Game Dev Tycoon

Game Dev Tycoon

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Artemis Aug 30, 2013 @ 5:08pm
Best way to accumulate research points?
I'm really hurting for getting the points I need for training my employees while also getting the new technologies.

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Showing 1-8 of 8 comments
Avalanche Aug 30, 2013 @ 5:10pm 
well, i noticed i get alot of them while making game engines and doing post game reviews.....both require time.
Prince Aug 30, 2013 @ 5:13pm 
Get an R&D lab or invest in training one of your people in reasearch. The higher their research number the bigger reasearch bonuses they get from tasks. Contracts also give reasearch.
Walt Whiffman Aug 30, 2013 @ 5:16pm 
Originally posted by Deathpact Bogart:
Get an R&D lab or invest in training one of your people in reasearch. The higher their research number the bigger reasearch bonuses they get from tasks. Contracts also give reasearch.

This. I started out with 1 researcher and my primary character as a researcher, then upgraded to the lab and hired a third (who was more of a wild card at the [maybe] final office). Helped alot with getting RP later in the game, which you'll desperately need.

Post-Game reports also aquire a small amount of RP as well, make sure you number crunch :D
Last edited by Walt Whiffman; Aug 30, 2013 @ 5:17pm
dubesor Aug 30, 2013 @ 5:20pm 
Train for research stat and put max money in R&D lab without using it, it generates research points passively. Do contracts or make huge engines. They don't cost much lategame anyway but give a gigantic amount of research points.
Last edited by dubesor; Aug 30, 2013 @ 5:21pm
Grivinex Jan 1, 2017 @ 8:18am 
What about early in the game with the second office
Snarplord XVI Jan 1, 2017 @ 3:48pm 
Contracts.
Mr. Rain Jan 4, 2017 @ 7:14am 
Whenever you perform a game review or engine, you generate RP.
Contracts can generate RP as well. You can get RP from making games as well but that's typically a lower chance and based more on you and your employees Research stats.

Look at your employees and see what their Research stats are. The higher that is, the more RP's you can generate.

If you really want to, there's a training you can do that will boost you or your employees RP.
I've not been playing too long but I think I've noticed one thing. When you do contract work, I think once you have completed one of the aspects of the contract (Tech or Design), any points that would have given the completed stat instead go to research. For that reason, it might be worth going for Contracts that have heavily weighted to one stat means youll spend longer generating research points

Eg. a Contract where you need 30 Tech, 30 Design will get roughly finished at the same time (unless you have a heavily weighted staff). A contract where you need 50 Tech, 10 Design will finish the design quickly, and the rest of the time building Tech will also generate research points instead of Design.

I haven't proven this conclusively, but that's how it seems to me so far.
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Date Posted: Aug 30, 2013 @ 5:08pm
Posts: 8