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Greatest of respect, but Patrick must be of a similar view. A little too much to the left imho.
Measuring the impact on fan base of a litigious approach to piracy is probably quite challenging, but I think the game is trying to capture the mood of the time more than it is aiming to accurately model cause and effect. The first time I got that random event would have been around the same real-world time when the RIAA was suing grandmothers for downloading Elvis tracks, so aggressively pursuing the pirates and losing fans as a consequence was a completely appropriate outcome.
And "statistics". Pffft.... I can give you any statistic on any subject you like. The numbers will be whatever I want them to be - which incidentally is your argument against companies.
Whose right?
In my experience, Cease and Desist orders are usually the FIRST line of attack (which is what Patrick is pointing out when you think about it) and "fabricating and exaggerating" to justify the order are simply unneccessary.
Sounds like what happens in real life.
A) I don't believe for a second these people literally said just steal our games if you can't afford it. B) Even if they did just because THEY said it does not make it alright to steal other people's games.
You can try to justify stealing all you want, it's still stealing.
I just picked the game up and haven't played it yet though, so my opinion is likely worth the least in this discussion.
In P2P file sharing environments, the numbers are likely calculated based on them seeding or even sharing as a partial seeder to others. So one single person, could in effect share many, many more copies.
http://www.destructoid.com/notch-can-t-afford-minecraft-pirate-now-buy-later-219553.phtml
Your second point on the morality of piracy is an entirely different discussion
That's nice. Makes you wonder why these developers don't just have a "free" version on their websites right next to the "paid" version if they are so willing to let people steal their games.
No, it's pretty much the same discussion. You also completely glossed over the fact that just because some developers (might) support stealing their own games does not make it alright to steal everyone's games.
You can also rally fans when some random company decides to sue you. Having a fan base has a number of benefits vs gaining money temporarily by sueing a fan-made game or not releasing an engine. I think the chance of success is also higher in this instance compared to going to court, but it might depend on the number of fans you have.