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What are the percentages over on the features tab and what does it mean? The more features I add, the lower the % drops. I assume this cant be good? Means unfinished features? There is no info that I can find about it and how it corrolates.
Most features require a certain amount of time to implement in a game. This is not a factor until you start adding more than one feature to the same category. For example, let's say you are developing a game using an engine with both Branching Storyline and Simple Cutscenes available. Both are in the Story/Quests category and are affected by the Story/Quests slider. The minimum amount of time for Story/Quests is sufficient for Simple Cutscenes. However, you need twice as much time for Branching Storyline and three times as much to include both. As you increase the Story/Quests slider (or decrease the other sliders), you'll see the percentage increase, until it goes away at 100%. Thus, more features require more time dedicated to the applicable slider. More advanced features require more time than less advanced features. If you have a lot of Story/Quest features available, but you're making a game that needs most of the time put into Engine and Gameplay, then you will need to choose what features to include and what to leave out.
There is a maximum amount of features you can apply to each game size. For example, Medium games have less capacity for features than Large or MMO games. Therefore, it is a good idea not to cram lots of features into a smaller game.
Where did you find that? I scoured through the site, or so I thought lol.
Its down to you to pick what features to add, based on where you have the game sliders