Game Dev Tycoon

Game Dev Tycoon

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MRC Sep 2, 2013 @ 3:54pm
Wow really
I made a sport simulator called NFL 99, my guy found some illegal copies and i sued them. Lost all my fans.
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Showing 1-13 of 13 comments
Rauros Sep 2, 2013 @ 3:55pm 
Random event. Next time just warn them and you'll gain fans instead.
Last edited by Rauros; Sep 2, 2013 @ 3:55pm
Devezas☭ Sep 2, 2013 @ 3:56pm 
i never sue them, i always give engines away, etc :) im a good company
MRC Sep 2, 2013 @ 3:58pm 
Originally posted by mic spam is a sin:
Random event. Next time just warn them and you'll gain fans instead.
Still BS how you sue them for not supporting me and then all the fans that are legit are like "OMFFG WHAT A DOUCHE BAG IM LEAVING!!"
Brock Sep 2, 2013 @ 4:01pm 
i sued and lost fans but got 80k for it.
Maverick Sep 2, 2013 @ 4:12pm 
We have a whole generation thinking that anyone making money or trying to keep their IP safe are horrible people and deserve to be "punished".

Greatest of respect, but Patrick must be of a similar view. A little too much to the left imho.
Truck Sep 2, 2013 @ 4:49pm 
Originally posted by Maverick:
We have a whole generation thinking that anyone making money or trying to keep their IP safe are horrible people and deserve to be "punished".

Greatest of respect, but Patrick must be of a similar view. A little too much to the left imho.

Measuring the impact on fan base of a litigious approach to piracy is probably quite challenging, but I think the game is trying to capture the mood of the time more than it is aiming to accurately model cause and effect. The first time I got that random event would have been around the same real-world time when the RIAA was suing grandmothers for downloading Elvis tracks, so aggressively pursuing the pirates and losing fans as a consequence was a completely appropriate outcome.
Maverick Sep 2, 2013 @ 5:26pm 
Originally posted by Slurm:
Not really when companies fabricate numbers of lost revenue and sue for exaggerated amounts to random people.
Companies can't fabricate anything. Nor can they sue for exaggerated amounts. You cannot just "claim" something and get it. It has to be substantiated.

And "statistics". Pffft.... I can give you any statistic on any subject you like. The numbers will be whatever I want them to be - which incidentally is your argument against companies.

Whose right?

In my experience, Cease and Desist orders are usually the FIRST line of attack (which is what Patrick is pointing out when you think about it) and "fabricating and exaggerating" to justify the order are simply unneccessary.
Originally posted by Sunbro:
I made a sport simulator called NFL 99, my guy found some illegal copies and i sued them. Lost all my fans.

Sounds like what happens in real life.
Jatekos Sep 2, 2013 @ 9:20pm 
Originally posted by Slurm:
Many indie developers or music creators such as Notch, Immortal Technique, Flux Pavillion, and more will tell you if you can't afford what they make then download it, enjoy it, and pay them back later.

A) I don't believe for a second these people literally said just steal our games if you can't afford it. B) Even if they did just because THEY said it does not make it alright to steal other people's games.

You can try to justify stealing all you want, it's still stealing.
Agent Orange Sep 2, 2013 @ 9:23pm 
I think this is called Game Dev Simulator, not Game Dev Philosophy Simulator. Whenever the big guy sues the little guy, gamers tend to act negatively. I don't think the outcome is necessarily a statement of what *should* happen but more what *could* happen.

I just picked the game up and haven't played it yet though, so my opinion is likely worth the least in this discussion.



Originally posted by Slurm:
Originally posted by Maverick:
Companies can't fabricate anything. Nor can they sue for exaggerated amounts. You cannot just "claim" something and get it. It has to be substantiated.


Companies have sued single people before for over $200,000 and won. They do fabricate numbers when downloading something for free does not equal stealing money out of someones bank account, especially when you can infinitely reproduce something for minimal costs from digital distribution methods. They write down how many times something has been downloaded x the price of the items as losses, that's simply ♥♥♥♥♥♥♥♥. Not to mention how many people pirate something to test out which leads to later sales. Many indie developers or music creators such as Notch, Immortal Technique, Flux Pavillion, and more will tell you if you can't afford what they make then download it, enjoy it, and pay them back later.

In P2P file sharing environments, the numbers are likely calculated based on them seeding or even sharing as a partial seeder to others. So one single person, could in effect share many, many more copies.
Last edited by Agent Orange; Sep 2, 2013 @ 9:24pm
Ramen of Doom Sep 2, 2013 @ 9:48pm 
Originally posted by Quilla:

A) I don't believe for a second these people literally said just steal our games if you can't afford it. B) Even if they did just because THEY said it does not make it alright to steal other people's games.

You can try to justify stealing all you want, it's still stealing.

http://www.destructoid.com/notch-can-t-afford-minecraft-pirate-now-buy-later-219553.phtml

Your second point on the morality of piracy is an entirely different discussion
Last edited by Ramen of Doom; Sep 2, 2013 @ 9:49pm
Jatekos Sep 2, 2013 @ 10:00pm 
Originally posted by Ramen of Doom:
http://www.destructoid.com/notch-can-t-afford-minecraft-pirate-now-buy-later-219553.phtml

That's nice. Makes you wonder why these developers don't just have a "free" version on their websites right next to the "paid" version if they are so willing to let people steal their games.

Originally posted by Ramen of Doom:
Your second point on the morality of piracy is an entirely different discussion

No, it's pretty much the same discussion. You also completely glossed over the fact that just because some developers (might) support stealing their own games does not make it alright to steal everyone's games.
Pvt_Booger Sep 2, 2013 @ 10:23pm 
In practical game-terms it is not viable to sue fans in any situation, as gaining fans will make you more money in the long-term than what you will temporarily gain by sueing them.

You can also rally fans when some random company decides to sue you. Having a fan base has a number of benefits vs gaining money temporarily by sueing a fan-made game or not releasing an engine. I think the chance of success is also higher in this instance compared to going to court, but it might depend on the number of fans you have.
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Date Posted: Sep 2, 2013 @ 3:54pm
Posts: 13