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This. I started out with 1 researcher and my primary character as a researcher, then upgraded to the lab and hired a third (who was more of a wild card at the [maybe] final office). Helped alot with getting RP later in the game, which you'll desperately need.
Post-Game reports also aquire a small amount of RP as well, make sure you number crunch :D
Contracts can generate RP as well. You can get RP from making games as well but that's typically a lower chance and based more on you and your employees Research stats.
Look at your employees and see what their Research stats are. The higher that is, the more RP's you can generate.
If you really want to, there's a training you can do that will boost you or your employees RP.
Eg. a Contract where you need 30 Tech, 30 Design will get roughly finished at the same time (unless you have a heavily weighted staff). A contract where you need 50 Tech, 10 Design will finish the design quickly, and the rest of the time building Tech will also generate research points instead of Design.
I haven't proven this conclusively, but that's how it seems to me so far.