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回報翻譯問題
I must say that going all that way with only small games sounds impressive ;)
What most of us probably did in the first games...we try to be allrounders. I think it´s all about the game engine and getting your staff specialized. Well that´s what I try in my next game, when it dosn´t freeze again....should be the best way into medium games...don´t research dialogue, when you never need it in your games i.e. (not sure if they were thinking about that when making this game since the review expects graphics even in a text adventure)
next, you have to decide on matching genre and topic, ie. rpg and fantasy. And in every phase put the engine, AI, sound to zero. Having 4 people you getting more points towards the game and you can manage that noone will do more than 100%, so they wont get tired-> loss of efficiency.
when u move forom the garage make sure to have at least 6-8 milions. When hiring people put small amount to research (100k) and try to repeat it as much as u get only people with one of the skill around 600 AND high research skill. 1 person with high design, 1 with high tech, and 2 balanced for last phase.
put designers for design oriented stuff, techies for tech, and u will get great game.
But as Carlford94 says, stick to small games until you get 100k fans or more, then do medium games.
Publishing deals for medium games usually sell millions, you only get usually around 11% of the money, but your fanbase will expand really fast.
Once you have 100k fans (or wait a little longer if you wish) then go ahead and release a medium game on your own. What I would suggest is you save often at quiet times, like when you have a decent cash amount. That way if your next game is a total flop and looses you allot of fans and cash, you can simply reload the last save.