the Engine, that i borrowed from other game)
Profit : 207M

Score : 10/10

______________________________________________

I know that not every one will have a story to tell like me, or want to tell the story, but it would be nice to know about from where came the idea, or what ever, to make your best seller...

for now i have finished the game ( 1° time ) and im playing a little bit more, before starting a new game.

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Showing 1-15 of 25 comments
Emily Sep 4, 2013 @ 11:39pm 
My best seller would be a Diablo spoof called "Loot Hunter".

AAA Game
Dungeon RPG-Action - Everyone.

Platform: My own developed console, mBox Next, Playsystem 5.

Sold: 146.8 million
Cost: just over 30 million
Profit: just over 2.6 billion
Score: 9.5

If I'm honest, the sole motivation was to go for the unobtainium achievement, so I went back thru my game history, picked an old game to produce a sequel on a brand new game engine, got the development time right, timed it right so I had my own company's convention during the development phase to generate hype, and released it bug free just a few weeks before the next year's my own convention to push up sales numbers. It's certainly not my highest rated game. My highest rated game has been a 10.25 rating game (one of the mags gave me an 11).
MrBioBR Sep 5, 2013 @ 5:54am 
one of the mags gave 11 ! ? WOW
kkkk

I never done, a AAA game...
im building my team for that ( making all the time especialists in some thing )

but, what i notice is that, you cant be especialist in every thing, is that correct ?
Emily Sep 5, 2013 @ 11:29am 
yea. you can't be a specialist in everything. So you gotta start focusing towards some games which don't need specialisation in certain areas. So for example if you want to focus on RPGs, you don't need a sound specialist, an AI specialist and an engline specialist. Since you have 7 persons working on a game by the time you get to a large office, you need 6 specialists with one spare to allow you to be able to work on other genres with different dev balances.

To create a great AAA game with a high rating you really just need 3 specialists(1 for each development stage) in the area that is important.
MrBioBR Sep 5, 2013 @ 2:17pm 
but having all 7 specialists in some thing will increase the "rating" of the AAA game, correct ?
Emily Sep 5, 2013 @ 3:56pm 
no it seems. what decides your ratings is the amount of development time allocation you allocate to each area.

there is a game development guide on the GDT wiki that explains where you need to allocate what minimal amount of time in which areas for various genres.
2stoned (Banned) Sep 5, 2013 @ 5:21pm 
Game Dev Tycoon
sold 758M
Cost 3.4M
Income 8337,6M
Profit 8334,2M
Released Year 35 M2 W2
Score 9.5
Fans 44.381.101
Top sales rank 1
:)
Pikmints Sep 5, 2013 @ 7:55pm 
My best selling game is one surrounded by mixed feelings

Name: Bleglestorf (I stopped giving good names around year 40 I think)
Platform: Playsystem 5, Wuu, mPad (Large game)
Spy - Action/RPG Everyone
_______________________________________

Sold: 16M
Cost: 11.3M
Profit: 212.1M
Score:10.25 (Bittersweer moment: I got the achievement for getting a score of 11 from a rater with this game, but in doing so I didn't get the perfect game achievement because the score wasn't 10)
Avalanche Sep 5, 2013 @ 8:16pm 
Originally posted by Emily:
no it seems. what decides your ratings is the amount of development time allocation you allocate to each area.

there is a game development guide on the GDT wiki that explains where you need to allocate what minimal amount of time in which areas for various genres.

If that is the case, then i should be getting constant 8-10s on the reviews, but nope, it seems rather random to me.
How the heck did you get that many sold? :O

This is my record and the only game i had that score on which i sold for over 7 million -.-

http://puu.sh/4kfUi.jpg

http://puu.sh/4kfUT.png
Last edited by ⎛⎝Duckers McQuack⎠⎞; Sep 5, 2013 @ 10:27pm
Emily Sep 6, 2013 @ 10:29am 
Originally posted by Jamie:
Originally posted by Emily:
no it seems. what decides your ratings is the amount of development time allocation you allocate to each area.

there is a game development guide on the GDT wiki that explains where you need to allocate what minimal amount of time in which areas for various genres.

If that is the case, then i should be getting constant 8-10s on the reviews, but nope, it seems rather random to me.
There is some randomisation with what rating u ultimately end up with, but thats not important as long as you get an overall 9 it should be fine.
Game Name- Spot That Song!
Console-I Phone (forget the games name for it)
Music-Casual
Score 9.5
Sold 9.8 Million -_-
volka Sep 6, 2013 @ 6:52pm 
Starcraft: Brood war
10/10
Early in the game so didnt sell that many
Chris Carter Sep 6, 2013 @ 7:32pm 
My Rank 1 games are:

DayZ
Zombie/Action
PC - Mature
Sold: 1,4M
Costs: 1,1M
Profit: 14,7M
Avg. Score: 9,75

Pokemon
Virtual Pet/Casual
Gameling - Young
Sold: 715K
Costs: 76K
Profit: 4,9M
Avg. Score: 9,75

Shadow Kids
Ninja/Action
Gameling - Young
Sold: 727K
Costs: 84K
Profit: 5M
Avg. Score: 10

All in the first 10 years, still growing... And yes, creative naming isn't my strenght ;-)
BigSlime99 Sep 20, 2014 @ 11:03am 
nr1
Space adventures units sold 37,6M cost 6,3M income 514,4M, profit 508,1M review score 8,
2M fans
PYouth Sep 20, 2014 @ 2:33pm 
Sim Life 2
Life/Simulation-Adventure

Units sold - 110.6M
Costs - 9.4M
Income - 1,547.8M
Profit - 1.538.4M

Avg. Review Score - 7.75
Fans - 6,945,832
Top Sales Rank - 9
Last edited by PYouth; Sep 20, 2014 @ 6:08pm
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Date Posted: Sep 4, 2013 @ 8:24pm
Posts: 25