Game Dev Tycoon

Game Dev Tycoon

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Knight 2013 年 8 月 31 日 上午 6:23
Now i understand why EA & Activision are"milking" their games.
Its because.. In this game (Game Dev Tycoon) you are forced to bring out new games, and repeat yourself most of the times to stay in business (not to go bankrupt).. With or our with out piracy, you have to milk and keep pushing out new games the whole time to make money. This game made me understand EA & Activision better.
最後修改者:Knight; 2013 年 8 月 31 日 上午 6:24
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Snaeng 2013 年 8 月 31 日 上午 6:47 
But this game is highly unrealistic in this regards.
Richardguy 2013 年 8 月 31 日 上午 7:14 
Still, I feel bad for Indy devs but even worse for EA/Activision.... if they have tons of cash, why not innovate or take a risk?
Innerestimmen 2013 年 8 月 31 日 上午 7:27 
Because big companies like EA have shareholders and investors that they need to appease. The investors don't care about innovation, they care about seeing guaranteed returns on their investments.
Knight 2013 年 8 月 31 日 上午 7:29 
And how does a Company like Valve Software keep their heads-up then? I know they earn lots of money via their own "Steam" & Free-To-Play game Team Fortress 2 item sales..
Innerestimmen 2013 年 8 月 31 日 上午 8:28 
Innovation doesn't equate to no profit, it equates to risk. Big companies with big investors will generally try to minimize risk and will tend to tread the route of what they know works and has been profitable for them. It's far harder to get an investor to buy into an idea without sales figures and with unfounded projected income than it is to point to the success of a previous similar title. Investors don't like risk. They want the highest return for the lowest possible risk.

When the big dogs do innovate it is rarely based on the ideal thoughts of a developer or designer, like it tends to be for companies like Team Meat. It will be something based on market research and made to fit an untapped market and an acceptably profitable target audience. That's why some publishers will coerce developers to change and modify a game in development. You can kind of see that when you get a publisher contract within the game, it'll force you down a path for an idea they want.

Obviously some companies are more willing to take a risk and arguably these more often tend to be smaller indie houses. It's kind of make or break for many of them. They will just have an idea that they love and will drive to create and share it regardless of it's success or profitability. Where possible they will not want to dilute the idea to appeal to a wider or different market. That's the benefit of being a small developer, not only are there far less overheads but you know if you mess up it will only be you and a may be a few others who know the risks that take the fall and go bankrupt. It's quite different though when you have 9,000 employees and what are essentially big loans (the investors) to pay off.

It basically boils down to greed. Some people are in it for the money while others are in it for the love of games. It's a fine balance and not everyone manages to do it well.
Avalanche 2013 年 9 月 7 日 下午 11:52 
引用自 Richardguy
Still, I feel bad for Indy devs but even worse for EA/Activision.... if they have tons of cash, why not innovate or take a risk?

Well, if they take a risk, it could cost them millions or even billions of their cash.

But either way, you ask for innovation right now, but if they brought out a game so unique, so different, you would likely be the first to say 'why not just come out with stuff that works instead of something that is so different?'.......trust me.
Dragonrubi 2013 年 9 月 8 日 上午 12:32 
引用自 Snaeng
But this game is highly unrealistic in this regards.

Yes you are right, but still the game makes you think and puts you in the pace of great developers.

I think like others had mentioned big companies had many interests and pressures to not risk, and make everything shallow to please the CoD mob that is the current trend.

While indies can’t compete with that market because they will lose against the giants, they must be more innovative and make different kind games to survive, that’s why I think lately we are seeing very interesting and different kind of games from indie developers.

Dorok 2013 年 9 月 8 日 上午 6:11 
引用自 dragonrubi
引用自 Snaeng
But this game is highly unrealistic in this regards.

Yes you are right, but still the game makes you think and puts you in the pace of great developers.
Yeah the game isn't about EA, Activision, Ubisoft or ZeniMax. It's about Westwood, Bullfrog Productions, Id Software, Origin Systems, Bioware, Larian Studios, Obsidian Entertainment and so on.

Moreover as the game is designed Publishers are more distributors because they invest almost nothing in the game. So yeah the game doesn't reflect the reality of the bigs nor the relations of developers with them.

But it's more about developers before they get bought by some big. And from that point of view it's not reality and omit many important element like managing temporary employee and game development cycle, but it pinpoint many points like depends of big success, necessity to chain releases otherwise, the risk to bankrupt if failing a too big project or grow too fast, and more.

引用自 dragonrubi
I think like others had mentioned big companies had many interests and pressures to not risk, and make everything shallow to please the CoD mob that is the current trend.

While indies can’t compete with that market because they will lose against the giants, they must be more innovative and make different kind games to survive, that’s why I think lately we are seeing very interesting and different kind of games from indie developers. [/quote]
The game doesn't include a sim of indies developers. You can try play it a bit like this but for example you can stay constantly in Garage and not take much risk, well I suppose because I didn't tried yet. I recently tried play a mildly big indie dev but bankrupt by failing managing well the grow, really purely a gameplay error more than an impossibility.
Dorok 2013 年 9 月 8 日 上午 6:41 
引用自 Jamie
引用自 Richardguy
Still, I feel bad for Indy devs but even worse for EA/Activision.... if they have tons of cash, why not innovate or take a risk?

Well, if they take a risk, it could cost them millions or even billions of their cash.

But either way, you ask for innovation right now, but if they brought out a game so unique, so different, you would likely be the first to say 'why not just come out with stuff that works instead of something that is so different?'.......trust me.
Lol you last sentence seems innocent but it's a brutal slap, and I bet some heads get tear off but thankfully they noticed nothing and in my opinion they didn't lost much with their heads. Gnak gnak. :-)

I'd answer there's no piety, when many players requested DA2 had to be a clone of DAO, they did it because most of innovation attempts in DA2 didn't work well (in my opinion I don't agree on all points but I agree on many points). Moreover DA2 cumulated the errors not at all related to any innovation elements this is setting up a base for discontentment. So many players request was looking like a request to degree zero in innovation. But I don't think it's what they really want.

The problem of innovation is it allows more errors and if you aren't purely interested in innovation but more about the real gameplay fun, then many innovative releases are half interesting games. But a player doesn't care of this risk, he saws only the result and doesn't want to throw money in the trashcan. When you buy 10 innovative indie games at low sale price, it's ok for many player that they play 9 less than 1 hour and never anymore if 1 is innovative and quite fun. It won't work that well with game based on big budgets.

I'm not trying to defend anybody, the problem is complex and players that complain of this or that about the bigs are different. Those I really don't like are those only able to enjoy production value of AAA games and whining to have qualities they could find in indie games... that they almost never buy or play. And that's why I enjoyed your hidden slap. :-)

Malapersona 2013 年 9 月 8 日 上午 7:03 
引用自 JohnnyBNL
And how does a Company like Valve Software keep their heads-up then? I know they earn lots of money via their own "Steam" & Free-To-Play game Team Fortress 2 item sales..

Because valve is the only big publisher/developer thats a private company so the dont have to do anything to appease their sharesholder at the end of each quarter. That gives them more freedom but dont make them a better company.
Old Greg 2013 年 9 月 8 日 上午 7:28 
引用自 Cleptomano
引用自 JohnnyBNL
And how does a Company like Valve Software keep their heads-up then? I know they earn lots of money via their own "Steam" & Free-To-Play game Team Fortress 2 item sales..

Because valve is the only big publisher/developer thats a private company so the dont have to do anything to appease their sharesholder at the end of each quarter. That gives them more freedom but dont make them a better company.

You also have to remember that Valve doesn't make games exclusively. Valve created Steam, and there is loads of money to be made there (here..?). Think about how many different games from different companies are available on Steam, and then consider how many people use Steam to buy those games. There is a lot of money to be made by everybody involved.
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張貼日期: 2013 年 8 月 31 日 上午 6:23
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