Game Dev Tycoon

Game Dev Tycoon

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Alogain Aug 31, 2013 @ 4:32pm
Questions about advanced features
OK, so later in the game when you have researched some of the advanced features and try to stuff them into a medium game, over on the feature bar to the right of the dev cycle screen, there will be a % near each category. If I try to stuff to many advanced features into a small or medium sized game, i see a percentage amount pop up here but nowhere in the game or on the wiki does it tell me WTF this is for?

I assume it cant be good, but there is no information about it and that is disappointing.

I have also decided that I simply do not like the way it compares everything to my last best game. Tired of seeing these goofy scores on really good efforts because some lame ass tie in to my other games. VERY disappointed with that.
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Showing 1-6 of 6 comments
TucanSam Aug 31, 2013 @ 5:24pm 
For the lower scores, try to tie in Sequels to games that did well. You won't score as highly most likely, but I've been able to build on newer systems with sequels to get 8's.
Alogain Aug 31, 2013 @ 5:43pm 
Whut? In what way does that address my question?

What are the percentages over on the features tab and what does it mean? The more features I add, the lower the % drops. I assume this cant be good? Means unfinished features? There is no info that I can find about it and how it corrolates.
dubesor Aug 31, 2013 @ 6:21pm 
From the wiki:

Most features require a certain amount of time to implement in a game. This is not a factor until you start adding more than one feature to the same category. For example, let's say you are developing a game using an engine with both Branching Storyline and Simple Cutscenes available. Both are in the Story/Quests category and are affected by the Story/Quests slider. The minimum amount of time for Story/Quests is sufficient for Simple Cutscenes. However, you need twice as much time for Branching Storyline and three times as much to include both. As you increase the Story/Quests slider (or decrease the other sliders), you'll see the percentage increase, until it goes away at 100%. Thus, more features require more time dedicated to the applicable slider. More advanced features require more time than less advanced features. If you have a lot of Story/Quest features available, but you're making a game that needs most of the time put into Engine and Gameplay, then you will need to choose what features to include and what to leave out.

There is a maximum amount of features you can apply to each game size. For example, Medium games have less capacity for features than Large or MMO games. Therefore, it is a good idea not to cram lots of features into a smaller game.
Alogain Aug 31, 2013 @ 7:15pm 
Ahhhhh .. That could be a huge factor in why I have so many bad games when they should be coming out OK. I think I am trying to put too many features in and they dont get completed which makes that game suck.

Where did you find that? I scoured through the site, or so I thought lol.
dubesor Sep 1, 2013 @ 4:02am 
Like I said on the game dev wiki. The exact article is this http://gamedevtycoon.wikia.com/wiki/Custom_Game_Engine_Features
Carl94 Sep 1, 2013 @ 4:10am 
You cannot put everything into even the biggest games, with the sliders set to 33.3% each, on the first stage and everything added, you get 49%, 62%, 49% with an AAA MMO (biggest game)

Its down to you to pick what features to add, based on where you have the game sliders
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Date Posted: Aug 31, 2013 @ 4:32pm
Posts: 6